// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/compositor_context.h" #include "flutter/flow/layers/layer_tree.h" #include "third_party/skia/include/core/SkCanvas.h" namespace flow { CompositorContext::CompositorContext() = default; CompositorContext::~CompositorContext() = default; void CompositorContext::BeginFrame(ScopedFrame& frame, bool enable_instrumentation) { if (enable_instrumentation) { frame_count_.Increment(); frame_time_.Start(); } } void CompositorContext::EndFrame(ScopedFrame& frame, bool enable_instrumentation) { raster_cache_.SweepAfterFrame(); if (enable_instrumentation) { frame_time_.Stop(); } } std::unique_ptr CompositorContext::AcquireFrame( GrContext* gr_context, SkCanvas* canvas, ExternalViewEmbedder* view_embedder, const SkMatrix& root_surface_transformation, bool instrumentation_enabled) { return std::make_unique(*this, gr_context, canvas, view_embedder, root_surface_transformation, instrumentation_enabled); } CompositorContext::ScopedFrame::ScopedFrame( CompositorContext& context, GrContext* gr_context, SkCanvas* canvas, ExternalViewEmbedder* view_embedder, const SkMatrix& root_surface_transformation, bool instrumentation_enabled) : context_(context), gr_context_(gr_context), canvas_(canvas), view_embedder_(view_embedder), root_surface_transformation_(root_surface_transformation), instrumentation_enabled_(instrumentation_enabled) { context_.BeginFrame(*this, instrumentation_enabled_); } CompositorContext::ScopedFrame::~ScopedFrame() { context_.EndFrame(*this, instrumentation_enabled_); } bool CompositorContext::ScopedFrame::Raster(flow::LayerTree& layer_tree, bool ignore_raster_cache) { layer_tree.Preroll(*this, ignore_raster_cache); layer_tree.Paint(*this, ignore_raster_cache); return true; } void CompositorContext::OnGrContextCreated() { texture_registry_.OnGrContextCreated(); raster_cache_.Clear(); } void CompositorContext::OnGrContextDestroyed() { texture_registry_.OnGrContextDestroyed(); raster_cache_.Clear(); } } // namespace flow