/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/animation/ActiveAnimations.h" #include "core/rendering/RenderObject.h" namespace blink { ActiveAnimations::~ActiveAnimations() { #if !ENABLE(OILPAN) for (size_t i = 0; i < m_animations.size(); ++i) m_animations[i]->notifyElementDestroyed(); m_animations.clear(); #endif } void ActiveAnimations::updateAnimationFlags(RenderStyle& style) { for (AnimationPlayerCountedSet::const_iterator it = m_players.begin(); it != m_players.end(); ++it) { const AnimationPlayer& player = *it->key; ASSERT(player.source()); // FIXME: Needs to consider AnimationGroup once added. ASSERT(player.source()->isAnimation()); const Animation& animation = *toAnimation(player.source()); if (animation.isCurrent()) { if (animation.affects(CSSPropertyOpacity)) style.setHasCurrentOpacityAnimation(true); if (animation.affects(CSSPropertyTransform)) style.setHasCurrentTransformAnimation(true); if (animation.affects(CSSPropertyWebkitFilter)) style.setHasCurrentFilterAnimation(true); } } if (style.hasCurrentOpacityAnimation()) style.setIsRunningOpacityAnimationOnCompositor(m_defaultStack.hasActiveAnimationsOnCompositor(CSSPropertyOpacity)); if (style.hasCurrentTransformAnimation()) style.setIsRunningTransformAnimationOnCompositor(m_defaultStack.hasActiveAnimationsOnCompositor(CSSPropertyTransform)); if (style.hasCurrentFilterAnimation()) style.setIsRunningFilterAnimationOnCompositor(m_defaultStack.hasActiveAnimationsOnCompositor(CSSPropertyWebkitFilter)); } void ActiveAnimations::cancelAnimationOnCompositor() { for (AnimationPlayerCountedSet::iterator it = m_players.begin(); it != m_players.end(); ++it) it->key->cancelAnimationOnCompositor(); } void ActiveAnimations::trace(Visitor* visitor) { #if ENABLE(OILPAN) visitor->trace(m_cssAnimations); visitor->trace(m_defaultStack); visitor->trace(m_players); #endif } } // namespace blink