/* * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "sky/engine/config.h" #include "sky/engine/core/rendering/style/RenderStyle.h" #include #include "gen/sky/platform/RuntimeEnabledFeatures.h" #include "sky/engine/core/css/resolver/StyleResolver.h" #include "sky/engine/core/rendering/RenderTheme.h" #include "sky/engine/core/rendering/style/AppliedTextDecoration.h" #include "sky/engine/core/rendering/style/DataEquivalency.h" #include "sky/engine/core/rendering/style/QuotesData.h" #include "sky/engine/core/rendering/style/ShadowList.h" #include "sky/engine/core/rendering/style/StyleImage.h" #include "sky/engine/core/rendering/style/StyleInheritedData.h" #include "sky/engine/platform/LengthFunctions.h" #include "sky/engine/platform/fonts/Font.h" #include "sky/engine/platform/fonts/FontSelector.h" #include "sky/engine/platform/geometry/FloatRoundedRect.h" #include "sky/engine/wtf/MathExtras.h" namespace blink { struct SameSizeAsBorderValue { RGBA32 m_color; unsigned m_width; }; COMPILE_ASSERT(sizeof(BorderValue) == sizeof(SameSizeAsBorderValue), BorderValue_should_not_grow); struct SameSizeAsRenderStyle : public RefCounted { void* dataRefs[7]; struct InheritedFlags { unsigned m_bitfields[2]; } inherited_flags; struct NonInheritedFlags { unsigned m_bitfields[2]; } noninherited_flags; }; COMPILE_ASSERT(sizeof(RenderStyle) == sizeof(SameSizeAsRenderStyle), RenderStyle_should_stay_small); inline RenderStyle* defaultStyle() { DEFINE_STATIC_REF(RenderStyle, s_defaultStyle, (RenderStyle::createDefaultStyle())); return s_defaultStyle; } PassRefPtr RenderStyle::create() { return adoptRef(new RenderStyle()); } PassRefPtr RenderStyle::createDefaultStyle() { return adoptRef(new RenderStyle(DefaultStyle)); } PassRefPtr RenderStyle::createAnonymousStyleWithDisplay(const RenderStyle* parentStyle, EDisplay display) { RefPtr newStyle = RenderStyle::create(); newStyle->inheritFrom(parentStyle); newStyle->inheritUnicodeBidiFrom(parentStyle); newStyle->setDisplay(display); return newStyle; } PassRefPtr RenderStyle::clone(const RenderStyle* other) { return adoptRef(new RenderStyle(*other)); } ALWAYS_INLINE RenderStyle::RenderStyle() : m_box(defaultStyle()->m_box) , visual(defaultStyle()->visual) , m_background(defaultStyle()->m_background) , surround(defaultStyle()->surround) , rareNonInheritedData(defaultStyle()->rareNonInheritedData) , rareInheritedData(defaultStyle()->rareInheritedData) , inherited(defaultStyle()->inherited) { setBitDefaults(); // Would it be faster to copy this from the default style? COMPILE_ASSERT((sizeof(InheritedFlags) <= 8), InheritedFlags_does_not_grow); COMPILE_ASSERT((sizeof(NonInheritedFlags) <= 8), NonInheritedFlags_does_not_grow); } ALWAYS_INLINE RenderStyle::RenderStyle(DefaultStyleTag) { setBitDefaults(); m_box.init(); visual.init(); m_background.init(); surround.init(); rareNonInheritedData.init(); rareNonInheritedData.access()->m_flexibleBox.init(); rareNonInheritedData.access()->m_transform.init(); rareNonInheritedData.access()->m_willChange.init(); rareNonInheritedData.access()->m_filter.init(); rareInheritedData.init(); inherited.init(); } ALWAYS_INLINE RenderStyle::RenderStyle(const RenderStyle& o) : RefCounted() , m_box(o.m_box) , visual(o.visual) , m_background(o.m_background) , surround(o.surround) , rareNonInheritedData(o.rareNonInheritedData) , rareInheritedData(o.rareInheritedData) , inherited(o.inherited) , inherited_flags(o.inherited_flags) , noninherited_flags(o.noninherited_flags) { } StyleRecalcChange RenderStyle::stylePropagationDiff(const RenderStyle* oldStyle, const RenderStyle* newStyle) { if ((!oldStyle && newStyle) || (oldStyle && !newStyle)) return Reattach; if (!oldStyle && !newStyle) return NoChange; if (oldStyle->display() != newStyle->display() || oldStyle->justifyItems() != newStyle->justifyItems() || oldStyle->alignItems() != newStyle->alignItems()) return Reattach; if (*oldStyle == *newStyle) return NoChange; if (oldStyle->inheritedNotEqual(newStyle) || oldStyle->hasExplicitlyInheritedProperties() || newStyle->hasExplicitlyInheritedProperties()) return Inherit; return NoInherit; } void RenderStyle::inheritFrom(const RenderStyle* inheritParent, IsAtShadowBoundary isAtShadowBoundary) { if (isAtShadowBoundary == AtShadowBoundary) { // Even if surrounding content is user-editable, shadow DOM should act as a single unit, and not necessarily be editable EUserModify currentUserModify = userModify(); rareInheritedData = inheritParent->rareInheritedData; setUserModify(currentUserModify); } else rareInheritedData = inheritParent->rareInheritedData; inherited = inheritParent->inherited; inherited_flags = inheritParent->inherited_flags; } void RenderStyle::copyNonInheritedFrom(const RenderStyle* other) { m_box = other->m_box; visual = other->visual; m_background = other->m_background; surround = other->surround; rareNonInheritedData = other->rareNonInheritedData; // The flags are copied one-by-one because noninherited_flags contains a bunch of stuff other than real style data. noninherited_flags.effectiveDisplay = other->noninherited_flags.effectiveDisplay; noninherited_flags.originalDisplay = other->noninherited_flags.originalDisplay; noninherited_flags.overflowX = other->noninherited_flags.overflowX; noninherited_flags.overflowY = other->noninherited_flags.overflowY; noninherited_flags.verticalAlign = other->noninherited_flags.verticalAlign; noninherited_flags.position = other->noninherited_flags.position; noninherited_flags.tableLayout = other->noninherited_flags.tableLayout; noninherited_flags.unicodeBidi = other->noninherited_flags.unicodeBidi; noninherited_flags.pageBreakBefore = other->noninherited_flags.pageBreakBefore; noninherited_flags.pageBreakAfter = other->noninherited_flags.pageBreakAfter; noninherited_flags.pageBreakInside = other->noninherited_flags.pageBreakInside; noninherited_flags.explicitInheritance = other->noninherited_flags.explicitInheritance; noninherited_flags.currentColor = other->noninherited_flags.currentColor; noninherited_flags.hasViewportUnits = other->noninherited_flags.hasViewportUnits; } bool RenderStyle::operator==(const RenderStyle& o) const { // compare everything except the pseudoStyle pointer return inherited_flags == o.inherited_flags && noninherited_flags == o.noninherited_flags && m_box == o.m_box && visual == o.visual && m_background == o.m_background && surround == o.surround && rareNonInheritedData == o.rareNonInheritedData && rareInheritedData == o.rareInheritedData && inherited == o.inherited; } bool RenderStyle::inheritedNotEqual(const RenderStyle* other) const { return inherited_flags != other->inherited_flags || inherited != other->inherited || rareInheritedData != other->rareInheritedData; } bool RenderStyle::inheritedDataShared(const RenderStyle* other) const { // This is a fast check that only looks if the data structures are shared. return inherited_flags == other->inherited_flags && inherited.get() == other->inherited.get() && rareInheritedData.get() == other->rareInheritedData.get(); } bool RenderStyle::requiresOnlyBlockChildren() { switch (display()) { case PARAGRAPH: case INLINE: return false; case BLOCK: case FLEX: case INLINE_FLEX: case INLINE_BLOCK: return true; case NONE: ASSERT_NOT_REACHED(); return false; } ASSERT_NOT_REACHED(); return false; } static bool positionedObjectMovedOnly(const LengthBox& a, const LengthBox& b, const Length& width) { // If any unit types are different, then we can't guarantee // that this was just a movement. if (a.left().type() != b.left().type() || a.right().type() != b.right().type() || a.top().type() != b.top().type() || a.bottom().type() != b.bottom().type()) return false; // Only one unit can be non-auto in the horizontal direction and // in the vertical direction. Otherwise the adjustment of values // is changing the size of the box. if (!a.left().isIntrinsicOrAuto() && !a.right().isIntrinsicOrAuto()) return false; if (!a.top().isIntrinsicOrAuto() && !a.bottom().isIntrinsicOrAuto()) return false; // If our width is auto and left or right is specified and changed then this // is not just a movement - we need to resize to our container. if (width.isIntrinsicOrAuto() && ((!a.left().isIntrinsicOrAuto() && a.left() != b.left()) || (!a.right().isIntrinsicOrAuto() && a.right() != b.right()))) return false; // One of the units is fixed or percent in both directions and stayed // that way in the new style. Therefore all we are doing is moving. return true; } StyleDifference RenderStyle::visualInvalidationDiff(const RenderStyle& other) const { // Note, we use .get() on each DataRef below because DataRef::operator== will do a deep // compare, which is duplicate work when we're going to compare each property inside // this function anyway. StyleDifference diff; if (diffNeedsFullLayoutAndPaintInvalidation(other)) { diff.setNeedsFullLayout(); diff.setNeedsPaintInvalidationObject(); } if (!diff.needsFullLayout() && diffNeedsFullLayout(other)) diff.setNeedsFullLayout(); if (!diff.needsFullLayout() && position() != StaticPosition && surround->offset != other.surround->offset) { // Optimize for the case where a positioned layer is moving but not changing size. if (positionedObjectMovedOnly(surround->offset, other.surround->offset, m_box->width())) diff.setNeedsPositionedMovementLayout(); else diff.setNeedsFullLayout(); } if (diffNeedsPaintInvalidationLayer(other)) diff.setNeedsPaintInvalidationLayer(); else if (diffNeedsPaintInvalidationObject(other)) diff.setNeedsPaintInvalidationObject(); updatePropertySpecificDifferences(other, diff); // Cursors are not checked, since they will be set appropriately in response to mouse events, // so they don't need to cause any paint invalidation or layout. // Animations don't need to be checked either. We always set the new style on the RenderObject, so we will get a chance to fire off // the resulting transition properly. return diff; } bool RenderStyle::diffNeedsFullLayoutAndPaintInvalidation(const RenderStyle& other) const { // FIXME: Not all cases in this method need both full layout and paint invalidation. // Should move cases into diffNeedsFullLayout() if // - don't need paint invalidation at all; // - or the renderer knows how to exactly invalidate paints caused by the layout change // instead of forced full paint invalidation. if (surround.get() != other.surround.get()) { // If our border widths change, then we need to layout. Other changes to borders only necessitate a paint invalidation. if (borderLeftWidth() != other.borderLeftWidth() || borderTopWidth() != other.borderTopWidth() || borderBottomWidth() != other.borderBottomWidth() || borderRightWidth() != other.borderRightWidth()) return true; } if (rareNonInheritedData.get() != other.rareNonInheritedData.get()) { if (rareNonInheritedData->textOverflow != other.rareNonInheritedData->textOverflow || rareNonInheritedData->m_wrapFlow != other.rareNonInheritedData->m_wrapFlow || rareNonInheritedData->m_wrapThrough != other.rareNonInheritedData->m_wrapThrough || rareNonInheritedData->m_order != other.rareNonInheritedData->m_order || rareNonInheritedData->m_alignContent != other.rareNonInheritedData->m_alignContent || rareNonInheritedData->m_alignItems != other.rareNonInheritedData->m_alignItems || rareNonInheritedData->m_alignSelf != other.rareNonInheritedData->m_alignSelf || rareNonInheritedData->m_justifyContent != other.rareNonInheritedData->m_justifyContent || rareNonInheritedData->hasFilters() != other.rareNonInheritedData->hasFilters()) return true; if (rareNonInheritedData->m_flexibleBox.get() != other.rareNonInheritedData->m_flexibleBox.get() && *rareNonInheritedData->m_flexibleBox.get() != *other.rareNonInheritedData->m_flexibleBox.get()) return true; // FIXME: We should add an optimized form of layout that just recomputes visual overflow. if (!rareNonInheritedData->shadowDataEquivalent(*other.rareNonInheritedData.get())) return true; // If the counter directives change, trigger a relayout to re-calculate counter values and rebuild the counter node tree. const CounterDirectiveMap* mapA = rareNonInheritedData->m_counterDirectives.get(); const CounterDirectiveMap* mapB = other.rareNonInheritedData->m_counterDirectives.get(); if (!(mapA == mapB || (mapA && mapB && *mapA == *mapB))) return true; // We only need do layout for opacity changes if adding or losing opacity could trigger a change // in us being a stacking context. if (hasAutoZIndex() != other.hasAutoZIndex() && rareNonInheritedData->hasOpacity() != other.rareNonInheritedData->hasOpacity()) { // FIXME: We would like to use SimplifiedLayout here, but we can't quite do that yet. // We need to make sure SimplifiedLayout can operate correctly on RenderInlines (we will need // to add a selfNeedsSimplifiedLayout bit in order to not get confused and taint every line). // In addition we need to solve the floating object issue when layers come and go. Right now // a full layout is necessary to keep floating object lists sane. return true; } } if (rareInheritedData.get() != other.rareInheritedData.get()) { if (rareInheritedData->highlight != other.rareInheritedData->highlight || rareInheritedData->indent != other.rareInheritedData->indent || rareInheritedData->m_textAlignLast != other.rareInheritedData->m_textAlignLast || rareInheritedData->m_textIndentLine != other.rareInheritedData->m_textIndentLine || rareInheritedData->wordBreak != other.rareInheritedData->wordBreak || rareInheritedData->overflowWrap != other.rareInheritedData->overflowWrap || rareInheritedData->lineBreak != other.rareInheritedData->lineBreak || rareInheritedData->hyphens != other.rareInheritedData->hyphens || rareInheritedData->hyphenationLimitBefore != other.rareInheritedData->hyphenationLimitBefore || rareInheritedData->hyphenationLimitAfter != other.rareInheritedData->hyphenationLimitAfter || rareInheritedData->hyphenationString != other.rareInheritedData->hyphenationString || rareInheritedData->locale != other.rareInheritedData->locale || rareInheritedData->textEmphasisMark != other.rareInheritedData->textEmphasisMark || rareInheritedData->textEmphasisPosition != other.rareInheritedData->textEmphasisPosition || rareInheritedData->textEmphasisCustomMark != other.rareInheritedData->textEmphasisCustomMark || rareInheritedData->m_textJustify != other.rareInheritedData->m_textJustify || rareInheritedData->m_textOrientation != other.rareInheritedData->m_textOrientation || rareInheritedData->m_tabSize != other.rareInheritedData->m_tabSize || rareInheritedData->m_lineBoxContain != other.rareInheritedData->m_lineBoxContain || rareInheritedData->listStyleImage != other.rareInheritedData->listStyleImage || rareInheritedData->textStrokeWidth != other.rareInheritedData->textStrokeWidth) return true; if (!rareInheritedData->shadowDataEquivalent(*other.rareInheritedData.get())) return true; if (!rareInheritedData->quotesDataEquivalent(*other.rareInheritedData.get())) return true; } if (inherited.get() != other.inherited.get()) { if (inherited->line_height != other.inherited->line_height || inherited->font != other.inherited->font || inherited->horizontal_border_spacing != other.inherited->horizontal_border_spacing || inherited->vertical_border_spacing != other.inherited->vertical_border_spacing) return true; } if (inherited_flags.m_rtlOrdering != other.inherited_flags.m_rtlOrdering || inherited_flags._text_align != other.inherited_flags._text_align || inherited_flags._direction != other.inherited_flags._direction || inherited_flags._white_space != other.inherited_flags._white_space) return true; if (noninherited_flags.overflowX != other.noninherited_flags.overflowX || noninherited_flags.overflowY != other.noninherited_flags.overflowY || noninherited_flags.unicodeBidi != other.noninherited_flags.unicodeBidi || noninherited_flags.position != other.noninherited_flags.position || noninherited_flags.originalDisplay != other.noninherited_flags.originalDisplay) return true; if (!m_background->outline().visuallyEqual(other.m_background->outline())) { // FIXME: We only really need to recompute the overflow but we don't have an optimized layout for it. return true; } // Movement of non-static-positioned object is special cased in RenderStyle::visualInvalidationDiff(). return false; } bool RenderStyle::diffNeedsFullLayout(const