// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/shell/platform/glfw/event_loop.h" #include #include namespace flutter { EventLoop::EventLoop(std::thread::id main_thread_id, const TaskExpiredCallback& on_task_expired) : main_thread_id_(main_thread_id), on_task_expired_(std::move(on_task_expired)) {} EventLoop::~EventLoop() = default; bool EventLoop::RunsTasksOnCurrentThread() const { return std::this_thread::get_id() == main_thread_id_; } void EventLoop::WaitForEvents(std::chrono::nanoseconds max_wait) { const auto now = TaskTimePoint::clock::now(); std::vector expired_tasks; // Process expired tasks. { std::lock_guard lock(task_queue_mutex_); while (!task_queue_.empty()) { const auto& top = task_queue_.top(); // If this task (and all tasks after this) has not yet expired, there is // nothing more to do. Quit iterating. if (top.fire_time > now) { break; } // Make a record of the expired task. Do NOT service the task here // because we are still holding onto the task queue mutex. We don't want // other threads to block on posting tasks onto this thread till we are // done processing expired tasks. expired_tasks.push_back(task_queue_.top().task); // Remove the tasks from the delayed tasks queue. task_queue_.pop(); } } // Fire expired tasks. { // Flushing tasks here without holing onto the task queue mutex. for (const auto& task : expired_tasks) { on_task_expired_(&task); } } // Sleep till the next task needs to be processed. If a new task comes // along, the wait will be resolved early because PostTask calls Wake(). { TaskTimePoint next_wake; { std::lock_guard lock(task_queue_mutex_); TaskTimePoint max_wake_timepoint = max_wait == std::chrono::nanoseconds::max() ? TaskTimePoint::max() : now + max_wait; TaskTimePoint next_event_timepoint = task_queue_.empty() ? TaskTimePoint::max() : task_queue_.top().fire_time; next_wake = std::min(max_wake_timepoint, next_event_timepoint); } WaitUntil(next_wake); } } EventLoop::TaskTimePoint EventLoop::TimePointFromFlutterTime( uint64_t flutter_target_time_nanos) { const auto now = TaskTimePoint::clock::now(); const int64_t flutter_duration = flutter_target_time_nanos - FlutterEngineGetCurrentTime(); return now + std::chrono::nanoseconds(flutter_duration); } void EventLoop::PostTask(FlutterTask flutter_task, uint64_t flutter_target_time_nanos) { static std::atomic_uint64_t sGlobalTaskOrder(0); Task task; task.order = ++sGlobalTaskOrder; task.fire_time = TimePointFromFlutterTime(flutter_target_time_nanos); task.task = flutter_task; { std::lock_guard lock(task_queue_mutex_); task_queue_.push(task); // Make sure the queue mutex is unlocked before waking up the loop. In case // the wake causes this thread to be descheduled for the primary thread to // process tasks, the acquisition of the lock on that thread while holding // the lock here momentarily till the end of the scope is a pessimization. } Wake(); } } // namespace flutter