/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "core/rendering/RenderBox.h" #include "core/dom/Document.h" #include "core/editing/htmlediting.h" #include "core/frame/FrameHost.h" #include "core/frame/FrameView.h" #include "core/frame/LocalFrame.h" #include "core/frame/Settings.h" #include "core/html/HTMLElement.h" #include "core/page/AutoscrollController.h" #include "core/page/EventHandler.h" #include "core/page/Page.h" #include "core/rendering/HitTestResult.h" #include "core/rendering/PaintInfo.h" #include "core/rendering/RenderFlexibleBox.h" #include "core/rendering/RenderGeometryMap.h" #include "core/rendering/RenderGrid.h" #include "core/rendering/RenderInline.h" #include "core/rendering/RenderLayer.h" #include "core/rendering/RenderView.h" #include "core/rendering/compositing/RenderLayerCompositor.h" #include "platform/LengthFunctions.h" #include "platform/geometry/FloatQuad.h" #include "platform/geometry/TransformState.h" #include "platform/graphics/GraphicsContextStateSaver.h" #include #include namespace blink { // Used by flexible boxes when flexing this element and by table cells. typedef WTF::HashMap OverrideSizeMap; // Used by grid elements to properly size their grid items. // FIXME: Move these into RenderBoxRareData. static OverrideSizeMap* gOverrideContainingBlockLogicalHeightMap = 0; static OverrideSizeMap* gOverrideContainingBlockLogicalWidthMap = 0; // Size of border belt for autoscroll. When mouse pointer in border belt, // autoscroll is started. static const int autoscrollBeltSize = 20; static const unsigned backgroundObscurationTestMaxDepth = 4; RenderBox::RenderBox(ContainerNode* node) : RenderBoxModelObject(node) , m_intrinsicContentLogicalHeight(-1) , m_minPreferredLogicalWidth(-1) , m_maxPreferredLogicalWidth(-1) { setIsBox(); } void RenderBox::willBeDestroyed() { clearOverrideSize(); clearContainingBlockOverrideSize(); RenderBlock::removePercentHeightDescendantIfNeeded(this); ShapeOutsideInfo::removeInfo(*this); RenderBoxModelObject::willBeDestroyed(); } void RenderBox::removeFloatingOrPositionedChildFromBlockLists() { ASSERT(isFloatingOrOutOfFlowPositioned()); if (documentBeingDestroyed()) return; if (isFloating()) { RenderBlockFlow* parentBlockFlow = 0; for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) { if (curr->isRenderBlockFlow()) { RenderBlockFlow* currBlockFlow = toRenderBlockFlow(curr); if (!parentBlockFlow || currBlockFlow->containsFloat(this)) parentBlockFlow = currBlockFlow; } } if (parentBlockFlow) { parentBlockFlow->markSiblingsWithFloatsForLayout(this); parentBlockFlow->markAllDescendantsWithFloatsForLayout(this, false); } } if (isOutOfFlowPositioned()) RenderBlock::removePositionedObject(this); } void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) { RenderStyle* oldStyle = style(); if (oldStyle) { // When a layout hint happens and an object's position style changes, we have to do a layout // to dirty the render tree using the old position value now. if (diff.needsFullLayout() && parent() && oldStyle->position() != newStyle.position()) { markContainingBlocksForLayout(); if (oldStyle->position() == StaticPosition) setShouldDoFullPaintInvalidation(true); else if (newStyle.hasOutOfFlowPosition()) parent()->setChildNeedsLayout(); if (isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition()) removeFloatingOrPositionedChildFromBlockLists(); } } RenderBoxModelObject::styleWillChange(diff, newStyle); } void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { // Horizontal writing mode definition is updated in RenderBoxModelObject::updateFromStyle, // (as part of the RenderBoxModelObject::styleDidChange call below). So, we can safely cache the horizontal // writing mode value before style change here. bool oldHorizontalWritingMode = isHorizontalWritingMode(); RenderBoxModelObject::styleDidChange(diff, oldStyle); RenderStyle* newStyle = style(); if (needsLayout() && oldStyle) { RenderBlock::removePercentHeightDescendantIfNeeded(this); // Normally we can do optimized positioning layout for absolute/fixed positioned objects. There is one special case, however, which is // when the positioned object's margin-before is changed. In this case the parent has to get a layout in order to run margin collapsing // to determine the new static position. if (isOutOfFlowPositioned() && newStyle->hasStaticBlockPosition(isHorizontalWritingMode()) && oldStyle->marginBefore() != newStyle->marginBefore() && parent() && !parent()->normalChildNeedsLayout()) parent()->setChildNeedsLayout(); } if (RenderBlock::hasPercentHeightContainerMap() && slowFirstChild() && oldHorizontalWritingMode != isHorizontalWritingMode()) RenderBlock::clearPercentHeightDescendantsFrom(this); // If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the // new zoomed coordinate space. if (hasOverflowClip() && oldStyle && newStyle && oldStyle->effectiveZoom() != newStyle->effectiveZoom() && layer()) { if (int left = layer()->scrollableArea()->scrollXOffset()) { left = (left / oldStyle->effectiveZoom()) * newStyle->effectiveZoom(); layer()->scrollableArea()->scrollToXOffset(left); } if (int top = layer()->scrollableArea()->scrollYOffset()) { top = (top / oldStyle->effectiveZoom()) * newStyle->effectiveZoom(); layer()->scrollableArea()->scrollToYOffset(top); } } // Our opaqueness might have changed without triggering layout. if (diff.needsPaintInvalidation()) { RenderObject* parentToInvalidate = parent(); for (unsigned i = 0; i < backgroundObscurationTestMaxDepth && parentToInvalidate; ++i) { parentToInvalidate->invalidateBackgroundObscurationStatus(); parentToInvalidate = parentToInvalidate->parent(); } } if (isDocumentElement()) document().view()->recalculateScrollbarOverlayStyle(); updateShapeOutsideInfoAfterStyleChange(*style(), oldStyle); updateGridPositionAfterStyleChange(oldStyle); } void RenderBox::updateShapeOutsideInfoAfterStyleChange(const RenderStyle& style, const RenderStyle* oldStyle) { const ShapeValue* shapeOutside = style.shapeOutside(); const ShapeValue* oldShapeOutside = oldStyle ? oldStyle->shapeOutside() : RenderStyle::initialShapeOutside(); Length shapeMargin = style.shapeMargin(); Length oldShapeMargin = oldStyle ? oldStyle->shapeMargin() : RenderStyle::initialShapeMargin(); float shapeImageThreshold = style.shapeImageThreshold(); float oldShapeImageThreshold = oldStyle ? oldStyle->shapeImageThreshold() : RenderStyle::initialShapeImageThreshold(); // FIXME: A future optimization would do a deep comparison for equality. (bug 100811) if (shapeOutside == oldShapeOutside && shapeMargin == oldShapeMargin && shapeImageThreshold == oldShapeImageThreshold) return; if (!shapeOutside) ShapeOutsideInfo::removeInfo(*this); else ShapeOutsideInfo::ensureInfo(*this).markShapeAsDirty(); if (shapeOutside || shapeOutside != oldShapeOutside) markShapeOutsideDependentsForLayout(); } void RenderBox::updateGridPositionAfterStyleChange(const RenderStyle* oldStyle) { if (!oldStyle || !parent() || !parent()->isRenderGrid()) return; if (oldStyle->gridColumnStart() == style()->gridColumnStart() && oldStyle->gridColumnEnd() == style()->gridColumnEnd() && oldStyle->gridRowStart() == style()->gridRowStart() && oldStyle->gridRowEnd() == style()->gridRowEnd() && oldStyle->order() == style()->order() && oldStyle->hasOutOfFlowPosition() == style()->hasOutOfFlowPosition()) return; // It should be possible to not dirty the grid in some cases (like moving an explicitly placed grid item). // For now, it's more simple to just always recompute the grid. toRenderGrid(parent())->dirtyGrid(); } void RenderBox::updateFromStyle() { RenderBoxModelObject::updateFromStyle(); RenderStyle* styleToUse = style(); bool isRootObject = isDocumentElement(); bool isViewObject = isRenderView(); // The root and the RenderView always paint their backgrounds/borders. if (isRootObject || isViewObject) setHasBoxDecorationBackground(true); setFloating(!isOutOfFlowPositioned() && styleToUse->isFloating()); bool boxHasOverflowClip = false; if (!styleToUse->isOverflowVisible() && isRenderBlock() && !isViewObject) { // If overflow has been propagated to the viewport, it has no effect here. if (node() != document().viewportDefiningElement()) boxHasOverflowClip = true; } if (boxHasOverflowClip != hasOverflowClip()) { // FIXME: This shouldn't be required if we tracked the visual overflow // generated by positioned children or self painting layers. crbug.com/345403 for (RenderObject* child = slowFirstChild(); child; child = child->nextSibling()) child->setShouldDoFullPaintInvalidationIfSelfPaintingLayer(true); } setHasOverflowClip(boxHasOverflowClip); setHasTransform(styleToUse->hasTransformRelatedProperty()); } void RenderBox::layout() { ASSERT(needsLayout()); RenderObject* child = slowFirstChild(); if (!child) { clearNeedsLayout(); return; } LayoutState state(*this, locationOffset()); while (child) { child->layoutIfNeeded(); ASSERT(!child->needsLayout()); child = child->nextSibling(); } invalidateBackgroundObscurationStatus(); clearNeedsLayout(); } // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. LayoutUnit RenderBox::clientWidth() const { return width() - borderLeft() - borderRight() - verticalScrollbarWidth(); } LayoutUnit RenderBox::clientHeight() const { return height() - borderTop() - borderBottom() - horizontalScrollbarHeight(); } int RenderBox::pixelSnappedClientWidth() const { return snapSizeToPixel(clientWidth(), x() + clientLeft()); } int RenderBox::pixelSnappedClientHeight() const { return snapSizeToPixel(clientHeight(), y() + clientTop()); } int RenderBox::pixelSnappedOffsetWidth() const { return snapSizeToPixel(offsetWidth(), x() + clientLeft()); } int RenderBox::pixelSnappedOffsetHeight() const { return snapSizeToPixel(offsetHeight(), y() + clientTop()); } LayoutUnit RenderBox::scrollWidth() const { if (hasOverflowClip()) return layer()->scrollableArea()->scrollWidth(); // For objects with visible overflow, this matches IE. // FIXME: Need to work right with writing modes. if (style()->isLeftToRightDirection()) return std::max(clientWidth(), layoutOverflowRect().maxX() - borderLeft()); return clientWidth() - std::min(0, layoutOverflowRect().x() - borderLeft()); } LayoutUnit RenderBox::scrollHeight() const { if (hasOverflowClip()) return layer()->scrollableArea()->scrollHeight(); // For objects with visible overflow, this matches IE. // FIXME: Need to work right with writing modes. return std::max(clientHeight(), layoutOverflowRect().maxY() - borderTop()); } LayoutUnit RenderBox::scrollLeft() const { return hasOverflowClip() ? layer()->scrollableArea()->scrollXOffset() : 0; } LayoutUnit RenderBox::scrollTop() const { return hasOverflowClip() ? layer()->scrollableArea()->scrollYOffset() : 0; } int RenderBox::pixelSnappedScrollWidth() const { return snapSizeToPixel(scrollWidth(), x() + clientLeft()); } int RenderBox::pixelSnappedScrollHeight() const { if (hasOverflowClip()) return layer()->scrollableArea()->scrollHeight(); // For objects with visible overflow, this matches IE. // FIXME: Need to work right with writing modes. return snapSizeToPixel(scrollHeight(), y() + clientTop()); } void RenderBox::setScrollLeft(LayoutUnit newLeft) { // This doesn't hit in any tests, but since the equivalent code in setScrollTop // does, presumably this code does as well. DisableCompositingQueryAsserts disabler; if (hasOverflowClip()) layer()->scrollableArea()->scrollToXOffset(newLeft, ScrollOffsetClamped); } void RenderBox::setScrollTop(LayoutUnit newTop) { // Hits in compositing/overflow/do-not-assert-on-invisible-composited-layers.html DisableCompositingQueryAsserts disabler; if (hasOverflowClip()) layer()->scrollableArea()->scrollToYOffset(newTop, ScrollOffsetClamped); } void RenderBox::scrollToOffset(const IntSize& offset) { ASSERT(hasOverflowClip()); // This doesn't hit in any tests, but since the equivalent code in setScrollTop // does, presumably this code does as well. DisableCompositingQueryAsserts disabler; layer()->scrollableArea()->scrollToOffset(offset, ScrollOffsetClamped); } void RenderBox::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) { // Presumably the same issue as in setScrollTop. See crbug.com/343132. DisableCompositingQueryAsserts disabler; RenderBox* parentBox = 0; LayoutRect newRect = rect; bool restrictedByLineClamp = false; if (parent()) { parentBox = parent()->enclosingBox(); restrictedByLineClamp = !parent()->style()->lineClamp().isNone(); } if (hasOverflowClip() && !restrictedByLineClamp) { // Don't scroll to reveal an overflow layer that is restricted by the -webkit-line-clamp property. // This will prevent