RenderStyle& other) const { if (m_box.get() != other.m_box.get()) { if (m_box->width() != other.m_box->width() || m_box->minWidth() != other.m_box->minWidth() || m_box->maxWidth() != other.m_box->maxWidth() || m_box->height() != other.m_box->height() || m_box->minHeight() != other.m_box->minHeight() || m_box->maxHeight() != other.m_box->maxHeight()) return true; if (m_box->verticalAlign() != other.m_box->verticalAlign()) return true; if (m_box->boxSizing() != other.m_box->boxSizing()) return true; } if (noninherited_flags.verticalAlign != other.noninherited_flags.verticalAlign) return true; if (surround.get() != other.surround.get()) { if (surround->margin != other.surround->margin) return true; if (surround->padding != other.surround->padding) return true; } return false; } bool RenderStyle::diffNeedsPaintInvalidationLayer(const RenderStyle& other) const { if (position() != StaticPosition && (visual->clip != other.visual->clip || visual->hasAutoClip != other.visual->hasAutoClip)) return true; if (rareNonInheritedData.get() != other.rareNonInheritedData.get()) { if (rareNonInheritedData->m_mask != other.rareNonInheritedData->m_mask || rareNonInheritedData->m_maskBoxImage != other.rareNonInheritedData->m_maskBoxImage) return true; } return false; } bool RenderStyle::diffNeedsPaintInvalidationObject(const RenderStyle& other) const { if (inherited_flags._visibility != other.inherited_flags._visibility || !surround->border.visuallyEqual(other.surround->border) || !m_background->visuallyEqual(*other.m_background)) return true; if (rareInheritedData.get() != other.rareInheritedData.get()) { if (rareInheritedData->userModify != other.rareInheritedData->userModify || rareInheritedData->userSelect != other.rareInheritedData->userSelect || rareInheritedData->m_imageRendering != other.rareInheritedData->m_imageRendering) return true; } if (rareNonInheritedData.get() != other.rareNonInheritedData.get()) { if (rareNonInheritedData->userDrag != other.rareNonInheritedData->userDrag || rareNonInheritedData->m_objectFit != other.rareNonInheritedData->m_objectFit || rareNonInheritedData->m_objectPosition != other.rareNonInheritedData->m_objectPosition || !dataEquivalent(rareNonInheritedData->m_clipPath, other.rareNonInheritedData->m_clipPath)) return true; } return false; } void RenderStyle::updatePropertySpecificDifferences(const RenderStyle& other, StyleDifference& diff) const { // StyleAdjuster has ensured that zIndex is non-auto only if it's applicable. if (m_box->zIndex() != other.m_box->zIndex() || m_box->hasAutoZIndex() != other.m_box->hasAutoZIndex()) diff.setZIndexChanged(); if (rareNonInheritedData.get() != other.rareNonInheritedData.get()) { if (!transformDataEquivalent(other)) diff.setTransformChanged(); if (rareNonInheritedData->opacity != other.rareNonInheritedData->opacity) diff.setOpacityChanged(); if (rareNonInheritedData->m_filter != other.rareNonInheritedData->m_filter) diff.setFilterChanged(); } if (!diff.needsPaintInvalidation()) { if (inherited->color != other.inherited->color || inherited_flags.m_textUnderline != other.inherited_flags.m_textUnderline || visual->textDecoration != other.visual->textDecoration) { diff.setTextOrColorChanged(); } else if (rareNonInheritedData.get() != other.rareNonInheritedData.get()) { if (rareNonInheritedData->m_textDecorationStyle != other.rareNonInheritedData->m_textDecorationStyle || rareNonInheritedData->m_textDecorationColor != other.rareNonInheritedData->m_textDecorationColor) diff.setTextOrColorChanged(); } else if (rareInheritedData.get() != other.rareInheritedData.get()) { if (rareInheritedData->textFillColor() != other.rareInheritedData->textFillColor() || rareInheritedData->textStrokeColor() != other.rareInheritedData->textStrokeColor() || rareInheritedData->textEmphasisColor() != other.rareInheritedData->textEmphasisColor() || rareInheritedData->textEmphasisFill != other.rareInheritedData->textEmphasisFill || rareInheritedData->appliedTextDecorations != other.rareInheritedData->appliedTextDecorations) diff.setTextOrColorChanged(); } } } void RenderStyle::addCursor(PassRefPtr image, const IntPoint& hotSpot) { if (!rareInheritedData.access()->cursorData) rareInheritedData.access()->cursorData = CursorList::create(); rareInheritedData.access()->cursorData->append(CursorData(image, hotSpot)); } void RenderStyle::setCursorList(PassRefPtr other) { rareInheritedData.access()->cursorData = other; } void RenderStyle::setQuotes(PassRefPtr q) { rareInheritedData.access()->quotes = q; } void RenderStyle::clearCursorList() { if (rareInheritedData->cursorData) rareInheritedData.access()->cursorData = nullptr; } bool RenderStyle::hasWillChangeCompositingHint() const { for (size_t i = 0; i < rareNonInheritedData->m_willChange->m_properties.size(); ++i) { switch (rareNonInheritedData->m_willChange->m_properties[i]) { case CSSPropertyOpacity: case CSSPropertyTransform: case CSSPropertyWebkitTransform: case CSSPropertyTop: case CSSPropertyLeft: case CSSPropertyBottom: case CSSPropertyRight: return true; default: break; } } return false; } inline bool requireTransformOrigin(const Vector >& transformOperations, RenderStyle::ApplyTransformOrigin applyOrigin) { // transform-origin brackets the transform with translate operations. // Optimize for the case where the only transform is a translation, since the transform-origin is irrelevant // in that case. if (applyOrigin != RenderStyle::IncludeTransformOrigin) return false; unsigned size = transformOperations.size(); for (unsigned i = 0; i < size; ++i) { TransformOperation::OperationType type = transformOperations[i]->type(); if (type != TransformOperation::TranslateX && type != TransformOperation::TranslateY && type != TransformOperation::Translate && type != TransformOperation::TranslateZ && type != TransformOperation::Translate3D) return true; } return false; } void RenderStyle::applyTransform(TransformationMatrix& transform, const LayoutSize& borderBoxSize, ApplyTransformOrigin applyOrigin) const { applyTransform(transform, FloatRect(FloatPoint(), borderBoxSize), applyOrigin); } void RenderStyle::applyTransform(TransformationMatrix& transform, const FloatRect& boundingBox, ApplyTransformOrigin applyOrigin) const { const Vector >& transformOperations = rareNonInheritedData->m_transform->m_operations.operations(); bool applyTransformOrigin = requireTransformOrigin(transformOperations, applyOrigin); float offsetX = transformOriginX().type() == Percent ? boundingBox.x() : 0; float offsetY = transformOriginY().type() == Percent ? boundingBox.y() : 0; if (applyTransformOrigin) { transform.translate3d(floatValueForLength(transformOriginX(), boundingBox.width()) + offsetX, floatValueForLength(transformOriginY(), boundingBox.height()) + offsetY, transformOriginZ()); } unsigned size = transformOperations.size(); for (unsigned i = 0; i < size; ++i) transformOperations[i]->apply(transform, boundingBox.size()); if (applyTransformOrigin) { transform.translate3d(-floatValueForLength(transformOriginX(), boundingBox.width()) - offsetX, -floatValueForLength(transformOriginY(), boundingBox.height()) - offsetY, -transformOriginZ()); } } void RenderStyle::setTextShadow(PassRefPtr s) { rareInheritedData.access()->textShadow = s; } void RenderStyle::setBoxShadow(PassRefPtr s) { rareNonInheritedData.access()->m_boxShadow = s; } static RoundedRect::Radii calcRadiiFor(const BorderData& border, IntSize size) { return RoundedRect::Radii( IntSize(valueForLength(border.topLeft().width(), size.width()), valueForLength(border.topLeft().height(), size.height())), IntSize(valueForLength(border.topRight().width(), size.width()), valueForLength(border.topRight().height(), size.height())), IntSize(valueForLength(border.bottomLeft().width(), size.width()), valueForLength(border.bottomLeft().height(), size.height())), IntSize(valueForLength(border.bottomRight().width(), size.width()), valueForLength(border.bottomRight().height(), size.height()))); } StyleImage* RenderStyle::listStyleImage() const { return rareInheritedData->listStyleImage.get(); } void RenderStyle::setListStyleImage(PassRefPtr v) { if (rareInheritedData->listStyleImage != v) rareInheritedData.access()->listStyleImage = v; } Color RenderStyle::color() const { return inherited->color; } void RenderStyle::setColor(const Color& v) { SET_VAR(inherited, color, v); } short RenderStyle::horizontalBorderSpacing() const { return inherited->horizontal_border_spacing; } short RenderStyle::verticalBorderSpacing() const { return inherited->vertical_border_spacing; } void RenderStyle::setHorizontalBorderSpacing(short v) { SET_VAR(inherited, horizontal_border_spacing, v); } void RenderStyle::setVerticalBorderSpacing(short v) { SET_VAR(inherited, vertical_border_spacing, v); } RoundedRect RenderStyle::getRoundedBorderFor(const LayoutRect& borderRect, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { IntRect snappedBorderRect(pixelSnappedIntRect(borderRect)); RoundedRect roundedRect(snappedBorderRect); if (hasBorderRadius()) { RoundedRect::Radii radii = calcRadiiFor(surround->border, snappedBorderRect.size()); radii.scale(calcBorderRadiiConstraintScaleFor(borderRect, radii)); roundedRect.includeLogicalEdges(radii, includeLogicalLeftEdge, includeLogicalRightEdge); } return roundedRect; } RoundedRect RenderStyle::getRoundedInnerBorderFor(const LayoutRect& borderRect, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { int leftWidth = (includeLogicalLeftEdge) ? borderLeftWidth() : 0; int rightWidth = (includeLogicalRightEdge) ? borderRightWidth() : 0; int topWidth = borderTopWidth(); int bottomWidth = borderBottomWidth(); return getRoundedInnerBorderFor(borderRect, topWidth, bottomWidth, leftWidth, rightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); } RoundedRect RenderStyle::getRoundedInnerBorderFor(const LayoutRect& borderRect, int topWidth, int bottomWidth, int leftWidth, int rightWidth, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { LayoutRect innerRect(borderRect.x() + leftWidth, borderRect.y() + topWidth, borderRect.width() - leftWidth - rightWidth, borderRect.height() - topWidth - bottomWidth); RoundedRect roundedRect(pixelSnappedIntRect(innerRect)); if (hasBorderRadius()) { RoundedRect::Radii radii = getRoundedBorderFor(borderRect).radii(); radii.shrink(topWidth, bottomWidth, leftWidth, rightWidth); roundedRect.includeLogicalEdges(radii, includeLogicalLeftEdge, includeLogicalRightEdge); } return roundedRect; } static bool allLayersAreFixed(const FillLayer& layer) { for (const FillLayer* currLayer = &layer; currLayer; currLayer = currLayer->next()) { if (!currLayer->image() || currLayer->attachment() != FixedBackgroundAttachment) return false; } return true; } bool RenderStyle::hasEntirelyFixedBackground() const { return allLayersAreFixed(backgroundLayers()); } const CounterDirectiveMap* RenderStyle::counterDirectives() const { return rareNonInheritedData->m_counterDirectives.get(); } CounterDirectiveMap& RenderStyle::accessCounterDirectives() { OwnPtr& map = rareNonInheritedData.access()->m_counterDirectives; if (!map) map = adoptPtr(new CounterDirectiveMap); return *map; } const CounterDirectives RenderStyle::getCounterDirectives(const AtomicString& identifier) const { if (const CounterDirectiveMap* directives = counterDirectives()) return directives->get(identifier); return CounterDirectives(); } const AtomicString& RenderStyle::hyphenString() const { const AtomicString& hyphenationString = rareInheritedData.get()->hyphenationString; if (!hyphenationString.isNull()) return hyphenationString; // FIXME: This should depend on locale. DEFINE_STATIC_LOCAL(AtomicString, hyphenMinusString, (&hyphenMinus, 1)); DEFINE_STATIC_LOCAL(AtomicString, hyphenString, (&hyphen, 1)); return font().primaryFontHasGlyphForCharacter(hyphen) ? hyphenString : hyphenMinusString; } const AtomicString& RenderStyle::textEmphasisMarkString() const { switch (textEmphasisMark()) { case TextEmphasisMarkNone: return nullAtom; case TextEmphasisMarkCustom: return textEmphasisCustomMark(); case TextEmphasisMarkDot: { DEFINE_STATIC_LOCAL(AtomicString, filledDotString, (&bullet, 1)); DEFINE_STATIC_LOCAL(AtomicString, openDotString, (&whiteBullet, 1)); return textEmphasisFill() == TextEmphasisFillFilled ? filledDotString : openDotString; } case TextEmphasisMarkCircle: { DEFINE_STATIC_LOCAL(AtomicString, filledCircleString, (&blackCircle, 1)); DEFINE_STATIC_LOCAL(AtomicString, openCircleString, (&whiteCircle, 1)); return textEmphasisFill() == TextEmphasisFillFilled ? filledCircleString : openCircleString; } case TextEmphasisMarkDoubleCircle: { DEFINE_STATIC_LOCAL(AtomicString, filledDoubleCircleString, (&fisheye, 1)); DEFINE_STATIC_LOCAL(AtomicString, openDoubleCircleString, (&bullseye, 1)); return textEmphasisFill() == TextEmphasisFillFilled ? filledDoubleCircleString : openDoubleCircleString; } case TextEmphasisMarkTriangle: { DEFINE_STATIC_LOCAL(AtomicString, filledTriangleString, (&blackUpPointingTriangle, 1)); DEFINE_STATIC_LOCAL(AtomicString, openTriangleString, (&whiteUpPointingTriangle, 1)); return textEmphasisFill() == TextEmphasisFillFilled ? filledTriangleString : openTriangleString; } case TextEmphasisMarkSesame: { DEFINE_STATIC_LOCAL(AtomicString, filledSesameString, (&sesameDot, 1)); DEFINE_STATIC_LOCAL(AtomicString, openSesameString, (&whiteSesameDot, 1)); return textEmphasisFill() == TextEmphasisFillFilled ? filledSesameString : openSesameString; } case TextEmphasisMarkAuto: ASSERT_NOT_REACHED(); return nullAtom; } ASSERT_NOT_REACHED(); return nullAtom; } CSSAnimationData& RenderStyle::accessAnimations() { if (!rareNonInheritedData.access()->m_animations) rareNonInheritedData.access()->m_animations = CSSAnimationData::create(); return *rareNonInheritedData->m_animations; } CSSTransitionData& RenderStyle::accessTransitions() { if (!rareNonInheritedData.access()->m_transitions) rareNonInheritedData.access()->m_transitions = CSSTransitionData::create(); return *rareNonInheritedData->m_transitions; } const Font& RenderStyle::font() const { return inherited->font; } const FontMetrics& RenderStyle::fontMetrics() const { return inherited->font.fontMetrics(); } const FontDescription& RenderStyle::fontDescription() const { return inherited->font.fontDescription(); } float RenderStyle::specifiedFontSize() const { return fontDescription().specifiedSize(); } float RenderStyle::computedFontSize() const { return fontDescription().computedSize(); } int RenderStyle::fontSize() const { return fontDescription().computedPixelSize(); } FontWeight RenderStyle::fontWeight() const { return fontDescription().weight(); } FontStretch RenderStyle::fontStretch() const { return fontDescription().stretch(); } TextDecoration RenderStyle::textDecorationsInEffect() const { int decorations = 0; const Vector& applied = appliedTextDecorations(); for (size_t i = 0; i < applied.size(); ++i) decorations |= applied[i].line(); return static_cast(decorations); } const Vector& RenderStyle::appliedTextDecorations() const { if (!inherited_flags.m_textUnderline && !rareInheritedData->appliedTextDecorations) { DEFINE_STATIC_LOCAL(Vector, empty, ()); return empty; } if (inherited_flags.m_textUnderline) { DEFINE_STATIC_LOCAL(Vector, underline, (1, AppliedTextDecoration(TextDecorationUnderline))); return underline; } return rareInheritedData->appliedTextDecorations->vector(); } float RenderStyle::wordSpacing() const { return fontDescription().wordSpacing(); } float RenderStyle::letterSpacing() const { return fontDescription().letterSpacing(); } bool RenderStyle::setFontDescription(const FontDescription& v) { if (inherited->font.fontDescription() != v) { inherited.access()->font = Font(v); return true; } return false; } const Length& RenderStyle::specifiedLineHeight() const { return inherited->line_height; } Length RenderStyle::lineHeight() const { return inherited->line_height; } void RenderStyle::setLineHeight(const Length& specifiedLineHeight) { SET_VAR(inherited, line_height, specifiedLineHeight); } int RenderStyle::computedLineHeight() const { const Length& lh = lineHeight(); // Negative value means the line height is not set. Use the font's built-in spacing. if (lh.isNegative()) return fontMetrics().lineSpacing(); if (lh.isPercent()) return minimumValueForLength(lh, fontSize()); return