library node; class Node { // Nodes always have a 'depth' greater than their ancestors'. // There's no guarantee regarding depth between siblings. The depth // of a node is used to ensure that nodes are processed in depth // order. The 'depth' of a child can be more than one greater than // the 'depth' of the parent, because the 'depth' values are never // decreased: all that matters is that it's greater than the parent. // Consider a tree with a root node A, a child B, and a grandchild // C. Initially, A will have 'depth' 0, B 'depth' 1, and C 'depth' // 2. If C is moved to be a child of A, sibling of B, then the // numbers won't change. C's 'depth' will still be 2. int _depth = 0; int get depth => _depth; void redepthChild(Node child) { // internal, do not call assert(child._attached == _attached); if (child._depth <= _depth) { child._depth = _depth + 1; child.redepthChildren(); } } void redepthChildren() { // internal, do not call // override this in subclasses with child nodes // simply call redepthChild(child) for each child } bool _attached = false; bool get attached => _attached; void attach() { // override this in subclasses with child nodes // simply call attach() for each child then call your superclass _attached = true; attachChildren(); } attachChildren() { } // workaround for lack of inter-class mixins in Dart void detach() { // override this in subclasses with child nodes // simply call detach() for each child then call your superclass _attached = false; detachChildren(); } detachChildren() { } // workaround for lack of inter-class mixins in Dart void setAsChild(Node child) { // only for use by subclasses assert(child != null); if (attached) child.attach(); redepthChild(child); } void dropChild(Node child) { // only for use by subclasses assert(child != null); assert(child.attached == attached); if (attached) child.detach(); } }