// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/layers/transform_layer.h" #include namespace flutter { TransformLayer::TransformLayer(const SkMatrix& transform) : transform_(transform) { // Checks (in some degree) that SkMatrix transform_ is valid and initialized. // // If transform_ is uninitialized, this assert may look flaky as it doesn't // fail all the time, and some rerun may make it pass. But don't ignore it and // just rerun the test if this is triggered, since even a flaky failure here // may signify a potentially big problem in the code. // // We have to write this flaky test because there is no reliable way to test // whether a variable is initialized or not in C++. FML_DCHECK(transform_.isFinite()); if (!transform_.isFinite()) { FML_LOG(ERROR) << "TransformLayer is constructed with an invalid matrix."; transform_.setIdentity(); } } void TransformLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { TRACE_EVENT0("flutter", "TransformLayer::Preroll"); SkMatrix child_matrix; child_matrix.setConcat(matrix, transform_); context->mutators_stack.PushTransform(transform_); SkRect previous_cull_rect = context->cull_rect; SkMatrix inverse_transform_; // Perspective projections don't produce rectangles that are useful for // culling for some reason. if (!transform_.hasPerspective() && transform_.invert(&inverse_transform_)) { inverse_transform_.mapRect(&context->cull_rect); } else { context->cull_rect = kGiantRect; } SkRect child_paint_bounds = SkRect::MakeEmpty(); PrerollChildren(context, child_matrix, &child_paint_bounds); transform_.mapRect(&child_paint_bounds); set_paint_bounds(child_paint_bounds); context->cull_rect = previous_cull_rect; context->mutators_stack.Pop(); } #if defined(LEGACY_FUCHSIA_EMBEDDER) void TransformLayer::UpdateScene(std::shared_ptr context) { TRACE_EVENT0("flutter", "TransformLayer::UpdateScene"); FML_DCHECK(needs_system_composite()); std::optional transform; if (!transform_.isIdentity()) { transform.emplace(context, transform_); } UpdateSceneChildren(context); } #endif void TransformLayer::Paint(PaintContext& context) const { TRACE_EVENT0("flutter", "TransformLayer::Paint"); FML_DCHECK(needs_painting(context)); SkAutoCanvasRestore save(context.internal_nodes_canvas, true); context.internal_nodes_canvas->concat(transform_); PaintChildren(context); } } // namespace flutter