// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_H_ #define FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_H_ #include "flutter/flow/surface.h" #include "flutter/fml/macros.h" #include "flutter/shell/gpu/gpu_surface_metal_delegate.h" #include "third_party/skia/include/gpu/GrDirectContext.h" #include "third_party/skia/include/gpu/mtl/GrMtlTypes.h" namespace flutter { class SK_API_AVAILABLE_CA_METAL_LAYER GPUSurfaceMetal : public Surface { public: GPUSurfaceMetal(GPUSurfaceMetalDelegate* delegate, sk_sp context); // |Surface| ~GPUSurfaceMetal(); // |Surface| bool IsValid() override; private: const GPUSurfaceMetalDelegate* delegate_; const MTLRenderTargetType render_target_type_; GrMTLHandle next_drawable_ = nullptr; sk_sp context_; // |Surface| std::unique_ptr AcquireFrame(const SkISize& size) override; // |Surface| SkMatrix GetRootTransformation() const override; // |Surface| GrDirectContext* GetContext() override; // |Surface| std::unique_ptr MakeRenderContextCurrent() override; std::unique_ptr AcquireFrameFromCAMetalLayer( const SkISize& frame_info); std::unique_ptr AcquireFrameFromMTLTexture( const SkISize& frame_info); void ReleaseUnusedDrawableIfNecessary(); FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceMetal); }; } // namespace flutter #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_METAL_H_