us from revealing text hidden by the slider in Safari RSS. newRect = layer()->scrollableArea()->exposeRect(rect, alignX, alignY); } if (frame()->page()->autoscrollController().autoscrollInProgress()) parentBox = enclosingScrollableBox(); if (parentBox) parentBox->scrollRectToVisible(newRect, alignX, alignY); } void RenderBox::absoluteRects(Vector& rects, const LayoutPoint& accumulatedOffset) const { rects.append(pixelSnappedIntRect(accumulatedOffset, size())); } void RenderBox::absoluteQuads(Vector& quads, bool* wasFixed) const { quads.append(localToAbsoluteQuad(FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */, wasFixed)); } void RenderBox::updateLayerTransformAfterLayout() { // Transform-origin depends on box size, so we need to update the layer transform after layout. if (hasLayer()) layer()->updateTransformationMatrix(); } LayoutUnit RenderBox::constrainLogicalWidthByMinMax(LayoutUnit logicalWidth, LayoutUnit availableWidth, RenderBlock* cb) const { RenderStyle* styleToUse = style(); if (!styleToUse->logicalMaxWidth().isMaxSizeNone()) logicalWidth = std::min(logicalWidth, computeLogicalWidthUsing(MaxSize, styleToUse->logicalMaxWidth(), availableWidth, cb)); return std::max(logicalWidth, computeLogicalWidthUsing(MinSize, styleToUse->logicalMinWidth(), availableWidth, cb)); } LayoutUnit RenderBox::constrainLogicalHeightByMinMax(LayoutUnit logicalHeight, LayoutUnit intrinsicContentHeight) const { RenderStyle* styleToUse = style(); if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) { LayoutUnit maxH = computeLogicalHeightUsing(styleToUse->logicalMaxHeight(), intrinsicContentHeight); if (maxH != -1) logicalHeight = std::min(logicalHeight, maxH); } return std::max(logicalHeight, computeLogicalHeightUsing(styleToUse->logicalMinHeight(), intrinsicContentHeight)); } LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight, LayoutUnit intrinsicContentHeight) const { RenderStyle* styleToUse = style(); if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) { LayoutUnit maxH = computeContentLogicalHeight(styleToUse->logicalMaxHeight(), intrinsicContentHeight); if (maxH != -1) logicalHeight = std::min(logicalHeight, maxH); } return std::max(logicalHeight, computeContentLogicalHeight(styleToUse->logicalMinHeight(), intrinsicContentHeight)); } IntRect RenderBox::absoluteContentBox() const { // This is wrong with transforms and flipped writing modes. IntRect rect = pixelSnappedIntRect(contentBoxRect()); FloatPoint absPos = localToAbsolute(); rect.move(absPos.x(), absPos.y()); return rect; } FloatQuad RenderBox::absoluteContentQuad() const { LayoutRect rect = contentBoxRect(); return localToAbsoluteQuad(FloatRect(rect)); } void RenderBox::addFocusRingRects(Vector& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) const { if (!size().isEmpty()) rects.append(pixelSnappedIntRect(additionalOffset, size())); } bool RenderBox::canResize() const { return hasOverflowClip() && style()->resize() != RESIZE_NONE; } void RenderBox::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const { LayoutPoint adjustedLayerOffset = layerOffset + locationOffset(); RenderBoxModelObject::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect); } void RenderBox::computeSelfHitTestRects(Vector& rects, const LayoutPoint& layerOffset) const { if (!size().isEmpty()) rects.append(LayoutRect(layerOffset, size())); } int RenderBox::verticalScrollbarWidth() const { if (!hasOverflowClip() || style()->overflowY() == OOVERLAY) return 0; return layer()->scrollableArea()->verticalScrollbarWidth(); } int RenderBox::horizontalScrollbarHeight() const { if (!hasOverflowClip() || style()->overflowX() == OOVERLAY) return 0; return layer()->scrollableArea()->horizontalScrollbarHeight(); } int RenderBox::instrinsicScrollbarLogicalWidth() const { if (!hasOverflowClip()) return 0; if (isHorizontalWritingMode() && style()->overflowY() == OSCROLL) { ASSERT(layer()->scrollableArea() && layer()->scrollableArea()->hasVerticalScrollbar()); return verticalScrollbarWidth(); } if (!isHorizontalWritingMode() && style()->overflowX() == OSCROLL) { ASSERT(layer()->scrollableArea() && layer()->scrollableArea()->hasHorizontalScrollbar()); return horizontalScrollbarHeight(); } return 0; } bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float delta) { // Presumably the same issue as in setScrollTop. See crbug.com/343132. DisableCompositingQueryAsserts disabler; if (!layer() || !layer()->scrollableArea()) return false; return layer()->scrollableArea()->scroll(direction, granularity, delta); } bool RenderBox::canBeScrolledAndHasScrollableArea() const { return canBeProgramaticallyScrolled() && (pixelSnappedScrollHeight() != pixelSnappedClientHeight() || pixelSnappedScrollWidth() != pixelSnappedClientWidth()); } bool RenderBox::canBeProgramaticallyScrolled() const { Node* node = this->node(); if (node && node->isDocumentNode()) return true; if (!hasOverflowClip()) return false; bool hasScrollableOverflow = hasScrollableOverflowX() || hasScrollableOverflowY(); if (scrollsOverflow() && hasScrollableOverflow) return true; return node && node->hasEditableStyle(); } bool RenderBox::usesCompositedScrolling() const { return hasOverflowClip() && hasLayer() && layer()->scrollableArea()->usesCompositedScrolling(); } void RenderBox::autoscroll(const IntPoint& position) { LocalFrame* frame = this->frame(); if (!frame) return; FrameView* frameView = frame->view(); if (!frameView) return; IntPoint currentDocumentPosition = frameView->windowToContents(position); scrollRectToVisible(LayoutRect(currentDocumentPosition, LayoutSize(1, 1)), ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignToEdgeIfNeeded); } bool RenderBox::autoscrollInProgress() const { return frame() && frame()->page() && frame()->page()->autoscrollController().autoscrollInProgress(this); } // There are two kinds of renderer that can autoscroll. bool RenderBox::canAutoscroll() const { if (node() && node()->isDocumentNode()) return view()->frameView()->isScrollable(); // Check for a box that can be scrolled in its own right. return canBeScrolledAndHasScrollableArea(); } // If specified point is in border belt, returned offset denotes direction of // scrolling. IntSize RenderBox::calculateAutoscrollDirection(const IntPoint& windowPoint) const { if (!frame()) return IntSize(); FrameView* frameView = frame()->view(); if (!frameView) return IntSize(); IntRect box(absoluteBoundingBoxRect()); box.move(view()->frameView()->scrollOffset()); IntRect windowBox = view()->frameView()->contentsToWindow(box); IntPoint windowAutoscrollPoint = windowPoint; if (windowAutoscrollPoint.x() < windowBox.x() + autoscrollBeltSize) windowAutoscrollPoint.move(-autoscrollBeltSize, 0); else if (windowAutoscrollPoint.x() > windowBox.maxX() - autoscrollBeltSize) windowAutoscrollPoint.move(autoscrollBeltSize, 0); if (windowAutoscrollPoint.y() < windowBox.y() + autoscrollBeltSize) windowAutoscrollPoint.move(0, -autoscrollBeltSize); else if (windowAutoscrollPoint.y() > windowBox.maxY() - autoscrollBeltSize) windowAutoscrollPoint.move(0, autoscrollBeltSize); return windowAutoscrollPoint - windowPoint; } RenderBox* RenderBox::findAutoscrollable(RenderObject* renderer) { while (renderer && !(renderer->isBox() && toRenderBox(renderer)->canAutoscroll())) { renderer = renderer->parent(); } return renderer && renderer->isBox() ? toRenderBox(renderer) : 0; } void RenderBox::scrollByRecursively(const IntSize& delta, ScrollOffsetClamping clamp) { if (delta.isZero()) return; bool restrictedByLineClamp = false; if (parent()) restrictedByLineClamp = !parent()->style()->lineClamp().isNone(); if (hasOverflowClip() && !restrictedByLineClamp) { IntSize newScrollOffset = layer()->scrollableArea()->adjustedScrollOffset() + delta; layer()->scrollableArea()->scrollToOffset(newScrollOffset, clamp); // If this layer can't do the scroll we ask the next layer up that can scroll to try IntSize remainingScrollOffset = newScrollOffset - layer()->scrollableArea()->adjustedScrollOffset(); if (!remainingScrollOffset.isZero() && parent()) { if (RenderBox* scrollableBox = enclosingScrollableBox()) scrollableBox->scrollByRecursively(remainingScrollOffset, clamp); LocalFrame* frame = this->frame(); if (frame && frame->page()) frame->page()->autoscrollController().updateAutoscrollRenderer(); } } } bool RenderBox::needsPreferredWidthsRecalculation() const { return style()->paddingStart().isPercent() || style()->paddingEnd().isPercent(); } IntSize RenderBox::scrolledContentOffset() const { ASSERT(hasOverflowClip()); ASSERT(hasLayer()); return layer()->scrollableArea()->scrollOffset(); } void RenderBox::applyCachedClipAndScrollOffsetForPaintInvalidation(LayoutRect& paintRect) const { ASSERT(hasLayer()); ASSERT(hasOverflowClip()); flipForWritingMode(paintRect); paintRect.move(-scrolledContentOffset()); // For overflow:auto/scroll/hidden. // Do not clip scroll layer contents to reduce the number of paint invalidations while scrolling. if (usesCompositedScrolling()) { flipForWritingMode(paintRect); return; } // height() is inaccurate if we're in the middle of a layout of this RenderBox, so use the // layer's size instead. Even if the layer's size is wrong, the layer itself will issue paint invalidations // anyway if its size does change. LayoutRect clipRect(LayoutPoint(), layer()->size()); paintRect = intersection(paintRect, clipRect); flipForWritingMode(paintRect); } void RenderBox::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const { minLogicalWidth = minPreferredLogicalWidth() - borderAndPaddingLogicalWidth(); maxLogicalWidth = maxPreferredLogicalWidth() - borderAndPaddingLogicalWidth(); } LayoutUnit RenderBox::minPreferredLogicalWidth() const { if (preferredLogicalWidthsDirty()) { #if ENABLE(ASSERT) SetLayoutNeededForbiddenScope layoutForbiddenScope(const_cast(*this)); #endif const_cast(this)->computePreferredLogicalWidths(); } return m_minPreferredLogicalWidth; } LayoutUnit RenderBox::maxPreferredLogicalWidth() const { if (preferredLogicalWidthsDirty()) { #if ENABLE(ASSERT) SetLayoutNeededForbiddenScope layoutForbiddenScope(const_cast(*this)); #endif const_cast(this)->computePreferredLogicalWidths(); } return m_maxPreferredLogicalWidth; } bool RenderBox::hasOverrideHeight() const { return m_rareData && m_rareData->m_overrideLogicalContentHeight != -1; } bool RenderBox::hasOverrideWidth() const { return m_rareData && m_rareData->m_overrideLogicalContentWidth != -1; } void RenderBox::setOverrideLogicalContentHeight(LayoutUnit height) { ASSERT(height >= 0); ensureRareData().m_overrideLogicalContentHeight = height; } void RenderBox::setOverrideLogicalContentWidth(LayoutUnit width) { ASSERT(width >= 0); ensureRareData().m_overrideLogicalContentWidth = width; } void RenderBox::clearOverrideLogicalContentHeight() { if (m_rareData) m_rareData->m_overrideLogicalContentHeight = -1; } void RenderBox::clearOverrideLogicalContentWidth() { if (m_rareData) m_rareData->m_overrideLogicalContentWidth = -1; } void RenderBox::clearOverrideSize() { clearOverrideLogicalContentHeight(); clearOverrideLogicalContentWidth(); } LayoutUnit RenderBox::overrideLogicalContentWidth() const { ASSERT(hasOverrideWidth()); return m_rareData->m_overrideLogicalContentWidth; } LayoutUnit RenderBox::overrideLogicalContentHeight() const { ASSERT(hasOverrideHeight()); return m_rareData->m_overrideLogicalContentHeight; } LayoutUnit RenderBox::overrideContainingBlockContentLogicalWidth() const { ASSERT(hasOverrideContainingBlockLogicalWidth()); return gOverrideContainingBlockLogicalWidthMap->get(this); } LayoutUnit RenderBox::overrideContainingBlockContentLogicalHeight() const { ASSERT(hasOverrideContainingBlockLogicalHeight()); return gOverrideContainingBlockLogicalHeightMap->get(this); } bool RenderBox::hasOverrideContainingBlockLogicalWidth() const { return gOverrideContainingBlockLogicalWidthMap && gOverrideContainingBlockLogicalWidthMap->contains(this); } bool RenderBox::hasOverrideContainingBlockLogicalHeight() const { return gOverrideContainingBlockLogicalHeightMap && gOverrideContainingBlockLogicalHeightMap->contains(this); } void RenderBox::setOverrideContainingBlockContentLogicalWidth(LayoutUnit logicalWidth) { if (!gOverrideContainingBlockLogicalWidthMap) gOverrideContainingBlockLogicalWidthMap = new OverrideSizeMap; gOverrideContainingBlockLogicalWidthMap->set(this, logicalWidth); } void RenderBox::setOverrideContainingBlockContentLogicalHeight(LayoutUnit logicalHeight) { if (!gOverrideContainingBlockLogicalHeightMap) gOverrideContainingBlockLogicalHeightMap = new