// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_ #define FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_ #include #include "flutter/flow/layers/layer.h" namespace flutter { class ContainerLayer : public Layer { public: ContainerLayer(); virtual void Add(std::shared_ptr layer); void Preroll(PrerollContext* context, const SkMatrix& matrix) override; void Paint(PaintContext& context) const override; #if defined(OS_FUCHSIA) void UpdateScene(SceneUpdateContext& context) override; #endif // defined(OS_FUCHSIA) const std::vector>& layers() const { return layers_; } protected: void PrerollChildren(PrerollContext* context, const SkMatrix& child_matrix, SkRect* child_paint_bounds); void PaintChildren(PaintContext& context) const; #if defined(OS_FUCHSIA) void UpdateSceneChildren(SceneUpdateContext& context); #endif // defined(OS_FUCHSIA) // For OpacityLayer to restructure to have a single child. void ClearChildren() { layers_.clear(); } private: std::vector> layers_; FML_DISALLOW_COPY_AND_ASSIGN(ContainerLayer); }; } // namespace flutter #endif // FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_