/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnimationStack_h #define AnimationStack_h #include "core/animation/Animation.h" #include "core/animation/AnimationEffect.h" #include "core/animation/AnimationPlayer.h" #include "core/animation/SampledEffect.h" #include "platform/geometry/FloatBox.h" #include "wtf/HashSet.h" #include "wtf/Vector.h" namespace blink { class InertAnimation; class AnimationStack { DISALLOW_ALLOCATION(); WTF_MAKE_NONCOPYABLE(AnimationStack); public: AnimationStack(); void add(PassOwnPtrWillBeRawPtr effect) { m_effects.append(effect); } bool isEmpty() const { return m_effects.isEmpty(); } bool affects(CSSPropertyID) const; bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; static WillBeHeapHashMap > activeInterpolations(AnimationStack*, const WillBeHeapVector >* newAnimations, const WillBeHeapHashSet >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime); bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; void trace(Visitor*); private: void simplifyEffects(); // Effects sorted by priority. Lower priority at the start of the list. WillBeHeapVector > m_effects; friend class AnimationAnimationStackTest; }; } // namespace blink #endif