/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/dom/shadow/ElementShadow.h" #include "core/css/StyleSheetList.h" #include "core/dom/Document.h" #include "core/dom/ElementTraversal.h" #include "core/dom/NodeTraversal.h" #include "core/dom/shadow/ContentDistribution.h" #include "core/html/HTMLContentElement.h" #include "core/html/HTMLShadowElement.h" #include "platform/EventDispatchForbiddenScope.h" #include "platform/ScriptForbiddenScope.h" namespace blink { class DistributionPool FINAL { STACK_ALLOCATED(); public: explicit DistributionPool(const ContainerNode&); void clear(); ~DistributionPool(); void distributeTo(InsertionPoint*, ElementShadow*); void populateChildren(const ContainerNode&); private: void detachNonDistributedNodes(); WillBeHeapVector, 32> m_nodes; Vector m_distributed; }; inline DistributionPool::DistributionPool(const ContainerNode& parent) { populateChildren(parent); } inline void DistributionPool::clear() { detachNonDistributedNodes(); m_nodes.clear(); m_distributed.clear(); } inline void DistributionPool::populateChildren(const ContainerNode& parent) { clear(); for (Node* child = parent.firstChild(); child; child = child->nextSibling()) { if (isActiveInsertionPoint(*child)) { InsertionPoint* insertionPoint = toInsertionPoint(child); for (size_t i = 0; i < insertionPoint->size(); ++i) m_nodes.append(insertionPoint->at(i)); } else { m_nodes.append(child); } } m_distributed.resize(m_nodes.size()); m_distributed.fill(false); } void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShadow* elementShadow) { ContentDistribution distribution; for (size_t i = 0; i < m_nodes.size(); ++i) { if (m_distributed[i]) continue; if (isHTMLContentElement(*insertionPoint) && !toHTMLContentElement(insertionPoint)->canSelectNode(m_nodes, i)) continue; Node* node = m_nodes[i]; distribution.append(node); elementShadow->didDistributeNode(node, insertionPoint); m_distributed[i] = true; } // Distributes fallback elements if (insertionPoint->isContentInsertionPoint() && distribution.isEmpty()) { for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fallbackNode = fallbackNode->nextSibling()) { distribution.append(fallbackNode); elementShadow->didDistributeNode(fallbackNode, insertionPoint); } } insertionPoint->setDistribution(distribution); } inline DistributionPool::~DistributionPool() { detachNonDistributedNodes(); } inline void DistributionPool::detachNonDistributedNodes() { for (size_t i = 0; i < m_nodes.size(); ++i) { if (m_distributed[i]) continue; if (m_nodes[i]->renderer()) m_nodes[i]->lazyReattachIfAttached(); } } PassOwnPtrWillBeRawPtr ElementShadow::create() { return adoptPtrWillBeNoop(new ElementShadow()); } ElementShadow::ElementShadow() : m_needsDistributionRecalc(false) , m_needsSelectFeatureSet(false) { } ElementShadow::~ElementShadow() { #if !ENABLE(OILPAN) removeDetachedShadowRoots(); #endif } ShadowRoot& ElementShadow::addShadowRoot(Element& shadowHost) { EventDispatchForbiddenScope assertNoEventDispatch; ScriptForbiddenScope forbidScript; for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) root->lazyReattachIfAttached(); RefPtrWillBeRawPtr shadowRoot = ShadowRoot::create(shadowHost.document()); shadowRoot->setParentOrShadowHostNode(&shadowHost); shadowRoot->setParentTreeScope(shadowHost.treeScope()); m_shadowRoots.push(shadowRoot.get()); setNeedsDistributionRecalc(); shadowRoot->insertedInto(&shadowHost); return *shadowRoot; } #if !ENABLE(OILPAN) void ElementShadow::removeDetachedShadowRoots() { // Dont protect this ref count. Element* shadowHost = host(); ASSERT(shadowHost); while (RefPtrWillBeRawPtr oldRoot = m_shadowRoots.head()) { shadowHost->document().removeFocusedElementOfSubtree(oldRoot.get()); m_shadowRoots.removeHead(); oldRoot->setParentOrShadowHostNode(0); oldRoot->setParentTreeScope(shadowHost->document()); oldRoot->setPrev(0); oldRoot->setNext(0); } } #endif void ElementShadow::attach(const Node::AttachContext& context) { Node::AttachContext childrenContext(context); childrenContext.resolvedStyle = 0; for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) { if (root->needsAttach()) root->attach(childrenContext); } } void ElementShadow::detach(const Node::AttachContext& context) { Node::AttachContext childrenContext(context); childrenContext.resolvedStyle = 0; for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) root->detach(childrenContext); } void ElementShadow::setNeedsDistributionRecalc() { if (m_needsDistributionRecalc) return; m_needsDistributionRecalc = true; host()->markAncestorsWithChildNeedsDistributionRecalc(); clearDistribution(); } bool ElementShadow::hasSameStyles(const ElementShadow* other) const { ShadowRoot* root = youngestShadowRoot(); ShadowRoot* otherRoot = other->youngestShadowRoot(); while (root || otherRoot) { if (!root || !otherRoot) return false; StyleSheetList* list = root->styleSheets(); StyleSheetList* otherList = otherRoot->styleSheets(); if (list->length() != otherList->length()) return false; for (size_t i = 0; i < list->length(); i++) { if (toCSSStyleSheet(list->item(i))->contents() != toCSSStyleSheet(otherList->item(i))->contents()) return false; } root = root->olderShadowRoot(); otherRoot = otherRoot->olderShadowRoot(); } return true; } const InsertionPoint* ElementShadow::finalDestinationInsertionPointFor(const Node* key) const { ASSERT(key && !key->document().childNeedsDistributionRecalc()); NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key); return it == m_nodeToInsertionPoints.end() ? 0: it->value.last().get(); } const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(const Node* key) const { ASSERT(key && !key->document().childNeedsDistributionRecalc()); NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key); return it == m_nodeToInsertionPoints.end() ? 0: &it->value; } void ElementShadow::distribute() { host()->setNeedsStyleRecalc(SubtreeStyleChange); WillBeHeapVector, 32> shadowInsertionPoints; DistributionPool pool(*host()); for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) { HTMLShadowElement* shadowInsertionPoint = 0; const WillBeHeapVector >& insertionPoints = root->descendantInsertionPoints(); for (size_t i = 0; i < insertionPoints.size(); ++i) { InsertionPoint* point = insertionPoints[i].get(); if (!point->isActive()) continue; if (isHTMLShadowElement(*point)) { ASSERT(!shadowInsertionPoint); shadowInsertionPoint = toHTMLShadowElement(point); shadowInsertionPoints.append(shadowInsertionPoint); } else { pool.distributeTo(point, this); if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point)) shadow->setNeedsDistributionRecalc(); } } } for (size_t i = shadowInsertionPoints.size(); i > 0; --i) { HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1]; ShadowRoot* root = shadowInsertionPoint->containingShadowRoot(); ASSERT(root); if (root->isOldest()) { pool.distributeTo(shadowInsertionPoint, this); } else { DistributionPool olderShadowRootPool(*root->olderShadowRoot()); olderShadowRootPool.distributeTo(shadowInsertionPoint, this); root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint); } if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint)) shadow->setNeedsDistributionRecalc(); } } void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint) { NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, DestinationInsertionPoints()); result.storedValue->value.append(insertionPoint); } const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet() { if (!m_needsSelectFeatureSet) return m_selectFeatures; m_selectFeatures.clear(); for (ShadowRoot* root = oldestShadowRoot(); root; root = root->youngerShadowRoot()) collectSelectFeatureSetFrom(*root); m_needsSelectFeatureSet = false; return m_selectFeatures; } void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot& root) { if (!root.containsShadowRoots() && !root.containsContentElements()) return; for (Element* element = ElementTraversal::firstWithin(root); element; element = ElementTraversal::next(*element, &root)) { if (ElementShadow* shadow = element->shadow()) m_selectFeatures.add(shadow->ensureSelectFeatureSet()); if (!isHTMLContentElement(*element)) continue; const CSSSelectorList& list = toHTMLContentElement(*element).selectorList(); for (const CSSSelector* selector = list.first(); selector; selector = CSSSelectorList::next(*selector)) { for (const CSSSelector* component = selector; component; component = component->tagHistory()) m_selectFeatures.collectFeaturesFromSelector(*component); } } } void ElementShadow::didAffectSelector(AffectedSelectorMask mask) { if (ensureSelectFeatureSet().hasSelectorFor(mask)) setNeedsDistributionRecalc(); } void ElementShadow::willAffectSelector() { for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) { if (shadow->needsSelectFeatureSet()) break; shadow->setNeedsSelectFeatureSet(); } setNeedsDistributionRecalc(); } void ElementShadow::clearDistribution() { m_nodeToInsertionPoints.clear(); for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); } void ElementShadow::trace(Visitor* visitor) { #if ENABLE(OILPAN) visitor->trace(m_nodeToInsertionPoints); visitor->trace(m_selectFeatures); // Shadow roots are linked with previous and next pointers which are traced. // It is therefore enough to trace one of the shadow roots here and the // rest will be traced from there. visitor->trace(m_shadowRoots.head()); #endif } } // namespace