/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "core/rendering/FloatingObjects.h" #include "core/rendering/RenderBlockFlow.h" #include "core/rendering/RenderBox.h" #include "core/rendering/RenderView.h" using namespace WTF; namespace blink { struct SameSizeAsFloatingObject { void* pointers[2]; LayoutRect rect; uint32_t bitfields : 8; }; COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small); FloatingObject::FloatingObject(RenderBox* renderer) : m_renderer(renderer) , m_originatingLine(0) , m_shouldPaint(true) , m_isDescendant(false) , m_isPlaced(false) #if ENABLE(ASSERT) , m_isInPlacedTree(false) #endif { EFloat type = renderer->style()->floating(); ASSERT(type != NoFloat); if (type == LeftFloat) m_type = FloatLeft; else if (type == RightFloat) m_type = FloatRight; } FloatingObject::FloatingObject(RenderBox* renderer, Type type, const LayoutRect& frameRect, bool shouldPaint, bool isDescendant) : m_renderer(renderer) , m_originatingLine(0) , m_frameRect(frameRect) , m_type(type) , m_shouldPaint(shouldPaint) , m_isDescendant(isDescendant) , m_isPlaced(true) #if ENABLE(ASSERT) , m_isInPlacedTree(false) #endif { } PassOwnPtr FloatingObject::create(RenderBox* renderer) { OwnPtr newObj = adoptPtr(new FloatingObject(renderer)); newObj->setShouldPaint(!renderer->hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will. newObj->setIsDescendant(true); return newObj.release(); } PassOwnPtr FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const { return adoptPtr(new FloatingObject(renderer(), type(), LayoutRect(frameRect().location() - offset, frameRect().size()), shouldPaint, isDescendant)); } PassOwnPtr FloatingObject::unsafeClone() const { OwnPtr cloneObject = adoptPtr(new FloatingObject(renderer(), type(), m_frameRect, m_shouldPaint, m_isDescendant)); cloneObject->m_isPlaced = m_isPlaced; return cloneObject.release(); } template class ComputeFloatOffsetAdapter { public: typedef FloatingObjectInterval IntervalType; ComputeFloatOffsetAdapter(const RenderBlockFlow* renderer, int lineTop, int lineBottom, LayoutUnit offset) : m_renderer(renderer) , m_lineTop(lineTop) , m_lineBottom(lineBottom) , m_offset(offset) , m_outermostFloat(0) { } virtual ~ComputeFloatOffsetAdapter() { } int lowValue() const { return m_lineTop; } int highValue() const { return m_lineBottom; } void collectIfNeeded(const IntervalType&); LayoutUnit offset() const { return m_offset; } protected: virtual bool updateOffsetIfNeeded(const FloatingObject&) = 0; const RenderBlockFlow* m_renderer; int m_lineTop; int m_lineBottom; LayoutUnit m_offset; const FloatingObject* m_outermostFloat; }; template class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter { public: ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow* renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) : ComputeFloatOffsetAdapter(renderer, lineTop, lineBottom, offset) { } virtual ~ComputeFloatOffsetForFloatLayoutAdapter() { } LayoutUnit heightRemaining() const; protected: virtual bool updateOffsetIfNeeded(const FloatingObject&) OVERRIDE FINAL; }; template class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter { public: ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow* renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) : ComputeFloatOffsetAdapter(renderer, lineTop, lineBottom, offset) { } virtual ~ComputeFloatOffsetForLineLayoutAdapter() { } protected: virtual bool updateOffsetIfNeeded(const FloatingObject&) OVERRIDE FINAL; }; FloatingObjects::~FloatingObjects() { } void FloatingObjects::clearLineBoxTreePointers() { // Clear references to originating lines, since the lines are being deleted FloatingObjectSetIterator end = m_set.end(); for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) { ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer() == m_renderer); (*it)->setOriginatingLine(0); } } FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizontalWritingMode) : m_placedFloatsTree(UninitializedTree) , m_leftObjectsCount(0) , m_rightObjectsCount(0) , m_horizontalWritingMode(horizontalWritingMode) , m_renderer(renderer) , m_cachedHorizontalWritingMode(false) { } void FloatingObjects::clear() { m_set.clear(); m_placedFloatsTree.clear(); m_leftObjectsCount = 0; m_rightObjectsCount = 0; markLowestFloatLogicalBottomCacheAsDirty(); } LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatType) { bool isInHorizontalWritingMode = m_horizontalWritingMode; if (floatType != FloatingObject::FloatLeftRight) { if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, floatType)) return getCachedlowestFloatLogicalBottom(floatType); } else { if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatRight)) { return std::max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft), getCachedlowestFloatLogicalBottom(FloatingObject::FloatRight)); } } LayoutUnit