// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/layers/transform_layer.h" namespace flow { TransformLayer::TransformLayer() = default; TransformLayer::~TransformLayer() = default; void TransformLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { SkMatrix child_matrix; child_matrix.setConcat(matrix, transform_); SkRect previous_cull_rect = context->cull_rect; SkMatrix inverse_transform_; if (transform_.invert(&inverse_transform_)) { inverse_transform_.mapRect(&context->cull_rect); } else { context->cull_rect = kGiantRect; } SkRect child_paint_bounds = SkRect::MakeEmpty(); PrerollChildren(context, child_matrix, &child_paint_bounds); transform_.mapRect(&child_paint_bounds); set_paint_bounds(child_paint_bounds); context->cull_rect = previous_cull_rect; } #if defined(OS_FUCHSIA) void TransformLayer::UpdateScene(SceneUpdateContext& context) { FML_DCHECK(needs_system_composite()); SceneUpdateContext::Transform transform(context, transform_); UpdateSceneChildren(context); } #endif // defined(OS_FUCHSIA) void TransformLayer::Paint(PaintContext& context) const { TRACE_EVENT0("flutter", "TransformLayer::Paint"); FML_DCHECK(needs_painting()); SkAutoCanvasRestore save(context.internal_nodes_canvas, true); context.internal_nodes_canvas->concat(transform_); PaintChildren(context); } } // namespace flow