/* Copyright (C) 1997 Martin Jones (mjones@kde.org) (C) 1998 Waldo Bastian (bastian@kde.org) (C) 1998, 1999 Torben Weis (weis@kde.org) (C) 1999 Lars Knoll (knoll@kde.org) (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_ #define SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_ #include "gen/sky/platform/RuntimeEnabledFeatures.h" #include "sky/engine/platform/HostWindow.h" #include "sky/engine/platform/Timer.h" #include "sky/engine/platform/Widget.h" #include "sky/engine/platform/geometry/LayoutRect.h" #include "sky/engine/platform/graphics/Color.h" #include "sky/engine/wtf/Forward.h" #include "sky/engine/wtf/HashSet.h" #include "sky/engine/wtf/OwnPtr.h" #include "sky/engine/wtf/text/WTFString.h" namespace blink { class Element; class FloatSize; class LocalFrame; class KURL; class Node; class Page; class RenderBox; class RenderObject; class RenderStyle; class RenderView; typedef unsigned long long DOMTimeStamp; class FrameView final : public Widget { public: friend class RenderView; static PassRefPtr create(LocalFrame*); static PassRefPtr create(LocalFrame*, const IntSize& initialSize); virtual ~FrameView(); virtual HostWindow* hostWindow() const override; virtual void setFrameRect(const IntRect&) override; LocalFrame& frame() const { return *m_frame; } Page* page() const; RenderView* renderView() const; IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const; void layout(bool allowSubtree = true); bool didFirstLayout() const; void scheduleRelayout(); void scheduleRelayoutOfSubtree(RenderObject*); bool layoutPending() const; bool isInPerformLayout() const; RenderObject* layoutRoot(bool onlyDuringLayout = false) const; void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = 0; } int layoutCount() const { return m_layoutCount; } bool needsLayout() const; void setNeedsLayout(); // Methods for getting/setting the size Blink should use to layout the contents. IntSize layoutSize() const; void setLayoutSize(const IntSize&); // If this is set to false, the layout size will need to be explicitly set by the owner. // E.g. WebViewImpl sets its mainFrame's layout size manually void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; } bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; } void recalcOverflowAfterStyleChange(); void prepareForDetach(); void clear(); bool isTransparent() const; void setTransparent(bool isTransparent); Color baseBackgroundColor() const; void setBaseBackgroundColor(const Color&); void updateBackgroundRecursively(const Color&, bool); IntRect windowClipRect() const; float visibleContentScaleFactor() const { return m_visibleContentScaleFactor; } void setVisibleContentScaleFactor(float); float inputEventsScaleFactor() const; IntSize inputEventsOffsetForEmulation() const; void setInputEventsTransformForEmulation(const IntSize&, float); AtomicString mediaType() const; void setMediaType(const AtomicString&); void postLayoutTimerFired(Timer*); void paint(GraphicsContext* context, const IntRect& rect) override; bool isPainting() const; bool hasEverPainted() const { return m_lastPaintTime; } static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; } void updateLayoutAndStyleForPainting(); void updateLayoutAndStyleIfNeededRecursive(); void forceLayout(bool allowSubtree = false); // Methods to convert points and rects between the coordinate space of the renderer, and this view. IntRect convertFromRenderer(const RenderObject&, const IntRect&) const; IntRect convertToRenderer(const RenderObject&, const IntRect&) const; IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const; IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const; // FIXME: Remove this method once plugin loading is decoupled from layout. void flushAnyPendingPostLayoutTasks(); bool isActive() const; // FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter // passed around the FrameView layout methods can be true while this returns // false. bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; } // FIXME(sky): remove IntPoint windowToContents(const IntPoint& windowPoint) const { return windowPoint; } IntPoint contentsToWindow(const IntPoint& contentsPoint) const { return contentsPoint; } IntRect windowToContents(const IntRect& windowRect) const { return windowRect; } IntRect contentsToWindow(const IntRect& contentsRect) const { return contentsRect; } IntRect visibleContentRect() const { return IntRect(IntPoint(), expandedIntSize(frameRect().size())); } IntSize unscaledVisibleContentSize() const { return frameRect().size(); } // FIXME(sky): Not clear what values these should return. This is just what they happen to be // returning today. bool paintsEntireContents() const { return false; } // For inspector reporting: void countObjectsNeedingLayout(unsigned& needsLayoutObjects, unsigned& totalObjects, bool& isPartial); protected: bool isVerticalDocument() const; bool isFlippedDocument() const; private: explicit FrameView(LocalFrame*); void reset(); void init(); virtual bool isFrameView() const override { return true; } void forceLayoutParentViewIfNeeded(); void performPreLayoutTasks(); void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout); void scheduleOrPerformPostLayoutTasks(); void performPostLayoutTasks(); // FIXME(sky): Remove now that we're not a ScrollView? void contentsResized(); bool wasViewportResized(); void sendResizeEventIfNeeded(); void setLayoutSizeInternal(const IntSize&); static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache static bool s_inPaintContents; LayoutSize m_size; RefPtr m_frame; bool m_hasPendingLayout; RenderObject* m_layoutSubtreeRoot; bool m_layoutSchedulingEnabled; bool m_inPerformLayout; bool m_inSynchronousPostLayout; int m_layoutCount; unsigned m_nestedLayoutCount; Timer m_postLayoutTasksTimer; bool m_firstLayout; bool m_isTransparent; Color m_baseBackgroundColor; IntSize m_lastViewportSize; AtomicString m_mediaType; bool m_overflowStatusDirty; bool m_horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; double m_lastPaintTime; bool m_isPainting; bool m_hasSoftwareFilters; float m_visibleContentScaleFactor; IntSize m_inputEventsOffsetForEmulation; float m_inputEventsScaleFactorForEmulation; IntSize m_layoutSize; bool m_layoutSizeFixedToFrameSize; Vector m_tickmarks; }; DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView()); } // namespace blink #endif // SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_