// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_PLUGIN_H_ #define FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_PLUGIN_H_ #include #include #include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/binary_messenger.h" #include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/method_channel.h" #include "flutter/shell/platform/common/cpp/json_method_codec.h" #include "flutter/shell/platform/common/cpp/text_input_model.h" #include "flutter/shell/platform/windows/keyboard_hook_handler.h" #include "flutter/shell/platform/windows/public/flutter_windows.h" namespace flutter { class FlutterWindowsView; // Implements a text input plugin. // // Specifically handles window events within windows. class TextInputPlugin : public KeyboardHookHandler { public: explicit TextInputPlugin(flutter::BinaryMessenger* messenger); virtual ~TextInputPlugin(); // |KeyboardHookHandler| void KeyboardHook(FlutterWindowsView* view, int key, int scancode, int action, char32_t character) override; // |KeyboardHookHandler| void TextHook(FlutterWindowsView* view, const std::u16string& text) override; private: // Sends the current state of the given model to the Flutter engine. void SendStateUpdate(const TextInputModel& model); // Sends an action triggered by the Enter key to the Flutter engine. void EnterPressed(TextInputModel* model); // Called when a method is called on |channel_|; void HandleMethodCall( const flutter::MethodCall& method_call, std::unique_ptr> result); // The MethodChannel used for communication with the Flutter engine. std::unique_ptr> channel_; // The active client id. int client_id_; // The active model. nullptr if not set. std::unique_ptr active_model_; // Keyboard type of the client. See available options: // https://docs.flutter.io/flutter/services/TextInputType-class.html std::string input_type_; // An action requested by the user on the input client. See available options: // https://docs.flutter.io/flutter/services/TextInputAction-class.html std::string input_action_; }; } // namespace flutter #endif // FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_PLUGIN_H_