/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * (C) 2006 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2011-2012. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "sky/engine/config.h" #include "sky/engine/core/rendering/RenderImage.h" #include "gen/sky/core/HTMLNames.h" #include "sky/engine/core/editing/FrameSelection.h" #include "sky/engine/core/fetch/ImageResource.h" #include "sky/engine/core/fetch/ResourceLoader.h" #include "sky/engine/core/frame/LocalFrame.h" #include "sky/engine/core/html/HTMLImageElement.h" #include "sky/engine/core/rendering/HitTestResult.h" #include "sky/engine/core/rendering/PaintInfo.h" #include "sky/engine/core/rendering/RenderLayer.h" #include "sky/engine/core/rendering/RenderView.h" #include "sky/engine/core/rendering/TextRunConstructor.h" #include "sky/engine/platform/fonts/Font.h" #include "sky/engine/platform/fonts/FontCache.h" #include "sky/engine/platform/graphics/GraphicsContext.h" #include "sky/engine/platform/graphics/GraphicsContextStateSaver.h" namespace blink { float deviceScaleFactor(LocalFrame*); RenderImage::RenderImage(Element* element) : RenderReplaced(element, IntSize()) , m_imageDevicePixelRatio(1.0f) { } RenderImage* RenderImage::createAnonymous(Document* document) { RenderImage* image = new RenderImage(0); image->setDocumentForAnonymous(document); return image; } RenderImage::~RenderImage() { } void RenderImage::destroy() { ASSERT(m_imageResource); m_imageResource->shutdown(); RenderReplaced::destroy(); } void RenderImage::intrinsicSizeChanged() { if (m_imageResource) imageChanged(m_imageResource->imagePtr()); } void RenderImage::setImageResource(PassOwnPtr imageResource) { ASSERT(!m_imageResource); m_imageResource = imageResource; m_imageResource->initialize(this); } void RenderImage::imageChanged(WrappedImagePtr newImage, const IntRect* rect) { if (documentBeingDestroyed()) return; if (!m_imageResource) return; if (newImage != m_imageResource->imagePtr()) return; // Per the spec, we let the server-sent header override srcset/other sources of dpr. // https://github.com/igrigorik/http-client-hints/blob/master/draft-grigorik-http-client-hints-01.txt#L255 if (m_imageResource->cachedImage() && m_imageResource->cachedImage()->hasDevicePixelRatioHeaderValue()) m_imageDevicePixelRatio = 1 / m_imageResource->cachedImage()->devicePixelRatioHeaderValue(); // If the RenderImage was just created we don't have style() or a parent() // yet so all we can do is update our intrinsic size. Once we're inserted // the resulting layout will do the rest of the work. if (!parent()) { updateIntrinsicSizeIfNeeded(m_imageResource->intrinsicSize()); return; } if (hasBoxDecorationBackground()) RenderReplaced::imageChanged(newImage, rect); ASSERT(isRooted()); LayoutSize oldIntrinsicSize = intrinsicSize(); LayoutSize newIntrinsicSize = m_imageResource->intrinsicSize(); updateIntrinsicSizeIfNeeded(newIntrinsicSize); bool imageSourceHasChangedSize = oldIntrinsicSize != newIntrinsicSize; if (imageSourceHasChangedSize) setPreferredLogicalWidthsDirty(); // If the actual area occupied by the image has changed and it is not constrained by style then a layout is required. bool imageSizeIsConstrained = style()->logicalWidth().isSpecified() && style()->logicalHeight().isSpecified(); // FIXME: We only need to recompute the containing block's preferred size if the containing block's size // depends on the image's size (i.e., the container uses shrink-to-fit sizing). // There's no easy way to detect that shrink-to-fit is needed, always force a layout. bool containingBlockNeedsToRecomputePreferredSize = style()->logicalWidth().isPercent() || style()->logicalMaxWidth().isPercent() || style()->logicalMinWidth().isPercent(); if (imageSourceHasChangedSize && (!imageSizeIsConstrained || containingBlockNeedsToRecomputePreferredSize)) { setNeedsLayout(); return; } // The image hasn't changed in size or its style constrains its size, so a paint invalidation will suffice. if (everHadLayout() && !selfNeedsLayout()) { // The