/* * Copyright (C) 2003, 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_RENDERING_RENDERTREEASTEXT_H_ #define SKY_ENGINE_CORE_RENDERING_RENDERTREEASTEXT_H_ #include "flutter/sky/engine/platform/text/TextStream.h" #include "flutter/sky/engine/wtf/Forward.h" namespace blink { class LayoutRect; class Node; class RenderLayer; class RenderObject; class TextStream; enum RenderAsTextBehaviorFlags { RenderAsTextBehaviorNormal = 0, RenderAsTextShowAllLayers = 1 << 0, // Dump all layers, not just those that would paint. RenderAsTextShowLayerNesting = 1 << 1, // Annotate the layer lists. RenderAsTextShowCompositedLayers = 1 << 2, // Show which layers are composited. RenderAsTextShowAddresses = 1 << 3, // Show layer and renderer addresses. RenderAsTextShowIDAndClass = 1 << 4, // Show id and class attributes RenderAsTextDontUpdateLayout = 1 << 6, // Don't update layout, to make it safe to call showLayerTree() from the debugger inside layout or painting code. RenderAsTextShowLayoutState = 1 << 7 // Print the various 'needs layout' bits on renderers. }; typedef unsigned RenderAsTextBehavior; // You don't need pageWidthInPixels if you don't specify RenderAsTextInPrintingMode. void write(TextStream&, const RenderObject&, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal); class RenderTreeAsText { // FIXME: This is a cheesy hack to allow easy access to RenderStyle colors. It won't be needed if we convert // it to use colorIncludingFallback instead. (This just involves rebaselining many results though, so for now it's // not being done). public: static void writeRenderObject(TextStream& ts, const RenderObject& o, RenderAsTextBehavior behavior); static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const LayoutRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal); }; // Helper function shared with SVGRenderTreeAsText String quoteAndEscapeNonPrintables(const String&); } // namespace blink #endif // SKY_ENGINE_CORE_RENDERING_RENDERTREEASTEXT_H_