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IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_PUBLIC_PLATFORM_WEBINPUTEVENT_H_ #define SKY_ENGINE_PUBLIC_PLATFORM_WEBINPUTEVENT_H_ #include #include "sky/engine/public/platform/WebCommon.h" #include "sky/engine/public/platform/WebGestureDevice.h" #include "sky/engine/public/platform/WebRect.h" namespace blink { // The classes defined in this file are intended to be used with // WebWidget's handleInputEvent method. These event types are cross- // platform and correspond closely to WebCore's Platform*Event classes. // // WARNING! These classes must remain PODs (plain old data). They are // intended to be "serializable" by copying their raw bytes, so they must // not contain any non-bit-copyable member variables! // // Furthermore, the class members need to be packed so they are aligned // properly and don't have paddings/gaps, otherwise memory check tools // like Valgrind will complain about uninitialized memory usage when // transferring these classes over the wire. #pragma pack(push, 4) // WebInputEvent -------------------------------------------------------------- class WebInputEvent { public: // When we use an input method (or an input method editor), we receive // two events for a keypress. The former event is a keydown, which // provides a keycode, and the latter is a textinput, which provides // a character processed by an input method. (The mapping from a // keycode to a character code is not trivial for non-English // keyboards.) // To support input methods, Safari sends keydown events to WebKit for // filtering. WebKit sends filtered keydown events back to Safari, // which sends them to input methods. // Unfortunately, it is hard to apply this design to Chrome because of // our multiprocess architecture. An input method is running in a // browser process. On the other hand, WebKit is running in a renderer // process. So, this design results in increasing IPC messages. // To support input methods without increasing IPC messages, Chrome // handles keyboard events in a browser process and send asynchronous // input events (to be translated to DOM events) to a renderer // process. // This design is mostly the same as the one of Windows and Mac Carbon. // So, for what it's worth, our Linux and Mac front-ends emulate our // Windows front-end. To emulate our Windows front-end, we can share // our back-end code among Windows, Linux, and Mac. // TODO(hbono): Issue 18064: remove the KeyDown type since it isn't // used in Chrome any longer. enum Type { Undefined = -1, TypeFirst = Undefined, // WebPointerEvent PointerDown, PointerTypeFirst = PointerDown, PointerUp, PointerMove, PointerCancel, PointerTypeLast = PointerCancel, // WebKeyboardEvent KeyDown, KeyboardTypeFirst = KeyDown, KeyUp, Char, KeyboardTypeLast = Char, // WebGestureEvent GestureScrollBegin, GestureTypeFirst = GestureScrollBegin, GestureScrollEnd, GestureScrollUpdate, GestureScrollUpdateWithoutPropagation, GestureFlingStart, GestureFlingCancel, GestureShowPress, GestureTap, GestureTapUnconfirmed, GestureTapDown, GestureTapCancel, GestureDoubleTap, GestureTwoFingerTap, GestureLongPress, GestureLongTap, GesturePinchBegin, GesturePinchEnd, GesturePinchUpdate, GestureTypeLast = GesturePinchUpdate, WheelEvent, Back, }; enum Modifiers { // modifiers for all events: ShiftKey = 1 << 0, ControlKey = 1 << 1, AltKey = 1 << 2, MetaKey = 1 << 3, // modifiers for keyboard events: IsKeyPad = 1 << 4, IsAutoRepeat = 1 << 5, // modifiers for mouse events: LeftButtonDown = 1 << 6, MiddleButtonDown = 1 << 7, RightButtonDown = 1 << 8, // Toggle modifiers for all events. Danger: these are not reflected // into WebCore, so round-tripping from WebInputEvent to a WebCore // event and back will not preserve these flags. CapsLockOn = 1 << 9, NumLockOn = 1 << 10, // Left/right modifiers for keyboard events. IsLeft = 1 << 11, IsRight = 1 << 12, // Last input event to be sent for the current vsync interval. If this // flag is set, the sender guarantees that no more input events