inner content rectangle is calculated during layout, but may need an update now // (unless the box has already been scheduled for layout). In order to calculate it, we // may need values from the containing block, though, so make sure that we're not too // early. It may be that layout hasn't even taken place once yet. updateInnerContentRect(); } } void RenderImage::updateIntrinsicSizeIfNeeded(const LayoutSize& newSize) { if (m_imageResource->errorOccurred() || !m_imageResource->hasImage()) return; setIntrinsicSize(newSize); } void RenderImage::updateInnerContentRect() { // Propagate container size to the image resource. LayoutRect containerRect = replacedContentRect(); IntSize containerSize(containerRect.width(), containerRect.height()); if (!containerSize.isEmpty()) m_imageResource->setContainerSizeForRenderer(containerSize); } void RenderImage::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { GraphicsContext* context = paintInfo.context; if (m_imageResource->hasImage() && contentWidth() > 0 && contentHeight() > 0) { LayoutRect contentRect = contentBoxRect(); contentRect.moveBy(paintOffset); LayoutRect paintRect = replacedContentRect(); paintRect.moveBy(paintOffset); bool clip = !contentRect.contains(paintRect); if (clip) { context->save(); context->clip(contentRect); } paintIntoRect(context, paintRect); if (clip) context->restore(); } } void RenderImage::paintIntoRect(GraphicsContext* context, const LayoutRect& rect) { IntRect alignedRect = pixelSnappedIntRect(rect); if (!m_imageResource->hasImage() || m_imageResource->errorOccurred() || alignedRect.width() <= 0 || alignedRect.height() <= 0) return; RefPtr img = m_imageResource->image(alignedRect.width(), alignedRect.height()); if (!img || img->isNull()) return; Image* image = img.get(); InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality(); context->setImageInterpolationQuality(InterpolationLow); context->drawImage(image, alignedRect, CompositeSourceOver, shouldRespectImageOrientation()); context->setImageInterpolationQuality(previousInterpolationQuality); } LayoutUnit RenderImage::minimumReplacedHeight() const { return m_imageResource->errorOccurred() ? intrinsicSize().height() : LayoutUnit(); } bool RenderImage::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { HitTestResult tempResult(result.hitTestLocation()); bool inside = RenderReplaced::nodeAtPoint(request, tempResult, locationInContainer, accumulatedOffset, hitTestAction); if (!inside && result.isRectBasedTest()) result.append(tempResult); if (inside) result = tempResult; return inside; } void RenderImage::layout() { LayoutRect oldContentRect = replacedContentRect(); RenderReplaced::layout(); if (replacedContentRect() != oldContentRect) { updateInnerContentRect(); } } void RenderImage::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const { RenderReplaced::computeIntrinsicRatioInformation(intrinsicSize, intrinsicRatio); // Our intrinsicSize is empty if we're rendering generated images with relative width/height. Figure out the right intrinsic size to use. if (intrinsicSize.isEmpty() && (m_imageResource->imageHasRelativeWidth() || m_imageResource->imageHasRelativeHeight())) { RenderObject* containingBlock = isOutOfFlowPositioned() ? container() : this->containingBlock(); if (containingBlock->isBox()) { RenderBox* box = toRenderBox(containingBlock); intrinsicSize.setWidth(box->availableLogicalWidth().toFloat()); intrinsicSize.setHeight(box->availableLogicalHeight(IncludeMarginBorderPadding).toFloat()); } } // Don't compute an intrinsic ratio to preserve historical WebKit behavior if we're painting alt text and/or a broken image. // Video is excluded from this behavior because video elements have a default aspect ratio that a failed poster image load should not override. if (m_imageResource && m_imageResource->errorOccurred()) { intrinsicRatio = 1; return; } } bool RenderImage::needsPreferredWidthsRecalculation() const { return RenderReplaced::needsPreferredWidthsRecalculation(); } } // namespace blink