// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_ #define FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_ #include "flutter/flow/layers/container_layer.h" namespace flutter { // Don't add an OpacityLayer with no children to the layer tree. Painting an // OpacityLayer is very costly due to the saveLayer call. If there's no child, // having the OpacityLayer or not has the same effect. In debug_unopt build, // |Preroll| will assert if there are no children. class OpacityLayer : public MergedContainerLayer { public: // An offset is provided here because OpacityLayer.addToScene method in the // Flutter framework can take an optional offset argument. // // By default, that offset is always zero, and all the offsets are handled by // some parent TransformLayers. But we allow the offset to be non-zero for // backward compatibility. If it's non-zero, the old behavior is to propage // that offset to all the leaf layers (e.g., PictureLayer). That will make // the retained rendering inefficient as a small offset change could propagate // to many leaf layers. Therefore we try to capture that offset here to stop // the propagation as repainting the OpacityLayer is expensive. OpacityLayer(SkAlpha alpha, const SkPoint& offset); void Preroll(PrerollContext* context, const SkMatrix& matrix) override; void Paint(PaintContext& context) const override; #if defined(LEGACY_FUCHSIA_EMBEDDER) void UpdateScene(std::shared_ptr context) override; #endif private: SkAlpha alpha_; SkPoint offset_; FML_DISALLOW_COPY_AND_ASSIGN(OpacityLayer); }; } // namespace flutter #endif // FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_