lowestFloatBottom = 0; const FloatingObjectSet& floatingObjectSet = set(); FloatingObjectSetIterator end = floatingObjectSet.end(); if (floatType == FloatingObject::FloatLeftRight) { LayoutUnit lowestFloatBottomLeft = 0; LayoutUnit lowestFloatBottomRight = 0; for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { FloatingObject* floatingObject = it->get(); if (floatingObject->isPlaced()) { FloatingObject::Type curType = floatingObject->type(); LayoutUnit curFloatLogicalBottom = m_renderer->logicalBottomForFloat(floatingObject); if (curType & FloatingObject::FloatLeft) lowestFloatBottomLeft = std::max(lowestFloatBottomLeft, curFloatLogicalBottom); if (curType & FloatingObject::FloatRight) lowestFloatBottomRight = std::max(lowestFloatBottomRight, curFloatLogicalBottom); } } lowestFloatBottom = std::max(lowestFloatBottomLeft, lowestFloatBottomRight); setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloatBottomLeft); setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatRight, lowestFloatBottomRight); } else { for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { FloatingObject* floatingObject = it->get(); if (floatingObject->isPlaced() && floatingObject->type() == floatType) lowestFloatBottom = std::max(lowestFloatBottom, m_renderer->logicalBottomForFloat(floatingObject)); } setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, floatType, lowestFloatBottom); } return lowestFloatBottom; } bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type type) const { int floatIndex = static_cast(type) - 1; ASSERT(floatIndex < static_cast(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue))); ASSERT(floatIndex >= 0); return (m_cachedHorizontalWritingMode == isHorizontal && !m_lowestFloatBottomCache[floatIndex].dirty); } LayoutUnit FloatingObjects::getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const { int floatIndex = static_cast(type) - 1; ASSERT(floatIndex < static_cast(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue))); ASSERT(floatIndex >= 0); return m_lowestFloatBottomCache[floatIndex].value; } void FloatingObjects::setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type type, LayoutUnit value) { int floatIndex = static_cast(type) - 1; ASSERT(floatIndex < static_cast(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue))); ASSERT(floatIndex >= 0); m_cachedHorizontalWritingMode = isHorizontal; m_lowestFloatBottomCache[floatIndex].value = value; m_lowestFloatBottomCache[floatIndex].dirty = false; } void FloatingObjects::markLowestFloatLogicalBottomCacheAsDirty() { for (size_t i = 0; i < sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue); ++i) m_lowestFloatBottomCache[i].dirty = true; } void FloatingObjects::moveAllToFloatInfoMap(RendererToFloatInfoMap& map) { while (!m_set.isEmpty()) { OwnPtr floatingObject = m_set.takeFirst(); RenderBox* renderer = floatingObject->renderer(); map.add(renderer, floatingObject.release()); } clear(); } inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type) { if (type == FloatingObject::FloatLeft) m_leftObjectsCount++; else m_rightObjectsCount++; } inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) { if (type == FloatingObject::FloatLeft) m_leftObjectsCount--; else m_rightObjectsCount--; } inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) { if (m_horizontalWritingMode) return FloatingObjectInterval(floatingObject->frameRect().pixelSnappedY(), floatingObject->frameRect().pixelSnappedMaxY(), floatingObject); return FloatingObjectInterval(floatingObject->frameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedMaxX(), floatingObject); } void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) { ASSERT(!floatingObject->isInPlacedTree()); floatingObject->setIsPlaced(true); if (m_placedFloatsTree.isInitialized()) m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); #if ENABLE(ASSERT) floatingObject->setIsInPlacedTree(true); #endif markLowestFloatLogicalBottomCacheAsDirty(); } void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) { ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree()); if (m_placedFloatsTree.isInitialized()) { bool removed = m_placedFloatsTree.remove(intervalForFloatingObject(floatingObject)); ASSERT_UNUSED(removed, removed); } floatingObject->setIsPlaced(false); #if ENABLE(ASSERT) floatingObject->setIsInPlacedTree(false); #endif markLowestFloatLogicalBottomCacheAsDirty(); } FloatingObject* FloatingObjects::add(PassOwnPtr floatingObject) { FloatingObject* newObject = floatingObject.leakPtr(); increaseObjectsCount(newObject->type()); m_set.add(adoptPtr(newObject)); if (newObject->isPlaced()) addPlacedObject(newObject); markLowestFloatLogicalBottomCacheAsDirty(); return newObject; } void FloatingObjects::remove(FloatingObject* toBeRemoved) { decreaseObjectsCount(toBeRemoved->type()); OwnPtr