OverrideSizeMap; gOverrideContainingBlockLogicalHeightMap->set(this, logicalHeight); } void RenderBox::clearContainingBlockOverrideSize() { if (gOverrideContainingBlockLogicalWidthMap) gOverrideContainingBlockLogicalWidthMap->remove(this); clearOverrideContainingBlockContentLogicalHeight(); } void RenderBox::clearOverrideContainingBlockContentLogicalHeight() { if (gOverrideContainingBlockLogicalHeightMap) gOverrideContainingBlockLogicalHeightMap->remove(this); } LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit width) const { LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth(); if (style()->boxSizing() == CONTENT_BOX) return width + bordersPlusPadding; return std::max(width, bordersPlusPadding); } LayoutUnit RenderBox::adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const { LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight(); if (style()->boxSizing() == CONTENT_BOX) return height + bordersPlusPadding; return std::max(height, bordersPlusPadding); } LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit width) const { if (style()->boxSizing() == BORDER_BOX) width -= borderAndPaddingLogicalWidth(); return std::max(0, width); } LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit height) const { if (style()->boxSizing() == BORDER_BOX) height -= borderAndPaddingLogicalHeight(); return std::max(0, height); } // Hit Testing bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) { LayoutPoint adjustedLocation = accumulatedOffset + location(); // Check kids first. for (RenderObject* child = slowLastChild(); child; child = child->previousSibling()) { if ((!child->hasLayer() || !toRenderLayerModelObject(child)->layer()->isSelfPaintingLayer()) && child->nodeAtPoint(request, result, locationInContainer, adjustedLocation, action)) { updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); return true; } } // Check our bounds next. For this purpose always assume that we can only be hit in the // foreground phase (which is true for replaced elements like images). LayoutRect boundsRect = borderBoxRect(); boundsRect.moveBy(adjustedLocation); if (visibleToHitTestRequest(request) && action == HitTestForeground && locationInContainer.intersects(boundsRect)) { updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect)) return true; } return false; } // --------------------- painting stuff ------------------------------- void RenderBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { LayoutPoint adjustedPaintOffset = paintOffset + location(); // default implementation. Just pass paint through to the children PaintInfo childInfo(paintInfo); childInfo.updatePaintingRootForChildren(this); for (RenderObject* child = slowFirstChild(); child; child = child->nextSibling()) child->paint(childInfo, adjustedPaintOffset); } void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo) { if (paintInfo.skipRootBackground()) return; const FillLayer& bgLayer = style()->backgroundLayers(); Color bgColor = resolveColor(CSSPropertyBackgroundColor); paintFillLayers(paintInfo, bgColor, bgLayer, view()->backgroundRect(this), BackgroundBleedNone, CompositeSourceOver, this); } BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext* context, const BoxDecorationData& boxDecorationData) const { if (!boxDecorationData.hasBackground || !boxDecorationData.hasBorder || !style()->hasBorderRadius() || canRenderBorderImage()) return BackgroundBleedNone; // FIXME: See crbug.com/382491. getCTM does not accurately reflect the scale at the time content is // rasterized, and should not be relied on to make decisions about bleeding. AffineTransform ctm = context->getCTM(); FloatSize contextScaling(static_cast(ctm.xScale()), static_cast(ctm.yScale())); // Because RoundedRect uses IntRect internally the inset applied by the // BackgroundBleedShrinkBackground strategy cannot be less than one integer // layout coordinate, even with subpixel layout enabled. To take that into // account, we clamp the contextScaling to 1.0 for the following test so // that borderObscuresBackgroundEdge can only return true if the border // widths are greater than 2 in both layout coordinates and screen // coordinates. // This precaution will become obsolete if RoundedRect is ever promoted to // a sub-pixel representation. if (contextScaling.width() > 1) contextScaling.setWidth(1); if (contextScaling.height() > 1) contextScaling.setHeight(1); if (borderObscuresBackgroundEdge(contextScaling)) return BackgroundBleedShrinkBackground; if (borderObscuresBackground() && backgroundHasOpaqueTopLayer()) return BackgroundBleedBackgroundOverBorder; return BackgroundBleedClipBackground; } void RenderBox::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(this)) return; LayoutRect paintRect = borderBoxRect(); paintRect.moveBy(paintOffset); paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect); } void RenderBox::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect) { RenderStyle* style = this->style(); BoxDecorationData boxDecorationData(*style); BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context, boxDecorationData); // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have // custom shadows of their own. if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance)) paintBoxShadow(paintInfo, paintRect, style, Normal); GraphicsContextStateSaver stateSaver(*paintInfo.context, false); if (bleedAvoidance == BackgroundBleedClipBackground) { stateSaver.save(); RoundedRect border = style->getRoundedBorderFor(paintRect); paintInfo.context->clipRoundedRect(border); } if (bleedAvoidance == BackgroundBleedBackgroundOverBorder) paintBorder(paintInfo, paintRect, style, bleedAvoidance); paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, bleedAvoidance); paintBoxShadow(paintInfo, paintRect, style, Inset); // The theme will tell us whether or not we should also paint the CSS border. if (boxDecorationData.hasBorder && bleedAvoidance != BackgroundBleedBackgroundOverBorder) paintBorder(paintInfo, paintRect, style, bleedAvoidance); } void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, const Color& backgroundColor, BackgroundBleedAvoidance bleedAvoidance) { if (isDocumentElement()) { paintRootBoxFillLayers(paintInfo); return; } if (boxDecorationBackgroundIsKnownToBeObscured()) return; paintFillLayers(paintInfo, backgroundColor, style()->backgroundLayers(), paintRect, bleedAvoidance); } bool RenderBox::getBackgroundPaintedExtent(LayoutRect& paintedExtent) const { ASSERT(hasBackground()); LayoutRect backgroundRect = pixelSnappedIntRect(borderBoxRect()); Color backgroundColor = resolveColor(CSSPropertyBackgroundColor); if (backgroundColor.alpha()) { paintedExtent = backgroundRect; return true; } if (!style()->backgroundLayers().image() || style()->backgroundLayers().next()) { paintedExtent = backgroundRect; return true; } BackgroundImageGeometry geometry; calculateBackgroundImageGeometry(0, style()->backgroundLayers(), backgroundRect, geometry); if (geometry.hasNonLocalGeometry()) return false; paintedExtent = geometry.destRect(); return true; } bool RenderBox::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const { Color backgroundColor = resolveColor(CSSPropertyBackgroundColor); if (backgroundColor.hasAlpha()) return false; // FIXME: Check the opaqueness of background images. // FIXME: Use rounded rect if border radius is present. if (style()->hasBorderRadius()) return false; // FIXME: The background color clip is defined by the last layer. if (style()->backgroundLayers().next()) return false; LayoutRect backgroundRect; switch (style()->backgroundClip()) { case BorderFillBox: backgroundRect = borderBoxRect(); break; case PaddingFillBox: backgroundRect = paddingBoxRect(); break; case ContentFillBox: backgroundRect = contentBoxRect(); break; default: break; } return backgroundRect.contains(localRect); } static bool isCandidateForOpaquenessTest(RenderBox* childBox) { RenderStyle* childStyle = childBox->style(); if (childStyle->position() != StaticPosition && childBox->containingBlock() != childBox->parent()) return false; if (childStyle->shapeOutside()) return false; if (!childBox->width() || !childBox->height()) return false; if (RenderLayer* childLayer = childBox->layer()) { // FIXME: perhaps this could be less conservative? if (childLayer->compositingState() != NotComposited) return false; // FIXME: Deal with z-index. if (!childStyle->hasAutoZIndex()) return false; if (childLayer->hasTransform() || childLayer->isTransparent() || childLayer->hasFilter()) return false; if (childBox->hasOverflowClip() && childStyle->hasBorderRadius()) return false; } return true; } bool RenderBox::foregroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect, unsigned maxDepthToTest) const { if (!maxDepthToTest) return false; for (RenderObject* child = slowFirstChild(); child; child = child->nextSibling()) { if (!child->isBox()) continue; RenderBox* childBox = toRenderBox(child); if (!isCandidateForOpaquenessTest(childBox)) continue; LayoutPoint childLocation = childBox->location(); if (childBox->isRelPositioned()) childLocation.move(childBox->relativePositionOffset()); LayoutRect childLocalRect = localRect; childLocalRect.moveBy(-childLocation); if (childLocalRect.y() < 0 || childLocalRect.x() < 0) { // If there is unobscured area above/left of a static positioned box then the rect is probably not covered. if (childBox->style()->position() == StaticPosition) return false; continue; } if (childLocalRect.maxY() > childBox->height() || childLocalRect.maxX() > childBox->width()) continue; if (childBox->backgroundIsKnownToBeOpaqueInRect(childLocalRect)) return true; if (childBox->foregroundIsKnownToBeOpaqueInRect(childLocalRect, maxDepthToTest - 1)) return true; } return false; } bool RenderBox::computeBackgroundIsKnownToBeObscured() { // Test to see if the children trivially obscure the background. // FIXME: This test can be much more comprehensive. if (!hasBackground()) return false; // Table and root background painting is special. if (isDocumentElement()) return false; // FIXME: box-shadow is painted while background painting. if (style()->boxShadow()) return false; LayoutRect backgroundRect; if (!getBackgroundPaintedExtent(backgroundRect)) return false; return foregroundIsKnownToBeOpaqueInRect(backgroundRect, backgroundObscurationTestMaxDepth); } bool RenderBox::backgroundHasOpaqueTopLayer() const { const FillLayer& fillLayer = style()->backgroundLayers(); if (fillLayer.clip() != BorderFillBox) return false; // Clipped with local scrolling if (hasOverflowClip() && fillLayer.attachment() == LocalBackgroundAttachment) return false; if (fillLayer.hasOpaqueImage(this) && fillLayer.hasRepeatXY() && fillLayer.image()->canRender(*this, style()->effectiveZoom())) return true; // If there is only one layer and no image, check whether the background color is opaque if (!fillLayer.next() && !fillLayer.hasImage()) { Color bgColor = resolveColor(CSSPropertyBackgroundColor); if (bgColor.alpha() == 255) return true; } return false; } void RenderBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(this) || paintInfo.phase != PaintPhaseMask) return; LayoutRect paintRect = LayoutRect(paintOffset, size()); paintMaskImages(paintInfo, paintRect); } void RenderBox::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(this) || paintInfo.phase != PaintPhaseClippingMask) return; if (!layer() || layer()->compositingState() != PaintsIntoOwnBacking) return; // We should never have this state in this function. A layer with a mask // should have always created its own backing if it became composited. ASSERT(layer()->compositingState() != HasOwnBackingButPaintsIntoAncestor); LayoutRect paintRect = LayoutRect(paintOffset, size()); paintInfo.context->fillRect(pixelSnappedIntRect(paintRect), Color::black); } void RenderBox::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& paintRect) { // Figure out if we need to push a transparency layer to render our mask. bool pushTransparencyLayer = false; bool compositedMask = hasLayer() && layer()->hasCompositedMask(); bool flattenCompositingLayers = view()->frameView() && view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers; CompositeOperator compositeOp = CompositeSourceOver; bool allMaskImagesLoaded = true; if (!compositedMask || flattenCompositingLayers) { pushTransparencyLayer = true; StyleImage* maskBoxImage = style()->maskBoxImage().image(); const FillLayer& maskLayers = style()->maskLayers(); // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content. if (maskBoxImage) allMaskImagesLoaded &= maskBoxImage->isLoaded(); allMaskImagesLoaded &= maskLayers.imagesAreLoaded(); paintInfo.context->setCompositeOperation(CompositeDestinationIn); paintInfo.context->beginTransparencyLayer(1); compositeOp = CompositeSourceOver; } if (allMaskImagesLoaded) { paintFillLayers(paintInfo, Color::transparent, style()->maskLayers(), paintRect, BackgroundBleedNone, compositeOp); paintNinePieceImage(paintInfo.context, paintRect, style(), style()->maskBoxImage(), compositeOp); } if (pushTransparencyLayer) paintInfo.context->endLayer(); } void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) { Vector layers; const FillLayer* curLayer = &fillLayer; bool shouldDrawBackgroundInSeparateBuffer = false; bool isBottomLayerOccluded = false; while (curLayer) { layers.append(curLayer); // Stop traversal when an opaque layer is encountered. // FIXME : It would be possible for the following occlusion culling test to be more aggressive // on layers with no repeat by testing whether the image covers the layout rect. // Testing that here would imply duplicating a lot of calculations that are currently done in // RenderBoxModelObject::paintFillLayerExtended. A more efficient solution might be to move // the layer recursion into paintFillLayerExtended, or to compute the layer geometry here // and pass it down. if (!shouldDrawBackgroundInSeparateBuffer && curLayer->blendMode() != WebBlendModeNormal) shouldDrawBackgroundInSeparateBuffer = true; // The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting. if (curLayer->clipOccludesNextLayers(curLayer == &fillLayer) && curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(*this, style()->effectiveZoom()) && curLayer->hasRepeatXY() && curLayer->blendMode() == WebBlendModeNormal && !boxShadowShouldBeAppliedToBackground(bleedAvoidance)) break; curLayer = curLayer->next(); } if (layers.size() > 0 && (**layers.rbegin()).next()) isBottomLayerOccluded = true; GraphicsContext* context = paintInfo.context; if (!context) shouldDrawBackgroundInSeparateBuffer = false; bool skipBaseColor = false; if (shouldDrawBackgroundInSeparateBuffer) { bool isBaseColorVisible = !isBottomLayerOccluded && c.hasAlpha(); // Paint the document's base background color outside the transparency layer, // so that the background images don't blend with this color: http://crbug.com/389039. if (isBaseColorVisible && isDocumentElementWithOpaqueBackground()) { paintRootBackgroundColor(paintInfo, rect, Color()); skipBaseColor = true; } context->beginTransparencyLayer(1); } Vector::const_reverse_iterator topLayer = layers.rend(); for (Vector::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it) paintFillLayer(paintInfo, c, **it, rect, bleedAvoidance, op, backgroundObject, skipBaseColor); if (shouldDrawBackgroundInSeparateBuffer) context->endLayer(); } void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject, bool skipBaseColor) { paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject, skipBaseColor); } void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*) { if (!parent()) return; AllowPaintInvalidationScope scoper(frameView()); if ((style()->borderImage().image() && style()->borderImage().image()->data() == image) || (style()->maskBoxImage().image() && style()->maskBoxImage().image()->data() == image)) { setShouldDoFullPaintInvalidation(true); return; } ShapeValue* shapeOutsideValue = style()->shapeOutside(); if (!frameView()->isInPerformLayout() && isFloating() && shapeOutsideValue && shapeOutsideValue->image() && shapeOutsideValue->image()->data() == image) { ShapeOutsideInfo::ensureInfo(*this).markShapeAsDirty(); markShapeOutsideDependentsForLayout(); } if (!paintInvalidationLayerRectsForImage(image, style()->backgroundLayers(), true)) paintInvalidationLayerRectsForImage(image, style()->maskLayers(), false); } bool RenderBox::paintInvalidationLayerRectsForImage(WrappedImagePtr image, const FillLayer& layers, bool drawingBackground) { RenderBox* layerRenderer = 0; if (drawingBackground && isDocumentElement()) layerRenderer = view(); else layerRenderer = this; for (const FillLayer* curLayer = &layers; curLayer; curLayer = curLayer->next()) { if (curLayer->image() && image == curLayer->image()->data() && curLayer->image()->canRender(*this, style()->effectiveZoom())) { layerRenderer->setShouldDoFullPaintInvalidation(true); return true; } } return false; } InvalidationReason RenderBox::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationContainer) { const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositionFromPaintInvalidationContainer(); setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInvalidationContainer, &paintInvalidationState)); setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromPaintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidationState)); InvalidationReason reason = InvalidationNone; // If we are set to do a full paint invalidation that means the RenderView will be // issue paint invalidations. We can then skip issuing of paint invalidations for the child // renderers as they'll be covered by the RenderView. if (!view()->doingFullPaintInvalidation()) { if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsIntoOwnBacking) || (shouldDoFullPaintInvalidationIfSelfPaintingLayer() && hasLayer() && layer()->isSelfPaintingLayer())) { setShouldDoFullPaintInvalidation(true, MarkOnlyThis); } reason = RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState); if (reason == InvalidationNone || reason == InvalidationIncremental) invalidatePaintForOverflowIfNeeded(); // Issue paint invalidations for any scrollbars if there is a scrollable area for this renderer. if (ScrollableArea* area = scrollableArea()) { if (area->hasVerticalBarDamage()) invalidatePaintRectangle(area->verticalBarDamage()); if (area->hasHorizontalBarDamage()) invalidatePaintRectangle(area->horizontalBarDamage()); } } // This is for the next invalidatePaintIfNeeded so must be at the end. savePreviousBorderBoxSizeIfNeeded(); return reason; } void RenderBox::clearPaintInvalidationState(const PaintInvalidationState& paintInvalidationState) { RenderBoxModelObject::clearPaintInvalidationState(paintInvalidationState); if (ScrollableArea* area = scrollableArea()) area->resetScrollbarDamage(); } #if ENABLE(ASSERT) bool RenderBox::paintInvalidationStateIsDirty() const { if (ScrollableArea* area = scrollableArea()) { if (area->hasVerticalBarDamage() || area->hasHorizontalBarDamage()) return true; } return RenderBoxModelObject::paintInvalidationStateIsDirty(); } #endif bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset, ContentsClipBehavior contentsClipBehavior) { if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseSelfOutline || paintInfo.phase == PaintPhaseMask) return false; bool isControlClip = hasControlClip(); bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer(); if (!isControlClip && !isOverflowClip) return false; LayoutRect clipRect = isControlClip ? controlClipRect(accumulatedOffset) : overflowClipRect(accumulatedOffset); RoundedRect clipRoundedRect(0, 0, 0, 0); bool hasBorderRadius = style()->hasBorderRadius(); if (hasBorderRadius) clipRoundedRect = style()->getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size())); if (contentsClipBehavior == SkipContentsClipIfPossible) { LayoutRect contentsVisualOverflow = contentsVisualOverflowRect(); if (contentsVisualOverflow.isEmpty()) return false; LayoutRect conservativeClipRect = clipRect; if (hasBorderRadius) conservativeClipRect.intersect(clipRoundedRect.radiusCenterRect()); conservativeClipRect.moveBy(-accumulatedOffset); if (hasLayer()) conservativeClipRect.move(scrolledContentOffset()); if (conservativeClipRect.contains(contentsVisualOverflow)) return false; } if (paintInfo.phase == PaintPhaseOutline) paintInfo.phase = PaintPhaseChildOutlines; else if (paintInfo.phase == PaintPhaseChildBlockBackground) { paintInfo.phase = PaintPhaseBlockBackground; paintObject(paintInfo, accumulatedOffset); paintInfo.phase = PaintPhaseChildBlockBackgrounds; } paintInfo.context->save(); if (hasBorderRadius) paintInfo.context->clipRoundedRect(clipRoundedRect); paintInfo.context->clip(pixelSnappedIntRect(clipRect)); return true; } void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset) { ASSERT(hasControlClip() || (hasOverflowClip() && !layer()->isSelfPaintingLayer())); paintInfo.context->restore(); if (originalPhase == PaintPhaseOutline) { paintInfo.phase = PaintPhaseSelfOutline; paintObject(paintInfo, accumulatedOffset); paintInfo.phase = originalPhase; } else if (originalPhase == PaintPhaseChildBlockBackground) paintInfo.phase = originalPhase; } LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location, OverlayScrollbarSizeRelevancy relevancy) { // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property // here. LayoutRect clipRect = borderBoxRect(); clipRect.setLocation(location + clipRect.location() + LayoutSize(borderLeft(), borderTop())); clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(), borderTop() + borderBottom())); if (!hasOverflowClip()) return clipRect; // Subtract out scrollbars if we have them. if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) clipRect.move(layer()->scrollableArea()->verticalScrollbarWidth(relevancy), 0); clipRect.contract(layer()->scrollableArea()->verticalScrollbarWidth(relevancy), layer()->scrollableArea()->horizontalScrollbarHeight(relevancy)); return clipRect; } LayoutRect RenderBox::clipRect(const LayoutPoint& location) { LayoutRect borderBoxRect = this->borderBoxRect(); LayoutRect clipRect = LayoutRect(borderBoxRect.location() + location, borderBoxRect.size()); if (!style()->clipLeft().isAuto()) { LayoutUnit c = valueForLength(style()->clipLeft(), borderBoxRect.width()); clipRect.move(c, 0); clipRect.contract(c, 0); } if (!style()->clipRight().isAuto()) clipRect.contract(width() - valueForLength(style()->clipRight(), width()), 0); if (!style()->clipTop().isAuto()) { LayoutUnit c = valueForLength(style()->clipTop(), borderBoxRect.height()); clipRect.move(0, c); clipRect.contract(0, c); } if (!style()->clipBottom().isAuto()) clipRect.contract(0, height() - valueForLength(style()->clipBottom(), height())); return clipRect; } static LayoutUnit portionOfMarginNotConsumedByFloat(LayoutUnit childMargin, LayoutUnit contentSide, LayoutUnit offset) { if (childMargin <= 0) return 0; LayoutUnit contentSideWithMargin = contentSide + childMargin; if (offset > contentSideWithMargin) return childMargin; return offset - contentSide; } LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlockFlow* cb) const { LayoutUnit logicalTopPosition = logicalTop(); LayoutUnit width = cb->availableLogicalWidthForLine(logicalTopPosition, false) - std::max(0, childMarginStart) - std::max(0, childMarginEnd); // We need to see if margins on either the start side or the end side can contain the floats in question. If they can, // then just using the line width is inaccurate. In the case where a float completely fits, we don't need to use the line // offset at all, but can instead push all the way to the content edge of the containing block. In the case where the float // doesn't fit, we can use the line offset, but we need to grow it by the margin to reflect the fact that the margin was // "consumed" by the float. Negative margins aren't consumed by the float, and so we ignore them. width += portionOfMarginNotConsumedByFloat(childMarginStart, cb->startOffsetForContent(), cb->startOffsetForLine(logicalTopPosition, false)); width += portionOfMarginNotConsumedByFloat(childMarginEnd, cb->endOffsetForContent(), cb->endOffsetForLine(logicalTopPosition, false)); return width; } LayoutUnit RenderBox::containingBlockLogicalWidthForContent() const { if (hasOverrideContainingBlockLogicalWidth()) return overrideContainingBlockContentLogicalWidth(); RenderBlock* cb = containingBlock(); return cb->availableLogicalWidth(); } LayoutUnit RenderBox::containingBlockLogicalHeightForContent(AvailableLogicalHeightType heightType) const { if (hasOverrideContainingBlockLogicalHeight()) return overrideContainingBlockContentLogicalHeight(); RenderBlock* cb = containingBlock(); return cb->availableLogicalHeight(heightType); } LayoutUnit RenderBox::containingBlockAvailableLineWidth() const { RenderBlock* cb = containingBlock(); if (cb->isRenderBlockFlow()) return toRenderBlockFlow(cb)->availableLogicalWidthForLine(logicalTop(), false, availableLogicalHeight(IncludeMarginBorderPadding)); return 0; } LayoutUnit RenderBox::perpendicularContainingBlockLogicalHeight() const { if (hasOverrideContainingBlockLogicalHeight()) return overrideContainingBlockContentLogicalHeight(); RenderBlock* cb = containingBlock(); if (cb->hasOverrideHeight()) return cb->overrideLogicalContentHeight(); RenderStyle* containingBlockStyle = cb->style(); Length logicalHeightLength = containingBlockStyle->logicalHeight(); // FIXME: For now just support fixed heights. Eventually should support percentage heights as well. if (!logicalHeightLength.isFixed()) { LayoutUnit fillFallbackExtent = containingBlockStyle->isHorizontalWritingMode() ? view()->frameView()->unscaledVisibleContentSize().height() : view()->frameView()->unscaledVisibleContentSize().width(); LayoutUnit fillAvailableExtent = containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding); return std::min(fillAvailableExtent, fillFallbackExtent); } // Use the content box logical height as specified by the style. return cb->adjustContentBoxLogicalHeightForBoxSizing(logicalHeightLength.value()); } void RenderBox::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const { if (paintInvalidationContainer == this) return; if (paintInvalidationState && paintInvalidationState->canMapToContainer(paintInvalidationContainer)) { LayoutSize offset = paintInvalidationState->paintOffset() + locationOffset(); if (style()->hasInFlowPosition() && layer()) offset += layer()->offsetForInFlowPosition(); transformState.move(offset); return; } bool containerSkipped; RenderObject* o = container(paintInvalidationContainer, &containerSkipped); if (!o) return; bool isFixedPos = style()->position() == FixedPosition; bool hasTransform = hasLayer() && layer()->transform(); // If this box has a transform, it acts as a fixed position container for fixed descendants, // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. if (hasTransform && !isFixedPos) mode &= ~IsFixed; else if (isFixedPos) mode |= IsFixed; if (wasFixed) *wasFixed = mode & IsFixed; LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint())); bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D()); if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { TransformationMatrix t; getTransformFromContainer(o, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); if (containerSkipped) { // There can't be a transform between paintInvalidationContainer and o, because transforms create containers, so it should be safe // to just subtract the delta between the paintInvalidationContainer and o. LayoutSize containerOffset = paintInvalidationContainer->offsetFromAncestorContainer(o); transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); return; } mode &= ~ApplyContainerFlip; o->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed); } void RenderBox::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const { bool isFixedPos = style()->position() == FixedPosition; bool hasTransform = hasLayer() && layer()->transform(); if (hasTransform && !isFixedPos) { // If this box has a transform, it acts as a fixed position container for fixed descendants, // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. mode &= ~IsFixed; } else if (isFixedPos) mode |= IsFixed; RenderBoxModelObject::mapAbsoluteToLocalPoint(mode, transformState); } LayoutSize RenderBox::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const { ASSERT(o == container()); LayoutSize offset; if (isRelPositioned()) offset += offsetForInFlowPosition(); if (!isInline() || isReplaced()) offset += topLeftLocationOffset(); if (o->hasOverflowClip()) offset -= toRenderBox(o)->scrolledContentOffset(); if (style()->position() == AbsolutePosition && o->isRelPositioned() && o->isRenderInline()) offset += toRenderInline(o)->offsetForInFlowPositionedInline(*this); return offset; } InlineBox* RenderBox::createInlineBox() { return new InlineBox(*this); } void RenderBox::dirtyLineBoxes(bool fullLayout) { if (inlineBoxWrapper()) { if (fullLayout) { inlineBoxWrapper()->destroy(); ASSERT(m_rareData); m_rareData->m_inlineBoxWrapper = 0; } else { inlineBoxWrapper()->dirtyLineBoxes(); } } } void RenderBox::positionLineBox(InlineBox* box) { if (isOutOfFlowPositioned()) { // Cache the x position only if we were an INLINE type originally. bool wasInline = style()->isOriginalDisplayInlineType(); if (wasInline) { // The value is cached in the xPos of the box. We only need this value if // our object was inline originally, since otherwise it would have ended up underneath // the inlines. RootInlineBox& root = box->root(); root.block().setStaticInlinePositionForChild(this, LayoutUnit::fromFloatRound(box->logicalLeft())); if (style()->hasStaticInlinePosition(box->isHorizontal())) setChildNeedsLayout(MarkOnlyThis); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly. } else { // Our object was a block originally, so we make our normal flow position be // just below the line box (as though all the inlines that came before us got // wrapped in an anonymous block, which is what would have happened had we been // in flow). This value was cached in the y() of the box. layer()->setStaticBlockPosition(box->logicalTop()); if (style()->hasStaticBlockPosition(box->isHorizontal())) setChildNeedsLayout(MarkOnlyThis); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly. } if (container()->isRenderInline()) moveWithEdgeOfInlineContainerIfNecessary(box->isHorizontal()); // Nuke the box. box->remove(DontMarkLineBoxes); box->destroy(); } else if (isReplaced()) { setLocation(roundedLayoutPoint(box->topLeft())); setInlineBoxWrapper(box); } } void RenderBox::moveWithEdgeOfInlineContainerIfNecessary(bool isHorizontal) { ASSERT(isOutOfFlowPositioned() && container()->isRenderInline() && container()->isRelPositioned()); // If this object is inside a relative positioned inline and its inline position is an explicit offset from the edge of its container // then it will need to move if its inline container has changed width. We do not track if the width has changed // but if we are here then we are laying out lines inside it, so it probably has - mark our object for layout so that it can // move to the new offset created by the new width. if (!normalChildNeedsLayout() && !style()->hasStaticInlinePosition(isHorizontal)) setChildNeedsLayout(MarkOnlyThis); } void RenderBox::deleteLineBoxWrapper() { if (inlineBoxWrapper()) { if (!documentBeingDestroyed()) inlineBoxWrapper()->remove(); inlineBoxWrapper()->destroy(); ASSERT(m_rareData); m_rareData->m_inlineBoxWrapper = 0; } } LayoutRect RenderBox::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const { LayoutRect r = visualOverflowRect(); mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState); return r; } void RenderBox::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const { // The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space. // Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate // offset corner for the enclosing container). This allows for a fully RL or BT document to issue paint invalidations // properly even during layout, since the rect remains flipped all the way until the end. // // RenderView::computeRectForPaintInvalidation then converts the rect to physical coordinates. We also convert to // physical when we hit a paintInvalidationContainer boundary. Therefore the final rect returned is always in the // physical coordinate space of the paintInvalidationContainer. RenderStyle* styleToUse = style(); EPosition position = styleToUse->position(); // We need to inflate the paint invalidation rect before we use paintInvalidationState, // else we would forget to inflate it for the current renderer. FIXME: If these were // included into the visual overflow for repaint, we wouldn't have this issue. inflatePaintInvalidationRectForReflectionAndFilter(rect); if (paintInvalidationState && paintInvalidationState->canMapToContainer(paintInvalidationContainer) && position != FixedPosition) { if (layer() && layer()->transform()) rect = layer()->transform()->mapRect(pixelSnappedIntRect(rect)); // We can't trust the bits on RenderObject, because this might be called while re-resolving style. if (styleToUse->hasInFlowPosition() && layer()) rect.move(layer()->offsetForInFlowPosition()); rect.moveBy(location()); rect.move(paintInvalidationState->paintOffset()); if (paintInvalidationState->isClipped()) rect.intersect(paintInvalidationState->clipRect()); return; } if (paintInvalidationContainer == this) { if (paintInvalidationContainer->style()->isFlippedBlocksWritingMode()) flipForWritingMode(rect); return; } bool containerSkipped; RenderObject* o = container(paintInvalidationContainer, &containerSkipped); if (!o) return; if (isWritingModeRoot()) flipForWritingMode(rect); LayoutPoint topLeft = rect.location(); topLeft.move(locationOffset()); // We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box // in the parent's coordinate space that encloses us. if (hasLayer() && layer()->transform()) { rect = layer()->transform()->mapRect(pixelSnappedIntRect(rect)); topLeft = rect.location(); topLeft.move(locationOffset()); } if (position == AbsolutePosition && o->isRelPositioned() && o->isRenderInline()) { topLeft += toRenderInline(o)->offsetForInFlowPositionedInline(*this); } else if (styleToUse->hasInFlowPosition() && layer()) { // Apply the relative position offset when invalidating a rectangle. The layer // is translated, but the render box isn't, so we need to do this to get the // right dirty rect. Since this is called from RenderObject::setStyle, the relative position // flag on the RenderObject has been cleared, so use the one on the style(). topLeft += layer()->offsetForInFlowPosition(); } // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout, // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer. rect.setLocation(topLeft); if (o->hasOverflowClip()) { RenderBox* containerBox = toRenderBox(o); containerBox->applyCachedClipAndScrollOffsetForPaintInvalidation(rect); if (rect.isEmpty()) return; } if (containerSkipped) { // If the paintInvalidationContainer is below o, then we need to map the rect into paintInvalidationContainer's coordinates. LayoutSize containerOffset = paintInvalidationContainer->offsetFromAncestorContainer(o); rect.move(-containerOffset); return; } if (o->isRenderView()) toRenderView(o)->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, position == FixedPosition ? RenderView::IsFixedPosition : RenderView::IsNotFixedPosition, paintInvalidationState); else o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState); } void RenderBox::inflatePaintInvalidationRectForReflectionAndFilter(LayoutRect& paintInvalidationRect) const { if (style()->hasFilter()) style()->filterOutsets().expandRect(paintInvalidationRect); } void RenderBox::invalidatePaintForOverhangingFloats(bool) { } void RenderBox::updateLogicalWidth() { LogicalExtentComputedValues computedValues; computeLogicalWidth(computedValues); setLogicalWidth(computedValues.m_extent); setLogicalLeft(computedValues.m_position); setMarginStart(computedValues.m_margins.m_start); setMarginEnd(computedValues.m_margins.m_end); } void RenderBox::computeLogicalWidth(LogicalExtentComputedValues& computedValues) const { computedValues.m_extent = logicalWidth(); computedValues.m_position = logicalLeft(); computedValues.m_margins.m_start = marginStart(); computedValues.m_margins.m_end = marginEnd(); if (isOutOfFlowPositioned()) { // FIXME: This calculation is not patched for block-flow yet. // https://bugs.webkit.org/show_bug.cgi?id=46500 computePositionedLogicalWidth(computedValues); return; } // If layout is limited to a subtree, the subtree root's logical width does not change. if (node() && view()->frameView() && view()->frameView()->layoutRoot(true) == this) return; // The parent box is flexing us, so it has increased or decreased our // width. Use the width from the style context. // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 if (hasOverrideWidth() && (style()->borderFit() == BorderFitLines || parent()->isFlexibleBox())) { computedValues.m_extent = overrideLogicalContentWidth() + borderAndPaddingLogicalWidth(); return; } bool treatAsReplaced = shouldComputeSizeAsReplaced(); RenderStyle* styleToUse = style(); Length logicalWidthLength = treatAsReplaced ? Length(computeReplacedLogicalWidth(), Fixed) : styleToUse->logicalWidth(); RenderBlock* cb = containingBlock(); LayoutUnit containerLogicalWidth = std::max(0, containingBlockLogicalWidthForContent()); bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode(); if (isInline() && !isInlineBlock()) { // just calculate margins computedValues.m_margins.m_start = minimumValueForLength(styleToUse->marginStart(), containerLogicalWidth); computedValues.m_margins.m_end = minimumValueForLength(styleToUse->marginEnd(), containerLogicalWidth); if (treatAsReplaced) computedValues.m_extent = std::max(floatValueForLength(logicalWidthLength, 0) + borderAndPaddingLogicalWidth(), minPreferredLogicalWidth()); return; } // Width calculations if (treatAsReplaced) computedValues.m_extent = logicalWidthLength.value() + borderAndPaddingLogicalWidth(); else { LayoutUnit containerWidthInInlineDirection = containerLogicalWidth; if (hasPerpendicularContainingBlock) containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight(); LayoutUnit preferredWidth = computeLogicalWidthUsing(MainOrPreferredSize, styleToUse->logicalWidth(), containerWidthInInlineDirection, cb); computedValues.m_extent = constrainLogicalWidthByMinMax(preferredWidth, containerWidthInInlineDirection, cb); } // Margin calculations. computeMarginsForDirection(InlineDirection, cb, containerLogicalWidth, computedValues.m_extent, computedValues.m_margins.m_start, computedValues.m_margins.m_end, style()->marginStart(), style()->marginEnd()); if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (computedValues.m_extent + computedValues.m_margins.m_start + computedValues.m_margins.m_end) && !isFloating() && !isInline() && !cb->isFlexibleBox() && !cb->isRenderGrid()) { LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent - cb->marginStartForChild(this); bool hasInvertedDirection = cb->style()->isLeftToRightDirection() != style()->isLeftToRightDirection(); if (hasInvertedDirection) computedValues.m_margins.m_start = newMargin; else computedValues.m_margins.m_end = newMargin; } } LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth) const { LayoutUnit marginStart = 0; LayoutUnit marginEnd = 0; return fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd); } LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const { marginStart = minimumValueForLength(style()->marginStart(), availableLogicalWidth); marginEnd = minimumValueForLength(style()->marginEnd(), availableLogicalWidth); return availableLogicalWidth - marginStart - marginEnd; } LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(const Length& logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const { if (logicalWidthLength.type() == FillAvailable) return fillAvailableMeasure(availableLogicalWidth); LayoutUnit minLogicalWidth = 0; LayoutUnit maxLogicalWidth = 0; computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth); if (logicalWidthLength.type() == MinContent) return minLogicalWidth + borderAndPadding; if (logicalWidthLength.type() == MaxContent) return maxLogicalWidth + borderAndPadding; if (logicalWidthLength.type() == FitContent) { minLogicalWidth += borderAndPadding; maxLogicalWidth += borderAndPadding; return std::max(minLogicalWidth, std::min(maxLogicalWidth, fillAvailableMeasure(availableLogicalWidth))); } ASSERT_NOT_REACHED(); return 0; } LayoutUnit RenderBox::computeLogicalWidthUsing(SizeType widthType, const Length& logicalWidth, LayoutUnit availableLogicalWidth, const RenderBlock* cb) const { if (!logicalWidth.isIntrinsicOrAuto()) { // FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead. return adjustBorderBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, availableLogicalWidth)); } if (logicalWidth.isIntrinsic()) return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()); LayoutUnit marginStart = 0; LayoutUnit marginEnd = 0; LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd); if (shrinkToAvoidFloats() && cb->isRenderBlockFlow() && toRenderBlockFlow(cb)->containsFloats()) logicalWidthResult = std::min(logicalWidthResult, shrinkLogicalWidthToAvoidFloats(marginStart, marginEnd, toRenderBlockFlow(cb))); if (widthType == MainOrPreferredSize && sizesLogicalWidthToFitContent(logicalWidth)) return std::max(minPreferredLogicalWidth(), std::min(maxPreferredLogicalWidth(), logicalWidthResult)); return logicalWidthResult; } static bool columnFlexItemHasStretchAlignment(const RenderObject* flexitem) { RenderObject* parent = flexitem->parent(); // auto margins mean we don't stretch. Note that this function will only be used for // widths, so we don't have to check marginBefore/marginAfter. ASSERT(parent->style()->isColumnFlexDirection()); if (flexitem->style()->marginStart().isAuto() || flexitem->style()->marginEnd().isAuto()) return false; return flexitem->style()->alignSelf() == ItemPositionStretch || (flexitem->style()->alignSelf() == ItemPositionAuto && parent->style()->alignItems() == ItemPositionStretch); } bool RenderBox::sizesLogicalWidthToFitContent(const Length& logicalWidth) const { // Marquees in WinIE are like a mixture of blocks and inline-blocks. They size as though they're blocks, // but they allow text to sit on the same line as the marquee. if (isFloating() || isInlineBlock()) return true; if (logicalWidth.type() == Intrinsic) return true; // Flexible box items should shrink wrap, so we lay them out at their intrinsic widths. // In the case of columns that have a stretch alignment, we go ahead and layout at the // stretched size to avoid an extra layout when applying alignment. if (parent()->isFlexibleBox()) { // For multiline columns, we need to apply align-content first, so we can't stretch now. if (!parent()->style()->isColumnFlexDirection() || parent()->style()->flexWrap() != FlexNoWrap) return true; if (!columnFlexItemHasStretchAlignment(this)) return true; } if (isHorizontalWritingMode() != containingBlock()->isHorizontalWritingMode()) return true; return false; } void RenderBox::computeMarginsForDirection(MarginDirection flowDirection, const RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd, Length marginStartLength, Length marginEndLength) const { if (flowDirection == BlockDirection || isFloating() || isInline()) { // Margins are calculated with respect to the logical width of // the containing block (8.3) // Inline blocks/tables and floats don't have their margins increased. marginStart = minimumValueForLength(marginStartLength, containerWidth); marginEnd = minimumValueForLength(marginEndLength, containerWidth); return; } if (containingBlock->isFlexibleBox()) { // We need to let flexbox handle the margin adjustment - otherwise, flexbox // will think we're wider than we actually are and calculate line sizes wrong. // See also http://dev.w3.org/csswg/css-flexbox/#auto-margins if (marginStartLength.isAuto()) marginStartLength.setValue(0); if (marginEndLength.isAuto()) marginEndLength.setValue(0); } LayoutUnit marginStartWidth = minimumValueForLength(marginStartLength, containerWidth); LayoutUnit marginEndWidth = minimumValueForLength(marginEndLength, containerWidth); LayoutUnit availableWidth = containerWidth; if (avoidsFloats() && containingBlock->isRenderBlockFlow() && toRenderBlockFlow(containingBlock)->containsFloats()) { availableWidth = containingBlockAvailableLineWidth(); if (shrinkToAvoidFloats() && availableWidth < containerWidth) { marginStart = std::max(0, marginStartWidth); marginEnd = std::max(0, marginEndWidth); } } // CSS 2.1 (10.3.3): "If 'width' is not 'auto' and 'border-left-width' + 'padding-left' + 'width' + 'padding-right' + 'border-right-width' // (plus any of 'margin-left' or 'margin-right' that are not 'auto') is larger than the width of the containing block, then any 'auto' // values for 'margin-left' or 'margin-right' are, for the following rules, treated as zero. LayoutUnit marginBoxWidth = childWidth + (!style()->width().isAuto() ? marginStartWidth + marginEndWidth : LayoutUnit()); // CSS 2.1: "If both 'margin-left' and 'margin-right' are 'auto', their used values are equal. This horizontally centers the element // with respect to the edges of the containing block." const RenderStyle* containingBlockStyle = containingBlock->style(); if ((marginStartLength.isAuto() && marginEndLength.isAuto() && marginBoxWidth < availableWidth) || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlockStyle->textAlign() == WEBKIT_CENTER)) { // Other browsers center the margin box for align=center elements so we match them here. LayoutUnit centeredMarginBoxStart = std::max(0, (availableWidth - childWidth - marginStartWidth - marginEndWidth) / 2); marginStart = centeredMarginBoxStart + marginStartWidth; marginEnd = availableWidth - childWidth - marginStart + marginEndWidth; return; } // CSS 2.1: "If there is exactly one value specified as 'auto', its used value follows from the equality." if (marginEndLength.isAuto() && marginBoxWidth < availableWidth) { marginStart = marginStartWidth; marginEnd = availableWidth - childWidth - marginStart; return; } bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_LEFT) || (containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_RIGHT)); if ((marginStartLength.isAuto() && marginBoxWidth < availableWidth) || pushToEndFromTextAlign) { marginEnd = marginEndWidth; marginStart = availableWidth - childWidth - marginEnd; return; } // Either no auto margins, or our margin box width is >= the container width, auto margins will just turn into 0. marginStart = marginStartWidth; marginEnd = marginEndWidth; } void RenderBox::updateLogicalHeight() { m_intrinsicContentLogicalHeight = contentLogicalHeight(); LogicalExtentComputedValues computedValues; computeLogicalHeight(logicalHeight(), logicalTop(), computedValues); setLogicalHeight(computedValues.m_extent); setLogicalTop(computedValues.m_position); setMarginBefore(computedValues.m_margins.m_before); setMarginAfter(computedValues.m_margins.m_after); } void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const { computedValues.m_extent = logicalHeight; computedValues.m_position = logicalTop; // Cell height is managed by the table and inline non-replaced elements do not support a height property. if (isInline() && !isReplaced()) return; Length h; if (isOutOfFlowPositioned()) computePositionedLogicalHeight(computedValues); else { RenderBlock* cb = containingBlock(); // If we are perpendicular to our containing block then we need to resolve our block-start and block-end margins so that if they // are 'auto' we are centred or aligned within the inline flow containing block: this is done by computing the margins as though they are inline. // Note that as this is the 'sizing phase' we are using our own writing mode rather than the containing block's. We use the containing block's // writing mode when figuring out the block-direction margins for positioning in |computeAndSetBlockDirectionMargins| (i.e. margin collapsing etc.). // See http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows MarginDirection flowDirection = isHorizontalWritingMode() != cb->isHorizontalWritingMode() ? InlineDirection : BlockDirection; bool treatAsReplaced = shouldComputeSizeAsReplaced(); bool checkMinMaxHeight = false; // The parent box is flexing us, so it has increased or decreased our height. We have to // grab our cached flexible height. // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 if (hasOverrideHeight() && parent()->isFlexibleBox()) h = Length(overrideLogicalContentHeight(), Fixed); else if (treatAsReplaced) h = Length(computeReplacedLogicalHeight(), Fixed); else { h = style()->logicalHeight(); checkMinMaxHeight = true; } LayoutUnit heightResult; if (checkMinMaxHeight) { heightResult = computeLogicalHeightUsing(style()->logicalHeight(), computedValues.m_extent - borderAndPaddingLogicalHeight()); if (heightResult == -1) heightResult = computedValues.m_extent; heightResult = constrainLogicalHeightByMinMax(heightResult, computedValues.m_extent - borderAndPaddingLogicalHeight()); } else { // The only times we don't check min/max height are when a fixed length has // been given as an override. Just use that. The value has already been adjusted // for box-sizing. ASSERT(h.isFixed()); heightResult = h.value() + borderAndPaddingLogicalHeight(); } computedValues.m_extent = heightResult; computeMarginsForDirection(flowDirection, cb, containingBlockLogicalWidthForContent(), computedValues.m_extent, computedValues.m_margins.m_before, computedValues.m_margins.m_after, style()->marginBefore(), style()->marginAfter()); } } LayoutUnit RenderBox::computeLogicalHeightUsing(const Length& height, LayoutUnit intrinsicContentHeight) const { LayoutUnit logicalHeight = computeContentAndScrollbarLogicalHeightUsing(height, intrinsicContentHeight); if (logicalHeight != -1) logicalHeight = adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight); return logicalHeight; } LayoutUnit RenderBox::computeContentLogicalHeight(const Length& height, LayoutUnit intrinsicContentHeight) const { LayoutUnit heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(height, intrinsicContentHeight); if (heightIncludingScrollbar == -1) return -1; return std::max(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight()); } LayoutUnit RenderBox::computeIntrinsicLogicalContentHeightUsing(const Length& logicalHeightLength, LayoutUnit intrinsicContentHeight, LayoutUnit borderAndPadding) const { // FIXME(cbiesinger): The css-sizing spec is considering changing what min-content/max-content should resolve to. // If that happens, this code will have to change. if (logicalHeightLength.isMinContent() || logicalHeightLength.isMaxContent() || logicalHeightLength.isFitContent()) { if (isReplaced()) return intrinsicSize().height(); if (m_intrinsicContentLogicalHeight != -1) return m_intrinsicContentLogicalHeight; return intrinsicContentHeight; } if (logicalHeightLength.isFillAvailable()) return containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding) - borderAndPadding; ASSERT_NOT_REACHED(); return 0; } LayoutUnit RenderBox::computeContentAndScrollbarLogicalHeightUsing(const Length& height, LayoutUnit intrinsicContentHeight) const { // FIXME(cbiesinger): The css-sizing spec is considering changing what min-content/max-content should resolve to. // If that happens, this code will have to change. if (height.isIntrinsic()) { if (intrinsicContentHeight == -1) return -1; // Intrinsic height isn't available. return computeIntrinsicLogicalContentHeightUsing(height, intrinsicContentHeight, borderAndPaddingLogicalHeight()); } if (height.isFixed()) return height.value(); if (height.isPercent()) return computePercentageLogicalHeight(height); return -1; } bool RenderBox::skipContainingBlockForPercentHeightCalculation(const RenderBox* containingBlock) const { if (!containingBlock->isAnonymousBlock()) return false; return !containingBlock->isOutOfFlowPositioned() && containingBlock->style()->logicalHeight().isAuto() && isHorizontalWritingMode() == containingBlock->isHorizontalWritingMode(); } LayoutUnit RenderBox::computePercentageLogicalHeight(const Length& height) const { LayoutUnit availableHeight = -1; bool skippedAutoHeightContainingBlock = false; RenderBlock* cb = containingBlock(); const RenderBox* containingBlockChild = this; LayoutUnit rootMarginBorderPaddingHeight = 0; while (!cb->isRenderView() && skipContainingBlockForPercentHeightCalculation(cb)) { if (cb->isDocumentElement()) rootMarginBorderPaddingHeight += cb->marginBefore() + cb->marginAfter() + cb->borderAndPaddingLogicalHeight(); skippedAutoHeightContainingBlock = true; containingBlockChild = cb; cb = cb->containingBlock(); } cb->addPercentHeightDescendant(const_cast(this)); RenderStyle* cbstyle = cb->style(); // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height // explicitly specified that can be used for any percentage computations. bool isOutOfFlowPositionedWithSpecifiedHeight = cb->isOutOfFlowPositioned() && (!cbstyle->logicalHeight().isAuto() || (!cbstyle->logicalTop().isAuto() && !cbstyle->logicalBottom().isAuto())); if (isHorizontalWritingMode() != cb->isHorizontalWritingMode()) availableHeight = containingBlockChild->containingBlockLogicalWidthForContent(); else if (hasOverrideContainingBlockLogicalHeight()) availableHeight = overrideContainingBlockContentLogicalHeight(); else if (cbstyle->logicalHeight().isFixed()) { LayoutUnit contentBoxHeight = cb->adjustContentBoxLogicalHeightForBoxSizing(cbstyle->logicalHeight().value()); availableHeight = std::max(0, cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeight - cb->scrollbarLogicalHeight(), -1)); } else if (cbstyle->logicalHeight().isPercent() && !isOutOfFlowPositionedWithSpecifiedHeight) { // We need to recur and compute the percentage height for our containing block. LayoutUnit heightWithScrollbar = cb->computePercentageLogicalHeight(cbstyle->logicalHeight()); if (heightWithScrollbar != -1) { LayoutUnit contentBoxHeightWithScrollbar = cb->adjustContentBoxLogicalHeightForBoxSizing(heightWithScrollbar); // We need to adjust for min/max height because this method does not // handle the min/max of the current block, its caller does. So the // return value from the recursive call will not have been adjusted // yet. LayoutUnit contentBoxHeight = cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar - cb->scrollbarLogicalHeight(), -1); availableHeight = std::max(0, contentBoxHeight); } } else if (isOutOfFlowPositionedWithSpecifiedHeight) { // Don't allow this to affect the block' height() member variable, since this // can get called while the block is still laying out its kids. LogicalExtentComputedValues computedValues; cb->computeLogicalHeight(cb->logicalHeight(), 0, computedValues); availableHeight = computedValues.m_extent - cb->borderAndPaddingLogicalHeight() - cb->scrollbarLogicalHeight(); } else if (cb->isRenderView()) availableHeight = view()->viewLogicalHeightForPercentages(); if (availableHeight == -1) return availableHeight; availableHeight -= rootMarginBorderPaddingHeight; LayoutUnit result = valueForLength(height, availableHeight); return result; } LayoutUnit RenderBox::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const { return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(style()->logicalWidth()), shouldComputePreferred); } LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, ShouldComputePreferred shouldComputePreferred) const { LayoutUnit minLogicalWidth = (shouldComputePreferred == ComputePreferred && style()->logicalMinWidth().isPercent()) || style()->logicalMinWidth().isMaxSizeNone() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMinWidth()); LayoutUnit maxLogicalWidth = (shouldComputePreferred == ComputePreferred && style()->logicalMaxWidth().isPercent()) || style()->logicalMaxWidth().isMaxSizeNone() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMaxWidth()); return std::max(minLogicalWidth, std::min(logicalWidth, maxLogicalWidth)); } LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(const Length& logicalWidth) const { switch (logicalWidth.type()) { case Fixed: return adjustContentBoxLogicalWidthForBoxSizing(logicalWidth.value()); case MinContent: case MaxContent: { // MinContent/MaxContent don't need the availableLogicalWidth argument. LayoutUnit availableLogicalWidth = 0; return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth(); } case FitContent: case FillAvailable: case Percent: case Calculated: { // FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the // containing block's block-flow. // https://bugs.webkit.org/show_bug.cgi?id=46496 const LayoutUnit cw = isOutOfFlowPositioned() ? containingBlockLogicalWidthForPositioned(toRenderBoxModelObject(container())) : containingBlockLogicalWidthForContent(); Length containerLogicalWidth = containingBlock()->style()->logicalWidth(); // FIXME: Handle cases when containing block width is calculated or viewport percent. // https://bugs.webkit.org/show_bug.cgi?id=91071 if (logicalWidth.isIntrinsic()) return computeIntrinsicLogicalWidthUsing(logicalWidth, cw, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth(); if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() || containerLogicalWidth.isPercent()))) return adjustContentBoxLogicalWidthForBoxSizing(minimumValueForLength(logicalWidth, cw)); return 0; } case Intrinsic: case MinIntrinsic: case Auto: case MaxSizeNone: return intrinsicLogicalWidth(); case ExtendToZoom: case DeviceWidth: case DeviceHeight: break; } ASSERT_NOT_REACHED(); return 0; } LayoutUnit RenderBox::computeReplacedLogicalHeight() const { return computeReplacedLogicalHeightRespectingMinMaxHeight(computeReplacedLogicalHeightUsing(style()->logicalHeight())); } bool RenderBox::logicalHeightComputesAsNone(SizeType sizeType) const { ASSERT(sizeType == MinSize || sizeType == MaxSize); Length logicalHeight = sizeType == MinSize ? style()->logicalMinHeight() : style()->logicalMaxHeight(); Length initialLogicalHeight = sizeType == MinSize ? RenderStyle::initialMinSize() : RenderStyle::initialMaxSize(); if (logicalHeight == initialLogicalHeight) return true; if (!logicalHeight.isPercent() || isOutOfFlowPositioned()) return false; // Anonymous block boxes are ignored when resolving percentage values that would refer to it: // the closest non-anonymous ancestor box is used instead. RenderBlock* containingBlock = this->containingBlock(); while (containingBlock->isAnonymous()) containingBlock = containingBlock->containingBlock(); return containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight(); } LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const { // If the height of the containing block is not specified explicitly (i.e., it depends on content height), and this element is not absolutely positioned, // the percentage value is treated as '0' (for 'min-height') or 'none' (for 'max-height'). LayoutUnit minLogicalHeight; if (!logicalHeightComputesAsNone(MinSize)) minLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMinHeight()); LayoutUnit maxLogicalHeight = logicalHeight; if (!logicalHeightComputesAsNone(MaxSize)) maxLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMaxHeight()); return std::max(minLogicalHeight, std::min(logicalHeight, maxLogicalHeight)); } LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(const Length& logicalHeight) const { switch (logicalHeight.type()) { case Fixed: return adjustContentBoxLogicalHeightForBoxSizing(logicalHeight.value()); case Percent: case Calculated: { RenderObject* cb = isOutOfFlowPositioned() ? container() : containingBlock(); while (cb->isAnonymous()) cb = cb->containingBlock(); if (cb->isRenderBlock()) toRenderBlock(cb)->addPercentHeightDescendant(const_cast(this)); // FIXME: This calculation is not patched for block-flow yet. // https://bugs.webkit.org/show_bug.cgi?id=46500 if (cb->isOutOfFlowPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) { ASSERT_WITH_SECURITY_IMPLICATION(cb->isRenderBlock()); RenderBlock* block = toRenderBlock(cb); LogicalExtentComputedValues computedValues; block->computeLogicalHeight(block->logicalHeight(), 0, computedValues); LayoutUnit newContentHeight = computedValues.m_extent - block->borderAndPaddingLogicalHeight() - block->scrollbarLogicalHeight(); LayoutUnit newHeight = block->adjustContentBoxLogicalHeightForBoxSizing(newContentHeight); return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, newHeight)); } // FIXME: availableLogicalHeight() is wrong if the replaced element's block-flow is perpendicular to the // containing block's block-flow. // https://bugs.webkit.org/show_bug.cgi?id=46496 LayoutUnit availableHeight; if (isOutOfFlowPositioned()) availableHeight = containingBlockLogicalHeightForPositioned(toRenderBoxModelObject(cb)); else { availableHeight = containingBlockLogicalHeightForContent(IncludeMarginBorderPadding); // It is necessary to use the border-box to match WinIE's broken // box model. This is essential for sizing inside // table cells using percentage heights. // FIXME: This needs to be made block-flow-aware. If the cell and image are perpendicular block-flows, this isn't right. // https://bugs.webkit.org/show_bug.cgi?id=46997 while (cb && !cb->isRenderView() && (cb->style()->logicalHeight().isAuto() || cb->style()->logicalHeight().isPercent())) { toRenderBlock(cb)->addPercentHeightDescendant(const_cast(this)); cb = cb->containingBlock(); } } return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, availableHeight)); } case MinContent: case MaxContent: case FitContent: case FillAvailable: return adjustContentBoxLogicalHeightForBoxSizing(computeIntrinsicLogicalContentHeightUsing(logicalHeight, intrinsicLogicalHeight(), borderAndPaddingHeight())); default: return intrinsicLogicalHeight(); } } LayoutUnit RenderBox::availableLogicalHeight(AvailableLogicalHeightType heightType) const { // http://www.w3.org/TR/CSS2/visudet.html#propdef-height - We are interested in the content height. return constrainContentBoxLogicalHeightByMinMax(availableLogicalHeightUsing(style()->logicalHeight(), heightType), -1); } LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h, AvailableLogicalHeightType heightType) const { if (isRenderView()) return isHorizontalWritingMode() ? toRenderView(this)->frameView()->unscaledVisibleContentSize().height() : toRenderView(this)->frameView()->unscaledVisibleContentSize().width(); if (h.isPercent() && isOutOfFlowPositioned()) { // FIXME: This is wrong if the containingBlock has a perpendicular writing mode. LayoutUnit availableHeight = containingBlockLogicalHeightForPositioned(containingBlock()); return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(h, availableHeight)); } LayoutUnit heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(h, -1); if (heightIncludingScrollbar != -1) return std::max(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight()); // FIXME: Check logicalTop/logicalBottom here to correctly handle vertical writing-mode. // https://bugs.webkit.org/show_bug.cgi?id=46500 if (isRenderBlock() && isOutOfFlowPositioned() && style()->height().isAuto() && !