// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_SURFACE_FRAME_H_ #define FLUTTER_FLOW_SURFACE_FRAME_H_ #include #include "flutter/common/graphics/gl_context_switch.h" #include "flutter/fml/macros.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkSurface.h" namespace flutter { // This class represents a frame that has been fully configured for the // underlying client rendering API. A frame may only be submitted once. class SurfaceFrame { public: using SubmitCallback = std::function; SurfaceFrame(sk_sp surface, bool supports_readback, const SubmitCallback& submit_callback); SurfaceFrame(sk_sp surface, bool supports_readback, const SubmitCallback& submit_callback, std::unique_ptr context_result); ~SurfaceFrame(); bool Submit(); bool IsSubmitted() const; SkCanvas* SkiaCanvas(); sk_sp SkiaSurface() const; bool supports_readback() { return supports_readback_; } private: bool submitted_ = false; sk_sp surface_; bool supports_readback_; SubmitCallback submit_callback_; std::unique_ptr context_result_; bool PerformSubmit(); FML_DISALLOW_COPY_AND_ASSIGN(SurfaceFrame); }; } // namespace flutter #endif // FLUTTER_FLOW_SURFACE_FRAME_H_