floatingObject = m_set.take(toBeRemoved); ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree()); if (floatingObject->isPlaced()) removePlacedObject(floatingObject.get()); markLowestFloatLogicalBottomCacheAsDirty(); ASSERT(!floatingObject->originatingLine()); } void FloatingObjects::computePlacedFloatsTree() { ASSERT(!m_placedFloatsTree.isInitialized()); if (m_set.isEmpty()) return; m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); FloatingObjectSetIterator it = m_set.begin(); FloatingObjectSetIterator end = m_set.end(); for (; it != end; ++it) { FloatingObject* floatingObject = it->get(); if (floatingObject->isPlaced()) m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); } } LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) { int logicalTopAsInt = roundToInt(logicalTop); ComputeFloatOffsetForFloatLayoutAdapter adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); if (heightRemaining) *heightRemaining = adapter.heightRemaining(); return adapter.offset(); } LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) { int logicalTopAsInt = roundToInt(logicalTop); ComputeFloatOffsetForFloatLayoutAdapter adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); if (heightRemaining) *heightRemaining = adapter.heightRemaining(); return std::min(fixedOffset, adapter.offset()); } LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) { ComputeFloatOffsetForLineLayoutAdapter adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); return adapter.offset(); } LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) { ComputeFloatOffsetForLineLayoutAdapter adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); return std::min(fixedOffset, adapter.offset()); } FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() : value(0) , dirty(true) { } inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int objectBottom) { if (objectTop >= floatBottom || objectBottom < floatTop) return false; // The top of the object overlaps the float if (objectTop >= floatTop) return true; // The object encloses the float if (objectTop < floatTop && objectBottom > floatBottom) return true; // The bottom of the object overlaps the float if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom) return true; return false; } template<> inline bool ComputeFloatOffsetForFloatLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject); if (logicalRight > m_offset) { m_offset = logicalRight; return true; } return false; } template<> inline bool ComputeFloatOffsetForFloatLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject); if (logicalLeft < m_offset) { m_offset = logicalLeft; return true; } return false; } template LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter::heightRemaining() const { return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this->m_outermostFloat) - this->m_lineTop : LayoutUnit(1); } template inline void ComputeFloatOffsetAdapter::collectIfNeeded(const IntervalType& interval) { const FloatingObject* floatingObject = interval.data(); if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom)) return; // Make sure the float hasn't changed since it was added to the placed floats tree. ASSERT(floatingObject->isPlaced()); ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floatingObject)); ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject)); bool floatIsNewExtreme = updateOffsetIfNeeded(*floatingObject); if (floatIsNewExtreme) m_outermostFloat = floatingObject; } template<> inline bool ComputeFloatOffsetForLineLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject); if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) { ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); if (!shapeDeltas.lineOverlapsShape()) return false; logicalRight += shapeDeltas.rightMarginBoxDelta(); } if (logicalRight > m_offset) { m_offset = logicalRight; return true; } return false; } template<> inline bool ComputeFloatOffsetForLineLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject); if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) { ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); if (!shapeDeltas.lineOverlapsShape()) return false; logicalLeft += shapeDeltas.leftMarginBoxDelta(); } if (logicalLeft < m_offset) { m_offset = logicalLeft; return true; } return false; } #ifndef NDEBUG // These helpers are only used by the PODIntervalTree for debugging purposes. String ValueToString::string(const int value) { return String::number(value); } String ValueToString::string(const FloatingObject* floatingObject) { return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->frameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floatingObject->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnappedMaxY()); } #endif } // namespace blink