will be // delivered until the next vsync and the receiver can schedule // rendering accordingly. If it isn't set, the receiver should not make // any assumptions about the delivery times of future input events // w.r.t. vsync. IsLastInputEventForCurrentVSync = 1 << 13, }; static const int InputModifiers = ShiftKey | ControlKey | AltKey | MetaKey; double timeStampMS; // Milliseconds since epoch. unsigned size; // The size of this structure, for serialization. Type type; int modifiers; static bool isPointerEventType(int type) { return PointerTypeFirst <= type && type <= PointerTypeLast; } static bool isKeyboardEventType(int type) { return KeyboardTypeFirst <= type && type <= KeyboardTypeLast; } static bool isGestureEventType(int type) { return GestureTypeFirst <= type && type <= GestureTypeLast; } static bool isWheelEventType(int type) { return type == WheelEvent; } static WebInputEvent* create() { return new WebInputEvent(sizeof(WebInputEvent)); } protected: explicit WebInputEvent(unsigned sizeParam) { memset(this, 0, sizeParam); timeStampMS = 0.0; size = sizeParam; type = Undefined; modifiers = 0; } }; // WebPointerEvent ------------------------------------------------------------ class WebPointerEvent : public WebInputEvent { public: enum Kind { Touch, Mouse, Stylus, }; int pointer = 0; Kind kind = Touch; float x = 0; float y = 0; int buttons = 0; float pressure = 0; float pressureMin = 0; float pressureMax = 0; float distance = 0; float distanceMin = 0; float distanceMax = 0; float radiusMajor = 0; float radiusMinor = 0; float radiusMin = 0; float radiusMax = 0; float orientation = 0; float tilt = 0; WebPointerEvent() : WebInputEvent(sizeof(WebPointerEvent)) {} }; // WebKeyboardEvent ----------------------------------------------------------- class WebKeyboardEvent : public WebInputEvent { public: // |key| is the Windows key code associated with this key // event. Sometimes it's direct from the event (i.e. on Windows), // sometimes it's via a mapping function. If you want a list, see // WebCore/platform/chromium/KeyboardCodes* . Note that this should // ALWAYS store the non-locational version of a keycode as this is // what is returned by the Windows API. For example, it should // store VK_SHIFT instead of VK_RSHIFT. The location information // should be stored in |modifiers|. int key = 0; // |charCode| is the text generated by this keystroke. |unmodifiedCharCode| // is |charCode|, but unmodified by an concurrently-held modifiers (except // shift). This is useful for working out shortcut keys. WebUChar charCode = 0; WebUChar unmodifiedCharCode = 0; WebKeyboardEvent() : WebInputEvent(sizeof(WebKeyboardEvent)) {} }; // WebWheelEvent -------------------------------------------------------------- class WebWheelEvent : public WebInputEvent { public: float x = 0; float y = 0; float offsetX = 0; float offsetY = 0; WebWheelEvent() : WebInputEvent(sizeof(WebWheelEvent)) {} }; // WebGestureEvent ------------------------------------------------------------ class WebGestureEvent : public WebInputEvent { public: int primaryPointer = 0; float x = 0; float y = 0; union { // Tap information must be set for GestureTap, GestureTapUnconfirmed, // and GestureDoubleTap events. struct { int tapCount; float width; float height; } tap; struct { float width; float height; } tapDown; struct { float width; float height; } showPress; struct { float width; float height; } longPress; struct { float firstFingerWidth; float firstFingerHeight; } twoFingerTap; struct { // Initial motion that triggered the scroll. // May be redundant with deltaX/deltaY in the first scrollUpdate. float deltaXHint; float deltaYHint; } scrollBegin; struct { float deltaX; float deltaY; float velocityX; float velocityY; } scrollUpdate; struct { float velocityX; float velocityY; } flingStart; struct { float scale; } pinchUpdate; } data; WebGestureEvent() : WebInputEvent(sizeof(WebGestureEvent)) { memset(&data, 0, sizeof(data)); } }; #pragma pack(pop) } // namespace blink #endif // SKY_ENGINE_PUBLIC_PLATFORM_WEBINPUTEVENT_H_