/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_ #define SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_ #include "sky/engine/core/editing/PositionWithAffinity.h" #include "sky/engine/core/rendering/InlineFlowBox.h" #include "sky/engine/core/rendering/RenderBoxModelObject.h" #include "sky/engine/core/rendering/RenderLineBoxList.h" namespace blink { class RenderInline : public RenderBoxModelObject { public: explicit RenderInline(Element*); RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); } RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); } // If you have a RenderInline, use firstChild or lastChild instead. void slowFirstChild() const = delete; void slowLastChild() const = delete; virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override; Element* node() const { return toElement(RenderBoxModelObject::node()); } virtual LayoutUnit marginLeft() const override final; virtual LayoutUnit marginRight() const override final; virtual LayoutUnit marginTop() const override final; virtual LayoutUnit marginBottom() const override final; virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const override final; virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const override final; virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const override final; virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const override final; virtual void absoluteQuads(Vector&) const override; IntRect linesBoundingBox() const; LayoutRect linesVisualOverflowBoundingBox() const; InlineFlowBox* createAndAppendInlineFlowBox(); void dirtyLineBoxes(bool fullLayout); void deleteLineBoxTree(); RenderLineBoxList* lineBoxes() { return &m_lineBoxes; } const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; } InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); } InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); } InlineBox* firstLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? firstLineBox() : culledInlineFirstLineBox(); } InlineBox* lastLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox(); } virtual void addFocusRingRects(Vector&, const LayoutPoint& additionalOffset, const RenderBox* paintContainer = 0) const override final; bool alwaysCreateLineBoxes() const { return alwaysCreateLineBoxesForRenderInline(); } void setAlwaysCreateLineBoxes(bool alwaysCreateLineBoxes = true) { setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes); } void updateAlwaysCreateLineBoxes(bool fullLayout); virtual LayoutRect localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) override final; bool hitTestCulledInline(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset); protected: virtual void willBeDestroyed() override; virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; private: virtual RenderObjectChildList* virtualChildren() override final { return children(); } virtual const RenderObjectChildList* virtualChildren() const override final { return children(); } const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual const char* renderName() const override; virtual bool isRenderInline() const override final { return true; } LayoutRect culledInlineVisualOverflowBoundingBox() const; InlineBox* culledInlineFirstLineBox() const; InlineBox* culledInlineLastLineBox() const; template void generateLineBoxRects(GeneratorContext& yield) const; template void generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const; virtual void layout() override final { ASSERT_NOT_REACHED(); } // Do nothing for layout() virtual void paint(PaintInfo&, const LayoutPoint&, Vector& layers) override final; virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) override final; virtual LayoutUnit offsetLeft() const override final; virtual LayoutUnit offsetTop() const override final; virtual LayoutUnit offsetWidth() const override final { return linesBoundingBox().width(); } virtual LayoutUnit offsetHeight() const override final { return linesBoundingBox().height(); } virtual void mapLocalToContainer(const RenderBox* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip) const override; virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override final; virtual IntRect borderBoundingBox() const override final { IntRect boundingBox = linesBoundingBox(); return IntRect(0, 0, boundingBox.width(), boundingBox.height()); } virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby virtual void dirtyLinesFromChangedChild(RenderObject* child) override final { m_lineBoxes.dirtyLinesFromChangedChild(this, child); } virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final; virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override final; RenderObjectChildList m_children; RenderLineBoxList m_lineBoxes; // All of the line boxes created for this inline flow. For example, Hello
world.
will have two line boxes. }; DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline()); } // namespace blink #endif // SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_