// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_ #define FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_ #include "flutter/flow/layers/layer.h" #include "third_party/skia/include/core/SkFilterQuality.h" #include "third_party/skia/include/core/SkPoint.h" #include "third_party/skia/include/core/SkSize.h" namespace flutter { class TextureLayer : public Layer { public: TextureLayer(const SkPoint& offset, const SkSize& size, int64_t texture_id, bool freeze, SkFilterQuality filter_quality); void Preroll(PrerollContext* context, const SkMatrix& matrix) override; void Paint(PaintContext& context) const override; private: SkPoint offset_; SkSize size_; int64_t texture_id_; bool freeze_; SkFilterQuality filter_quality_; FML_DISALLOW_COPY_AND_ASSIGN(TextureLayer); }; } // namespace flutter #endif // FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_