// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/sky/engine/wtf/AddressSpaceRandomization.h" #include "flutter/sky/engine/wtf/PageAllocator.h" #include "flutter/sky/engine/wtf/SpinLock.h" namespace WTF { namespace { // This is the same PRNG as used by tcmalloc for mapping address randomness; // see http://burtleburtle.net/bob/rand/smallprng.html struct ranctx { int lock; bool initialized; uint32_t a; uint32_t b; uint32_t c; uint32_t d; }; #define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k)))) uint32_t ranvalInternal(ranctx* x) { uint32_t e = x->a - rot(x->b, 27); x->a = x->b ^ rot(x->c, 17); x->b = x->c + x->d; x->c = x->d + e; x->d = e + x->a; return x->d; } #undef rot uint32_t ranval(ranctx* x) { spinLockLock(&x->lock); if (UNLIKELY(!x->initialized)) { x->initialized = true; char c; uint32_t seed = static_cast(reinterpret_cast(&c)); x->a = 0xf1ea5eed; x->b = x->c = x->d = seed; for (int i = 0; i < 20; ++i) { (void) ranvalInternal(x); } } uint32_t ret = ranvalInternal(x); spinLockUnlock(&x->lock); return ret; } static struct ranctx s_ranctx; } // Calculates a random preferred mapping address. In calculating an // address, we balance good ASLR against not fragmenting the address // space too badly. void* getRandomPageBase() { uintptr_t random; random = static_cast(ranval(&s_ranctx)); #if CPU(X86_64) random <<= 32UL; random |= static_cast(ranval(&s_ranctx)); // This address mask gives a low liklihood of address space collisions. // We handle the situation gracefully if there is a collision. #if OS(WIN) // 64-bit Windows has a bizarrely small 8TB user address space. // Allocates in the 1-5TB region. random &= 0x3ffffffffffUL; random += 0x10000000000UL; #else // Linux and OS X support the full 47-bit user space of x64 processors. random &= 0x3fffffffffffUL; #endif #elif CPU(ARM64) // ARM64 on Linux has 39-bit user space. random &= 0x3fffffffffUL; random += 0x1000000000UL; #else // !CPU(X86_64) && !CPU(ARM64) // This is a good range on Windows, Linux and Mac. // Allocates in the 0.5-1.5GB region. random &= 0x3fffffff; random += 0x20000000; #endif // CPU(X86_64) random &= kPageAllocationGranularityBaseMask; return reinterpret_cast(random); } }