/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2004-2005 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2006, 2007 Nicholas Shanks (webkit@nickshanks.com) * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved. * Copyright (C) 2007 Alexey Proskuryakov * Copyright (C) 2007, 2008 Eric Seidel * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (c) 2011, Code Aurora Forum. All rights reserved. * Copyright (C) Research In Motion Limited 2011. All rights reserved. * Copyright (C) 2012 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "sky/engine/config.h" #include "sky/engine/core/css/ElementRuleCollector.h" #include "sky/engine/core/css/CSSSelector.h" #include "sky/engine/core/css/CSSStyleSheet.h" #include "sky/engine/core/css/StylePropertySet.h" #include "sky/engine/core/css/resolver/StyleResolver.h" #include "sky/engine/core/dom/shadow/ShadowRoot.h" #include "sky/engine/core/rendering/style/RenderStyle.h" #include "sky/engine/core/rendering/style/StyleInheritedData.h" namespace blink { ElementRuleCollector::ElementRuleCollector(const ElementResolveContext& context, RenderStyle* style) : m_context(context) , m_style(style) { } ElementRuleCollector::~ElementRuleCollector() { } MatchResult& ElementRuleCollector::matchedResult() { return m_result; } inline void ElementRuleCollector::addMatchedRule(const RuleData* rule, CascadeOrder cascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet) { if (!m_matchedRules) m_matchedRules = adoptPtr(new Vector); m_matchedRules->append(MatchedRule(rule, cascadeOrder, styleSheetIndex, parentStyleSheet)); } void ElementRuleCollector::clearMatchedRules() { if (!m_matchedRules) return; m_matchedRules->clear(); } void ElementRuleCollector::addElementStyleProperties(const StylePropertySet* propertySet, bool isCacheable) { if (!propertySet) return; m_result.addMatchedProperties(propertySet); if (!isCacheable) m_result.isCacheable = false; } void ElementRuleCollector::collectMatchingRules(const MatchRequest& matchRequest, CascadeOrder cascadeOrder) { ASSERT(matchRequest.ruleSet); ASSERT(m_context.element()); Element& element = *m_context.element(); // We need to collect the rules for id, class, tag, and everything else into a buffer and // then sort the buffer. if (element.hasID()) collectMatchingRulesForList(matchRequest.ruleSet->idRules(element.idForStyleResolution()), cascadeOrder, matchRequest); if (element.isStyledElement() && element.hasClass()) { for (size_t i = 0; i < element.classNames().size(); ++i) collectMatchingRulesForList(matchRequest.ruleSet->classRules(element.classNames()[i]), cascadeOrder, matchRequest); } collectMatchingRulesForList(matchRequest.ruleSet->tagRules(element.localName()), cascadeOrder, matchRequest); collectMatchingRulesForList(matchRequest.ruleSet->universalRules(), cascadeOrder, matchRequest); } void ElementRuleCollector::collectMatchingHostRules(const MatchRequest& matchRequest, CascadeOrder cascadeOrder) { collectMatchingRulesForList(matchRequest.ruleSet->hostRules(), cascadeOrder, matchRequest); } void ElementRuleCollector::sortAndTransferMatchedRules() { if (!m_matchedRules || m_matchedRules->isEmpty()) return; sortMatchedRules(); Vector& matchedRules = *m_matchedRules; // Now transfer the set of matched rules over to our list of declarations. for (unsigned i = 0; i < matchedRules.size(); i++) { const RuleData* ruleData = matchedRules[i].ruleData(); m_result.addMatchedProperties(&ruleData->rule()->properties()); } } inline bool ElementRuleCollector::ruleMatches(const RuleData& ruleData) { SelectorChecker checker(*m_context.element()); bool matched = checker.match(ruleData.selector()); if (checker.matchedAttributeSelector()) m_style->setUnique(); if (checker.matchedFocusSelector()) m_style->setAffectedByFocus(); if (checker.matchedHoverSelector()) m_style->setAffectedByHover(); if (checker.matchedActiveSelector()) m_style->setAffectedByActive(); return matched; } void ElementRuleCollector::collectRuleIfMatches(const RuleData& ruleData, CascadeOrder cascadeOrder, const MatchRequest& matchRequest) { StyleRule* rule = ruleData.rule(); if (ruleMatches(ruleData)) { // If the rule has no properties to apply, then ignore it in the non-debug mode. const StylePropertySet& properties = rule->properties(); if (properties.isEmpty()) return; // Add this rule to our list of matched rules. addMatchedRule(&ruleData, cascadeOrder, matchRequest.styleSheetIndex, matchRequest.styleSheet); } } static inline bool compareRules(const MatchedRule& matchedRule1, const MatchedRule& matchedRule2) { return matchedRule1.position() < matchedRule2.position(); } void ElementRuleCollector::sortMatchedRules() { ASSERT(m_matchedRules); std::sort(m_matchedRules->begin(), m_matchedRules->end(), compareRules); } } // namespace blink