// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_TESTING_TEST_GL_SURFACE_H_ #define FLUTTER_TESTING_TEST_GL_SURFACE_H_ #include #include "flutter/fml/macros.h" #include "third_party/skia/include/core/SkSurface.h" #include "third_party/skia/include/gpu/GrDirectContext.h" namespace flutter { namespace testing { class TestGLSurface { public: explicit TestGLSurface(SkISize surface_size); ~TestGLSurface(); const SkISize& GetSurfaceSize() const; bool MakeCurrent(); bool ClearCurrent(); bool Present(); uint32_t GetFramebuffer(uint32_t width, uint32_t height) const; bool MakeResourceCurrent(); void* GetProcAddress(const char* name) const; sk_sp GetOnscreenSurface(); sk_sp GetGrContext(); sk_sp CreateGrContext(); sk_sp GetRasterSurfaceSnapshot(); uint32_t GetWindowFBOId() const; private: // Importing the EGL.h pulls in platform headers which are problematic // (especially X11 which #defineds types like Bool). Any TUs importing // this header then become susceptible to failures because of platform // specific craziness. Don't expose EGL internals via this header. using EGLDisplay = void*; using EGLContext = void*; using EGLSurface = void*; const SkISize surface_size_; EGLDisplay display_; EGLContext onscreen_context_; EGLContext offscreen_context_; EGLSurface onscreen_surface_; EGLSurface offscreen_surface_; sk_sp context_; FML_DISALLOW_COPY_AND_ASSIGN(TestGLSurface); }; } // namespace testing } // namespace flutter #endif // FLUTTER_TESTING_TEST_GL_SURFACE_H_