/* * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan * David Baron * Christian Biesinger * Randall Jesup * Roland Mainz * Josh Soref * Boris Zbarsky * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ #include "sky/engine/config.h" #include "sky/engine/core/rendering/RenderLayerRepainter.h" #include "sky/engine/core/rendering/FilterEffectRenderer.h" #include "sky/engine/core/rendering/RenderLayer.h" #include "sky/engine/core/rendering/RenderView.h" #include "sky/engine/core/rendering/compositing/CompositedLayerMapping.h" namespace blink { RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject& renderer) : m_renderer(renderer) { } void RenderLayerRepainter::computePaintInvalidationRectsIncludingNonCompositingDescendants() { // FIXME: boundsRectForPaintInvalidation() has to walk up the parent chain // for every layer to compute the rects. We should make this more efficient. // FIXME: it's wrong to call this when layout is not up-to-date, which we do. m_renderer.setPreviousPaintInvalidationRect(m_renderer.boundsRectForPaintInvalidation(m_renderer.containerForPaintInvalidation())); // FIXME: We are only updating the paint invalidation bounds but not // the positionFromPaintInvalidationContainer. This means that we may // forcing a full invaliation of the new position. Is this really correct? for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling()) { if (layer->compositingState() != PaintsIntoOwnBacking && layer->compositingState() != PaintsIntoGroupedBacking) layer->paintInvalidator().computePaintInvalidationRectsIncludingNonCompositingDescendants(); } } // Since we're only painting non-composited layers, we know that they all share the same paintInvalidationContainer. void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendants() { paintInvalidationIncludingNonCompositingDescendantsInternal(m_renderer.containerForPaintInvalidation()); } void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* paintInvalidationContainer) { m_renderer.invalidatePaintUsingContainer(paintInvalidationContainer, m_renderer.previousPaintInvalidationRect(), InvalidationLayer); // Disable for reading compositingState() below. DisableCompositingQueryAsserts disabler; for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr->nextSibling()) { if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositingState() != PaintsIntoGroupedBacking) curr->paintInvalidator().paintInvalidationIncludingNonCompositingDescendantsInternal(paintInvalidationContainer); } } LayoutRect RenderLayerRepainter::paintInvalidationRectIncludingNonCompositingDescendants() const { LayoutRect paintInvalidationRect = m_renderer.previousPaintInvalidationRect(); for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = child->nextSibling()) { // Don't include paint invalidation rects for composited child layers; they will paint themselves and have a different origin. if (child->compositingState() == PaintsIntoOwnBacking || child->compositingState() == PaintsIntoGroupedBacking) continue; paintInvalidationRect.unite(child->paintInvalidator().paintInvalidationRectIncludingNonCompositingDescendants()); } return paintInvalidationRect; } void RenderLayerRepainter::setBackingNeedsPaintInvalidationInRect(const LayoutRect& r) { // https://bugs.webkit.org/show_bug.cgi?id=61159 describes an unreproducible crash here, // so assert but check that the layer is composited. ASSERT(m_renderer.compositingState() != NotComposited); // FIXME: generalize accessors to backing GraphicsLayers so that this code is squashing-agnostic. if (m_renderer.layer()->groupedMapping()) { LayoutRect paintInvalidationRect = r; paintInvalidationRect.move(m_renderer.layer()->subpixelAccumulation()); if (GraphicsLayer* squashingLayer = m_renderer.layer()->groupedMapping()->squashingLayer()) squashingLayer->setNeedsDisplayInRect(pixelSnappedIntRect(paintInvalidationRect)); } else { m_renderer.layer()->compositedLayerMapping()->setContentsNeedDisplayInRect(r); } } void RenderLayerRepainter::setFilterBackendNeedsPaintInvalidationInRect(const LayoutRect& rect) { if (rect.isEmpty()) return; LayoutRect rectForPaintInvalidation = rect; ASSERT(m_renderer.layer()->filterInfo()); RenderLayer* parentLayer = enclosingFilterPaintInvalidationLayer(); ASSERT(parentLayer); FloatQuad paintInvalidationQuad(rectForPaintInvalidation); LayoutRect parentLayerRect = m_renderer.localToContainerQuad(paintInvalidationQuad, parentLayer->renderer()).enclosingBoundingBox(); if (parentLayerRect.isEmpty()) return; if (parentLayer->hasCompositedLayerMapping()) { parentLayer->paintInvalidator().setBackingNeedsPaintInvalidationInRect(parentLayerRect); return; } if (parentLayer->paintsWithFilters()) { parentLayer->paintInvalidator().setFilterBackendNeedsPaintInvalidationInRect(parentLayerRect); return; } if (parentLayer->isRootLayer()) { RenderView* view = toRenderView(parentLayer->renderer()); view->invalidatePaintForRectangle(parentLayerRect); return; } ASSERT_NOT_REACHED(); } RenderLayer* RenderLayerRepainter::enclosingFilterPaintInvalidationLayer() const { for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent()) { if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilters()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer()) return const_cast(curr); } return 0; } } // namespace blink