/* * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. * Copyright (C) 2007 Alp Toker * Copyright (C) 2008 Torch Mobile, Inc. * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_PLATFORM_GRAPHICS_GRADIENT_H_ #define SKY_ENGINE_PLATFORM_GRAPHICS_GRADIENT_H_ #include "sky/engine/platform/PlatformExport.h" #include "sky/engine/platform/geometry/FloatPoint.h" #include "sky/engine/platform/graphics/Color.h" #include "sky/engine/platform/graphics/GraphicsTypes.h" #include "sky/engine/platform/transforms/AffineTransform.h" #include "sky/engine/wtf/PassRefPtr.h" #include "sky/engine/wtf/RefCounted.h" #include "sky/engine/wtf/RefPtr.h" #include "sky/engine/wtf/Vector.h" class SkShader; namespace blink { class PLATFORM_EXPORT Gradient : public RefCounted { public: static PassRefPtr create(const FloatPoint& p0, const FloatPoint& p1) { return adoptRef(new Gradient(p0, p1)); } static PassRefPtr create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1) { return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio)); } ~Gradient(); struct ColorStop { float stop; Color color; ColorStop(float s, const Color& c) : stop(s), color(c) { } }; void addColorStop(const ColorStop&); void addColorStop(float value, const Color& color) { addColorStop(ColorStop(value, color)); } bool hasAlpha() const; bool shaderChanged() const { return !m_gradient; } bool isRadial() const { return m_radial; } bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); } const FloatPoint& p0() const { return m_p0; } const FloatPoint& p1() const { return m_p1; } void setP0(const FloatPoint& p) { if (m_p0 == p) return; m_p0 = p; } void setP1(const FloatPoint& p) { if (m_p1 == p) return; m_p1 = p; } float startRadius() const { return m_r0; } float endRadius() const { return m_r1; } void setStartRadius(float r) { if (m_r0 == r) return; m_r0 = r; } void setEndRadius(float r) { if (m_r1 == r) return; m_r1 = r; } float aspectRatio() const { return m_aspectRatio; } SkShader* shader(); void setDrawsInPMColorSpace(bool drawInPMColorSpace); void setSpreadMethod(GradientSpreadMethod); GradientSpreadMethod spreadMethod() { return m_spreadMethod; } void setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation); AffineTransform gradientSpaceTransform() { return m_gradientSpaceTransformation; } private: Gradient(const FloatPoint& p0, const FloatPoint& p1); Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio); void destroyShader(); void sortStopsIfNecessary(); FloatPoint m_p0; FloatPoint m_p1; float m_r0; float m_r1; float m_aspectRatio; // For elliptical gradient, width / height. Vector m_stops; bool m_radial; bool m_stopsSorted; bool m_drawInPMColorSpace; GradientSpreadMethod m_spreadMethod; AffineTransform m_gradientSpaceTransformation; RefPtr m_gradient; }; } // namespace blink #endif // SKY_ENGINE_PLATFORM_GRAPHICS_GRADIENT_H_