lh.value(); } void RenderStyle::setWordSpacing(float wordSpacing) { FontSelector* currentFontSelector = font().fontSelector(); FontDescription desc(fontDescription()); desc.setWordSpacing(wordSpacing); setFontDescription(desc); font().update(currentFontSelector); } void RenderStyle::setLetterSpacing(float letterSpacing) { FontSelector* currentFontSelector = font().fontSelector(); FontDescription desc(fontDescription()); desc.setLetterSpacing(letterSpacing); setFontDescription(desc); font().update(currentFontSelector); } void RenderStyle::setFontSize(float size) { ASSERT(std::isfinite(size)); if (!std::isfinite(size) || size < 0) size = 0; else size = std::min(maximumAllowedFontSize, size); FontSelector* currentFontSelector = font().fontSelector(); FontDescription desc(fontDescription()); desc.setSpecifiedSize(size); desc.setComputedSize(size); setFontDescription(desc); font().update(currentFontSelector); } void RenderStyle::setFontWeight(FontWeight weight) { FontSelector* currentFontSelector = font().fontSelector(); FontDescription desc(fontDescription()); desc.setWeight(weight); setFontDescription(desc); font().update(currentFontSelector); } void RenderStyle::addAppliedTextDecoration(const AppliedTextDecoration& decoration) { RefPtr& list = rareInheritedData.access()->appliedTextDecorations; if (!list) list = AppliedTextDecorationList::create(); else if (!list->hasOneRef()) list = list->copy(); if (inherited_flags.m_textUnderline) { inherited_flags.m_textUnderline = false; list->append(AppliedTextDecoration(TextDecorationUnderline)); } list->append(decoration); } void RenderStyle::applyTextDecorations() { if (textDecoration() == TextDecorationNone) return; TextDecorationStyle style = textDecorationStyle(); StyleColor styleColor = decorationStyleColor(); int decorations = textDecoration(); if (decorations & TextDecorationUnderline) { // To save memory, we don't use AppliedTextDecoration objects in the // common case of a single simple underline. AppliedTextDecoration underline(TextDecorationUnderline, style, styleColor); if (!rareInheritedData->appliedTextDecorations && underline.isSimpleUnderline()) inherited_flags.m_textUnderline = true; else addAppliedTextDecoration(underline); } if (decorations & TextDecorationOverline) addAppliedTextDecoration(AppliedTextDecoration(TextDecorationOverline, style, styleColor)); if (decorations & TextDecorationLineThrough) addAppliedTextDecoration(AppliedTextDecoration(TextDecorationLineThrough, style, styleColor)); } void RenderStyle::clearAppliedTextDecorations() { inherited_flags.m_textUnderline = false; if (rareInheritedData->appliedTextDecorations) rareInheritedData.access()->appliedTextDecorations = nullptr; } void RenderStyle::setFontStretch(FontStretch stretch) { FontSelector* currentFontSelector = font().fontSelector(); FontDescription desc(fontDescription()); desc.setStretch(stretch); setFontDescription(desc); font().update(currentFontSelector); } void RenderStyle::getShadowExtent(const ShadowList* shadowList, LayoutUnit &top, LayoutUnit &right, LayoutUnit &bottom, LayoutUnit &left) const { top = 0; right = 0; bottom = 0; left = 0; size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; for (size_t i = 0; i < shadowCount; ++i) { const ShadowData& shadow = shadowList->shadows()[i]; if (shadow.style() == Inset) continue; float blurAndSpread = shadow.blur() + shadow.spread(); top = std::min(top, shadow.y() - blurAndSpread); right = std::max(right, shadow.x() + blurAndSpread); bottom = std::max(bottom, shadow.y() + blurAndSpread); left = std::min(left, shadow.x() - blurAndSpread); } } LayoutBoxExtent RenderStyle::getShadowInsetExtent(const ShadowList* shadowList) const { LayoutUnit top = 0; LayoutUnit right = 0; LayoutUnit bottom = 0; LayoutUnit left = 0; size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; for (size_t i = 0; i < shadowCount; ++i) { const ShadowData& shadow = shadowList->shadows()[i]; if (shadow.style() == Normal) continue; float blurAndSpread = shadow.blur() + shadow.spread(); top = std::max(top, shadow.y() + blurAndSpread); right = std::min(right, shadow.x() - blurAndSpread); bottom = std::min(bottom, shadow.y() - blurAndSpread); left = std::max(left, shadow.x() + blurAndSpread); } return LayoutBoxExtent(top, right, bottom, left); } void RenderStyle::getShadowHorizontalExtent(const ShadowList* shadowList, LayoutUnit &left, LayoutUnit &right) const { left = 0; right = 0; size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; for (size_t i = 0; i < shadowCount; ++i) { const ShadowData& shadow = shadowList->shadows()[i]; if (shadow.style() == Inset) continue; float blurAndSpread = shadow.blur() + shadow.spread(); left = std::min(left, shadow.x() - blurAndSpread); right = std::max(right, shadow.x() + blurAndSpread); } } void RenderStyle::getShadowVerticalExtent(const ShadowList* shadowList, LayoutUnit &top, LayoutUnit &bottom) const { top = 0; bottom = 0; size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; for (size_t i = 0; i < shadowCount; ++i) { const ShadowData& shadow = shadowList->shadows()[i]; if (shadow.style() == Inset) continue; float blurAndSpread = shadow.blur() + shadow.spread(); top = std::min(top, shadow.y() - blurAndSpread); bottom = std::max(bottom, shadow.y() + blurAndSpread); } } StyleColor RenderStyle::decorationStyleColor() const { StyleColor styleColor = textDecorationColor(); if (!styleColor.isCurrentColor()) return styleColor; if (textStrokeWidth()) { // Prefer stroke color if possible, but not if it's fully transparent. StyleColor textStrokeStyleColor = textStrokeColor(); if (!textStrokeStyleColor.isCurrentColor() && textStrokeStyleColor.color().alpha()) return textStrokeStyleColor; } return textFillColor(); } Color RenderStyle::decorationColor() const { return decorationStyleColor().resolve(color()); } Color RenderStyle::colorIncludingFallback(int colorProperty) const { StyleColor result(StyleColor::currentColor()); EBorderStyle borderStyle = BNONE; switch (colorProperty) { case CSSPropertyBackgroundColor: result = backgroundColor(); break; case CSSPropertyBorderLeftColor: result = borderLeftColor(); borderStyle = borderLeftStyle(); break; case CSSPropertyBorderRightColor: result = borderRightColor(); borderStyle = borderRightStyle(); break; case CSSPropertyBorderTopColor: result = borderTopColor(); borderStyle = borderTopStyle(); break; case CSSPropertyBorderBottomColor: result = borderBottomColor(); borderStyle = borderBottomStyle(); break; case CSSPropertyColor: result = color(); break; case CSSPropertyOutlineColor: result = outlineColor(); break; case CSSPropertyWebkitTextEmphasisColor: result = textEmphasisColor(); break; case CSSPropertyWebkitTextFillColor: result = textFillColor(); break; case CSSPropertyWebkitTextStrokeColor: result = textStrokeColor(); break; case CSSPropertyWebkitTapHighlightColor: result = tapHighlightColor(); break; default: ASSERT_NOT_REACHED(); break; } if (!result.isCurrentColor()) return result.color(); // FIXME: Treating styled borders with initial color differently causes problems // See crbug.com/316559, crbug.com/276231 if ((borderStyle == INSET || borderStyle == OUTSET || borderStyle == RIDGE || borderStyle == GROOVE)) return Color(238, 238, 238); return color(); } const BorderValue& RenderStyle::borderBefore() const { // FIXME(sky): Remove return borderTop(); } const BorderValue& RenderStyle::borderAfter() const { // FIXME(sky): Remove return borderBottom(); } const BorderValue& RenderStyle::borderStart() const { return isLeftToRightDirection() ? borderLeft() : borderRight(); } const BorderValue& RenderStyle::borderEnd() const { return isLeftToRightDirection() ? borderRight() : borderLeft(); } unsigned short RenderStyle::borderBeforeWidth() const { // FIXME(sky): Remove return borderTopWidth(); } unsigned short RenderStyle::borderAfterWidth() const { // FIXME(sky): Remove return borderBottomWidth(); } unsigned short RenderStyle::borderStartWidth() const { return isLeftToRightDirection() ? borderLeftWidth() : borderRightWidth(); } unsigned short RenderStyle::borderEndWidth() const { return isLeftToRightDirection() ? borderRightWidth() : borderLeftWidth(); } void RenderStyle::setMarginStart(const Length& margin) { if (isLeftToRightDirection()) setMarginLeft(margin); else setMarginRight(margin); } void RenderStyle::setMarginEnd(const Length& margin) { if (isLeftToRightDirection()) setMarginRight(margin); else setMarginLeft(margin); } TextEmphasisMark RenderStyle::textEmphasisMark() const { TextEmphasisMark mark = static_cast(rareInheritedData->textEmphasisMark); if (mark != TextEmphasisMarkAuto) return mark; return TextEmphasisMarkDot; } Color RenderStyle::initialTapHighlightColor() { return RenderTheme::tapHighlightColor(); } LayoutBoxExtent RenderStyle::imageOutsets(const NinePieceImage& image) const { return LayoutBoxExtent(NinePieceImage::computeOutset(image.outset().top(), borderTopWidth()), NinePieceImage::computeOutset(image.outset().right(), borderRightWidth()), NinePieceImage::computeOutset(image.outset().bottom(), borderBottomWidth()), NinePieceImage::computeOutset(image.outset().left(), borderLeftWidth())); } void RenderStyle::setBorderImageSource(PassRefPtr image) { if (surround->border.m_image.image() == image.get()) return; surround.access()->border.m_image.setImage(image); } void RenderStyle::setBorderImageSlices(const LengthBox& slices) { if (surround->border.m_image.imageSlices() == slices) return; surround.access()->border.m_image.setImageSlices(slices); } void RenderStyle::setBorderImageWidth(const BorderImageLengthBox& slices) { if (surround->border.m_image.borderSlices() == slices) return; surround.access()->border.m_image.setBorderSlices(slices); } void RenderStyle::setBorderImageOutset(const BorderImageLengthBox& outset) { if (surround->border.m_image.outset() == outset) return; surround.access()->border.m_image.setOutset(outset); } float calcBorderRadiiConstraintScaleFor(const FloatRect& rect, const FloatRoundedRect::Radii& radii) { // Constrain corner radii using CSS3 rules: // http://www.w3.org/TR/css3-background/#the-border-radius float factor = 1; float radiiSum; // top radiiSum = radii.topLeft().width() + radii.topRight().width(); // Casts to avoid integer overflow. if (radiiSum > rect.width()) factor = std::min(rect.width() / radiiSum, factor); // bottom radiiSum = radii.bottomLeft().width() + radii.bottomRight().width(); if (radiiSum > rect.width()) factor = std::min(rect.width() / radiiSum, factor); // left radiiSum = radii.topLeft().height() + radii.bottomLeft().height(); if (radiiSum > rect.height()) factor = std::min(rect.height() / radiiSum, factor); // right radiiSum = radii.topRight().height() + radii.bottomRight().height(); if (radiiSum > rect.height()) factor = std::min(rect.height() / radiiSum, factor); ASSERT(factor <= 1); return factor; } } // namespace blink