// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SHELL_GPU_GPU_SURFACE_VULKAN_H_ #define SHELL_GPU_GPU_SURFACE_VULKAN_H_ #include #include "flutter/flow/surface.h" #include "flutter/fml/macros.h" #include "flutter/fml/memory/weak_ptr.h" #include "flutter/shell/gpu/gpu_surface_vulkan_delegate.h" #include "flutter/vulkan/vulkan_native_surface.h" #include "flutter/vulkan/vulkan_window.h" namespace flutter { class GPUSurfaceVulkan : public Surface { public: GPUSurfaceVulkan(GPUSurfaceVulkanDelegate* delegate, std::unique_ptr native_surface, bool render_to_surface); ~GPUSurfaceVulkan() override; // |Surface| bool IsValid() override; // |Surface| std::unique_ptr AcquireFrame(const SkISize& size) override; // |Surface| SkMatrix GetRootTransformation() const override; // |Surface| GrDirectContext* GetContext() override; private: vulkan::VulkanWindow window_; const bool render_to_surface_; fml::WeakPtrFactory weak_factory_; FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceVulkan); }; } // namespace flutter #endif // SHELL_GPU_GPU_SURFACE_VULKAN_H_