/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "bindings/core/v8/V8Initializer.h" #include "bindings/core/v8/DOMWrapperWorld.h" #include "bindings/core/v8/ScriptCallStackFactory.h" #include "bindings/core/v8/ScriptController.h" #include "bindings/core/v8/ScriptProfiler.h" #include "bindings/core/v8/V8Binding.h" #include "bindings/core/v8/V8DOMException.h" #include "bindings/core/v8/V8ErrorEvent.h" #include "bindings/core/v8/V8ErrorHandler.h" #include "bindings/core/v8/V8GCController.h" #include "bindings/core/v8/V8History.h" #include "bindings/core/v8/V8Location.h" #include "bindings/core/v8/V8PerContextData.h" #include "bindings/core/v8/V8Window.h" #include "core/dom/Document.h" #include "core/dom/ExceptionCode.h" #include "core/frame/ConsoleTypes.h" #include "core/frame/LocalDOMWindow.h" #include "core/frame/LocalFrame.h" #include "core/inspector/ScriptCallStack.h" #include "platform/EventDispatchForbiddenScope.h" #include "platform/TraceEvent.h" #include "public/platform/Platform.h" #include "wtf/RefPtr.h" #include "wtf/text/WTFString.h" #include namespace blink { static LocalFrame* findFrame(v8::Local host, v8::Local data, v8::Isolate* isolate) { const WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data); if (V8Window::wrapperTypeInfo.equals(type)) { v8::Handle windowWrapper = V8Window::findInstanceInPrototypeChain(host, isolate); if (windowWrapper.IsEmpty()) return 0; return V8Window::toNative(windowWrapper)->frame(); } if (V8History::wrapperTypeInfo.equals(type)) return V8History::toNative(host)->frame(); if (V8Location::wrapperTypeInfo.equals(type)) return V8Location::toNative(host)->frame(); // This function can handle only those types listed above. ASSERT_NOT_REACHED(); return 0; } static void reportFatalErrorInMainThread(const char* location, const char* message) { int memoryUsageMB = blink::Platform::current()->actualMemoryUsageMB(); printf("V8 error: %s (%s). Current memory usage: %d MB\n", message, location, memoryUsageMB); CRASH(); } static void messageHandlerInMainThread(v8::Handle message, v8::Handle data) { ASSERT(isMainThread()); // It's possible that messageHandlerInMainThread() is invoked while we're initializing a window. // In that half-baked situation, we don't have a valid context nor a valid world, // so just return immediately. if (DOMWrapperWorld::windowIsBeingInitialized()) return; v8::Isolate* isolate = v8::Isolate::GetCurrent(); // If called during context initialization, there will be no entered window. LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate); if (!enteredWindow) return; String errorMessage = toCoreString(message->Get()); v8::Handle stackTrace = message->GetStackTrace(); RefPtrWillBeRawPtr callStack = nullptr; int scriptId = message->GetScriptOrigin().ScriptID()->Value(); // Currently stack trace is only collected when inspector is open. if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) { callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate); bool success = false; int topScriptId = callStack->at(0).scriptId().toInt(&success); if (success && topScriptId == scriptId) scriptId = 0; } else { Vector callFrames; callStack = ScriptCallStack::create(callFrames); } v8::Handle resourceName = message->GetScriptOrigin().ResourceName(); bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString(); String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As()); ScriptState* scriptState = ScriptState::current(isolate); RefPtrWillBeRawPtr event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world()); if (V8DOMWrapper::isDOMWrapper(data)) { v8::Handle obj = v8::Handle::Cast(data); const WrapperTypeInfo* type = toWrapperTypeInfo(obj); if (V8DOMException::wrapperTypeInfo.isSubclass(type)) { DOMException* exception = V8DOMException::toNative(obj); if (exception && !exception->messageForConsole().isEmpty()) event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole()); } } // This method might be called while we're creating a new context. In this case, we // avoid storing the exception object, as we can't create a wrapper during context creation. // FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle? LocalFrame* frame = enteredWindow->document()->frame(); if (frame && frame->script().existingWindowProxy(scriptState->world())) { V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate); } enteredWindow->document()->reportException(event.release(), scriptId, callStack); } static void failedAccessCheckCallbackInMainThread(v8::Local host, v8::AccessType type, v8::Local data) { v8::Isolate* isolate = v8::Isolate::GetCurrent(); LocalFrame* target = findFrame(host, data, isolate); if (!target) return; // FIXME: We should modify V8 to pass in more contextual information (context, property, and object). ExceptionState exceptionState(ExceptionState::UnknownContext, 0, 0, isolate->GetCurrentContext()->Global(), isolate); exceptionState.throwSecurityError("failedAccessCheckCallbackInMainThread", "failedAccessCheckCallbackInMainThread"); exceptionState.throwIfNeeded(); } static void timerTraceProfilerInMainThread(const char* name, int status) { if (!status) { TRACE_EVENT_BEGIN0("v8", name); } else { TRACE_EVENT_END0("v8", name); } } static void initializeV8Common(v8::Isolate* isolate) { v8::V8::AddGCPrologueCallback(V8GCController::gcPrologue); v8::V8::AddGCEpilogueCallback(V8GCController::gcEpilogue); v8::Debug::SetLiveEditEnabled(isolate, false); isolate->SetAutorunMicrotasks(false); } void V8Initializer::initializeMainThreadIfNeeded() { ASSERT(isMainThread()); static bool initialized = false; if (initialized) return; initialized = true; gin::IsolateHolder::Initialize(gin::IsolateHolder::kStrictMode, v8ArrayBufferAllocator()); v8::Isolate* isolate = V8PerIsolateData::initialize(); initializeV8Common(isolate); v8::V8::SetFatalErrorHandler(reportFatalErrorInMainThread); v8::V8::AddMessageListener(messageHandlerInMainThread); v8::V8::SetFailedAccessCheckCallbackFunction(failedAccessCheckCallbackInMainThread); isolate->SetEventLogger(timerTraceProfilerInMainThread); ScriptProfiler::initialize(); } } // namespace blink