// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_ #define FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_ #include "flutter/flow/surface.h" #include "flutter/fml/macros.h" #include "flutter/fml/memory/weak_ptr.h" #include "flutter/shell/gpu/gpu_surface_software_delegate.h" namespace flutter { class GPUSurfaceSoftware : public Surface { public: GPUSurfaceSoftware(GPUSurfaceSoftwareDelegate* delegate, bool render_to_surface); ~GPUSurfaceSoftware() override; // |Surface| bool IsValid() override; // |Surface| std::unique_ptr AcquireFrame(const SkISize& size) override; // |Surface| SkMatrix GetRootTransformation() const override; // |Surface| GrDirectContext* GetContext() override; private: GPUSurfaceSoftwareDelegate* delegate_; // TODO(38466): Refactor GPU surface APIs take into account the fact that an // external view embedder may want to render to the root surface. This is a // hack to make avoid allocating resources for the root surface when an // external view embedder is present. const bool render_to_surface_; fml::TaskRunnerAffineWeakPtrFactory weak_factory_; FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceSoftware); }; } // namespace flutter #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_