// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/layers/transform_layer.h" namespace flow { TransformLayer::TransformLayer() {} TransformLayer::~TransformLayer() {} void TransformLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { SkMatrix childMatrix; childMatrix.setConcat(matrix, transform_); PrerollChildren(context, childMatrix); transform_.mapRect(&context->child_paint_bounds); } void TransformLayer::Paint(PaintContext& context) { TRACE_EVENT0("flutter", "TransformLayer::Paint"); SkAutoCanvasRestore save(&context.canvas, true); context.canvas.concat(transform_); PaintChildren(context); } } // namespace flow