/* * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de) * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "sky/engine/config.h" #include "sky/engine/core/events/MouseRelatedEvent.h" #include "sky/engine/core/dom/Document.h" #include "sky/engine/core/frame/FrameView.h" #include "sky/engine/core/frame/LocalDOMWindow.h" #include "sky/engine/core/frame/LocalFrame.h" #include "sky/engine/core/rendering/RenderLayer.h" #include "sky/engine/core/rendering/RenderObject.h" namespace blink { MouseRelatedEvent::MouseRelatedEvent() : m_isSimulated(false) , m_hasCachedRelativePosition(false) { } MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, PassRefPtr abstractView, int detail, const IntPoint& screenLocation, const IntPoint& windowLocation, const IntPoint& movementDelta, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated) : UIEventWithKeyState(eventType, canBubble, cancelable, abstractView, detail, ctrlKey, altKey, shiftKey, metaKey) , m_screenLocation(screenLocation) , m_movementDelta(movementDelta) , m_isSimulated(isSimulated) { LayoutPoint adjustedPageLocation; LocalFrame* frame = view() ? view()->frame() : 0; if (frame && !isSimulated) { if (FrameView* frameView = frame->view()) adjustedPageLocation = frameView->windowToContents(windowLocation); } m_clientLocation = adjustedPageLocation; m_pageLocation = adjustedPageLocation; initCoordinates(); } void MouseRelatedEvent::initCoordinates() { // Set up initial values for coordinates. // Correct values are computed lazily, see computeRelativePosition. m_layerLocation = m_pageLocation; m_offsetLocation = m_pageLocation; computePageLocation(); m_hasCachedRelativePosition = false; } void MouseRelatedEvent::initCoordinates(const LayoutPoint& clientLocation) { // Set up initial values for coordinates. // Correct values are computed lazily, see computeRelativePosition. m_clientLocation = clientLocation; // FIXME(sky): We don't need this anymore? m_pageLocation = clientLocation; m_layerLocation = m_pageLocation; m_offsetLocation = m_pageLocation; computePageLocation(); m_hasCachedRelativePosition = false; } void MouseRelatedEvent::computePageLocation() { setAbsoluteLocation(LayoutPoint(pageX(), pageY())); } void MouseRelatedEvent::receivedTarget() { m_hasCachedRelativePosition = false; } void MouseRelatedEvent::computeRelativePosition() { Node* targetNode = target() ? target()->toNode() : 0; if (!targetNode) return; // Compute coordinates that are based on the target. m_layerLocation = m_pageLocation; m_offsetLocation = m_pageLocation; // Must have an updated render tree for this math to work correctly. targetNode->document().updateLayout(); // Adjust offsetLocation to be relative to the target's position. if (RenderObject* r = targetNode->renderer()) { FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), UseTransforms); m_offsetLocation = roundedLayoutPoint(localPos); } // Adjust layerLocation to be relative to the layer. // FIXME: event.layerX and event.layerY are poorly defined, // and probably don't always correspond to RenderLayer offsets. // https://bugs.webkit.org/show_bug.cgi?id=21868 Node* n = targetNode; while (n && !n->renderer()) n = n->parentNode(); if (n) { // FIXME: This logic is a wrong implementation of convertToLayerCoords. for (RenderLayer* layer = n->renderer()->enclosingLayer(); layer; layer = layer->parent()) m_layerLocation -= toLayoutSize(layer->location()); } m_hasCachedRelativePosition = true; } int MouseRelatedEvent::layerX() { if (!m_hasCachedRelativePosition) computeRelativePosition(); return m_layerLocation.x(); } int MouseRelatedEvent::layerY() { if (!m_hasCachedRelativePosition) computeRelativePosition(); return m_layerLocation.y(); } int MouseRelatedEvent::offsetX() { if (isSimulated()) return 0; if (!m_hasCachedRelativePosition) computeRelativePosition(); return roundToInt(m_offsetLocation.x()); } int MouseRelatedEvent::offsetY() { if (isSimulated()) return 0; if (!m_hasCachedRelativePosition) computeRelativePosition(); return roundToInt(m_offsetLocation.y()); } int MouseRelatedEvent::pageX() const { return m_pageLocation.x(); } int MouseRelatedEvent::pageY() const { return m_pageLocation.y(); } int MouseRelatedEvent::x() const { // FIXME: This is not correct. // See Microsoft documentation and . return m_clientLocation.x(); } int MouseRelatedEvent::y() const { // FIXME: This is not correct. // See Microsoft documentation and . return m_clientLocation.y(); } } // namespace blink