(style()->top().isAuto() || style()->bottom().isAuto())) { RenderBlock* block = const_cast(toRenderBlock(this)); LogicalExtentComputedValues computedValues; block->computeLogicalHeight(block->logicalHeight(), 0, computedValues); LayoutUnit newContentHeight = computedValues.m_extent - block->borderAndPaddingLogicalHeight() - block->scrollbarLogicalHeight(); return adjustContentBoxLogicalHeightForBoxSizing(newContentHeight); } // FIXME: This is wrong if the containingBlock has a perpendicular writing mode. LayoutUnit availableHeight = containingBlockLogicalHeightForContent(heightType); if (heightType == ExcludeMarginBorderPadding) { // FIXME: Margin collapsing hasn't happened yet, so this incorrectly removes collapsed margins. availableHeight -= marginBefore() + marginAfter() + borderAndPaddingLogicalHeight(); } return availableHeight; } void RenderBox::computeAndSetBlockDirectionMargins(const RenderBlock* containingBlock) { LayoutUnit marginBefore; LayoutUnit marginAfter; computeMarginsForDirection(BlockDirection, containingBlock, containingBlockLogicalWidthForContent(), logicalHeight(), marginBefore, marginAfter, style()->marginBeforeUsing(containingBlock->style()), style()->marginAfterUsing(containingBlock->style())); // Note that in this 'positioning phase' of the layout we are using the containing block's writing mode rather than our own when calculating margins. // See http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows containingBlock->setMarginBeforeForChild(this, marginBefore); containingBlock->setMarginAfterForChild(this, marginAfter); } LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const { if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode()) return containingBlockLogicalHeightForPositioned(containingBlock, false); // Use viewport as container for top-level fixed-position elements. if (style()->position() == FixedPosition && containingBlock->isRenderView()) { const RenderView* view = toRenderView(containingBlock); if (FrameView* frameView = view->frameView()) { LayoutRect viewportRect = frameView->viewportConstrainedVisibleContentRect(); return containingBlock->isHorizontalWritingMode() ? viewportRect.width() : viewportRect.height(); } } if (containingBlock->isBox()) return toRenderBox(containingBlock)->clientLogicalWidth(); ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned()); const RenderInline* flow = toRenderInline(containingBlock); InlineFlowBox* first = flow->firstLineBox(); InlineFlowBox* last = flow->lastLineBox(); // If the containing block is empty, return a width of 0. if (!first || !last) return 0; LayoutUnit fromLeft; LayoutUnit fromRight; if (containingBlock->style()->isLeftToRightDirection()) { fromLeft = first->logicalLeft() + first->borderLogicalLeft(); fromRight = last->logicalLeft() + last->logicalWidth() - last->borderLogicalRight(); } else { fromRight = first->logicalLeft() + first->logicalWidth() - first->borderLogicalRight(); fromLeft = last->logicalLeft() + last->borderLogicalLeft(); } return std::max(0, fromRight - fromLeft); } LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const { if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode()) return containingBlockLogicalWidthForPositioned(containingBlock, false); // Use viewport as container for top-level fixed-position elements. if (style()->position() == FixedPosition && containingBlock->isRenderView()) { const RenderView* view = toRenderView(containingBlock); if (FrameView* frameView = view->frameView()) { LayoutRect viewportRect = frameView->viewportConstrainedVisibleContentRect(); return containingBlock->isHorizontalWritingMode() ? viewportRect.height() : viewportRect.width(); } } if (containingBlock->isBox()) { const RenderBlock* cb = containingBlock->isRenderBlock() ? toRenderBlock(containingBlock) : containingBlock->containingBlock(); return cb->clientLogicalHeight(); } ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned()); const RenderInline* flow = toRenderInline(containingBlock); InlineFlowBox* first = flow->firstLineBox(); InlineFlowBox* last = flow->lastLineBox(); // If the containing block is empty, return a height of 0. if (!first || !last) return 0; LayoutUnit heightResult; LayoutRect boundingBox = flow->linesBoundingBox(); if (containingBlock->isHorizontalWritingMode()) heightResult = boundingBox.height(); else heightResult = boundingBox.width(); heightResult -= (containingBlock->borderBefore() + containingBlock->borderAfter()); return heightResult; } static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth) { if (!logicalLeft.isAuto() || !logicalRight.isAuto()) return; // FIXME: The static distance computation has not been patched for mixed writing modes yet. if (child->parent()->style()->direction() == LTR) { LayoutUnit staticPosition = child->layer()->staticInlinePosition() - containerBlock->borderLogicalLeft(); for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) { if (curr->isBox()) { staticPosition += toRenderBox(curr)->logicalLeft(); if (toRenderBox(curr)->isRelPositioned()) staticPosition += toRenderBox(curr)->relativePositionOffset().width(); } else if (curr->isInline()) { if (curr->isRelPositioned()) { if (!curr->style()->logicalLeft().isAuto()) staticPosition += curr->style()->logicalLeft().value(); else staticPosition -= curr->style()->logicalRight().value(); } } } logicalLeft.setValue(Fixed, staticPosition); } else { RenderBox* enclosingBox = child->parent()->enclosingBox(); LayoutUnit staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock->borderLogicalLeft(); for (RenderObject* curr = child->parent(); curr; curr = curr->container()) { if (curr->isBox()) { if (curr != containerBlock) { staticPosition -= toRenderBox(curr)->logicalLeft(); if (toRenderBox(curr)->isRelPositioned()) staticPosition -= toRenderBox(curr)->relativePositionOffset().width(); } if (curr == enclosingBox) staticPosition -= enclosingBox->logicalWidth(); } else if (curr->isInline()) { if (curr->isRelPositioned()) { if (!curr->style()->logicalLeft().isAuto()) staticPosition -= curr->style()->logicalLeft().value(); else staticPosition += curr->style()->logicalRight().value(); } } if (curr == containerBlock) break; } logicalRight.setValue(Fixed, staticPosition); } } void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& computedValues) const { if (isReplaced()) { computePositionedLogicalWidthReplaced(computedValues); return; } // QUESTIONS // FIXME 1: Should we still deal with these the cases of 'left' or 'right' having // the type 'static' in determining whether to calculate the static distance? // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1. // FIXME 2: Can perhaps optimize out cases when max-width/min-width are greater // than or less than the computed width(). Be careful of box-sizing and // percentage issues. // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements" // // (block-style-comments in this function and in computePositionedLogicalWidthUsing() // correspond to text from the spec) // We don't use containingBlock(), since we may be positioned by an enclosing // relative positioned inline. const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container()); const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock); // Use the container block's direction except when calculating the static distance // This conforms with the reference results for abspos-replaced-width-margin-000.htm // of the CSS 2.1 test suite TextDirection containerDirection = containerBlock->style()->direction(); bool isHorizontal = isHorizontalWritingMode(); const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth(); const Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop(); const Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom(); Length logicalLeftLength = style()->logicalLeft(); Length logicalRightLength = style()->logicalRight(); /*---------------------------------------------------------------------------*\ * For the purposes of this section and the next, the term "static position" * (of an element) refers, roughly, to the position an element would have had * in the normal flow. More precisely: * * * The static position for 'left' is the distance from the left edge of the * containing block to the left margin edge of a hypothetical box that would * have been the first box of the element if its 'position' property had * been 'static' and 'float' had been 'none'. The value is negative if the * hypothetical box is to the left of the containing block. * * The static position for 'right' is the distance from the right edge of the * containing block to the right margin edge of the same hypothetical box as * above. The value is positive if the hypothetical box is to the left of the * containing block's edge. * * But rather than actually calculating the dimensions of that hypothetical box, * user agents are free to make a guess at its probable position. * * For the purposes of calculating the static position, the containing block of * fixed positioned elements is the initial containing block instead of the * viewport, and all scrollable boxes should be assumed to be scrolled to their * origin. \*---------------------------------------------------------------------------*/ // see FIXME 1 // Calculate the static distance if needed. computeInlineStaticDistance(logicalLeftLength, logicalRightLength, this, containerBlock, containerLogicalWidth); // Calculate constraint equation values for 'width' case. computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, computedValues); // Calculate constraint equation values for 'max-width' case. if (!style()->logicalMaxWidth().isMaxSizeNone()) { LogicalExtentComputedValues maxValues; computePositionedLogicalWidthUsing(style()->logicalMaxWidth(), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, maxValues); if (computedValues.m_extent > maxValues.m_extent) { computedValues.m_extent = maxValues.m_extent; computedValues.m_position = maxValues.m_position; computedValues.m_margins.m_start = maxValues.m_margins.m_start; computedValues.m_margins.m_end = maxValues.m_margins.m_end; } } // Calculate constraint equation values for 'min-width' case. if (!style()->logicalMinWidth().isZero() || style()->logicalMinWidth().isIntrinsic()) { LogicalExtentComputedValues minValues; computePositionedLogicalWidthUsing(style()->logicalMinWidth(), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, minValues); if (computedValues.m_extent < minValues.m_extent) { computedValues.m_extent = minValues.m_extent; computedValues.m_position = minValues.m_position; computedValues.m_margins.m_start = minValues.m_margins.m_start; computedValues.m_margins.m_end = minValues.m_margins.m_end; } } computedValues.m_extent += bordersPlusPadding; } static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, LayoutUnit logicalWidthValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth) { // Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped // along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us. if (containerBlock->isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock->style()->isFlippedBlocksWritingMode()) { logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos; logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderRight() : containerBlock->borderBottom()); } else { logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderLeft() : containerBlock->borderTop()); } } void RenderBox::shrinkToFitWidth(const LayoutUnit availableSpace, const LayoutUnit logicalLeftValue, const LayoutUnit bordersPlusPadding, LogicalExtentComputedValues& computedValues) const { // FIXME: would it be better to have shrink-to-fit in one step? LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit availableWidth = availableSpace - logicalLeftValue; computedValues.m_extent = std::min(std::max(preferredMinWidth, availableWidth), preferredWidth); } void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection, LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding, const Length& logicalLeft, const Length& logicalRight, const Length& marginLogicalLeft, const Length& marginLogicalRight, LogicalExtentComputedValues& computedValues) const { if (logicalWidth.isIntrinsic()) logicalWidth = Length(computeIntrinsicLogicalWidthUsing(logicalWidth, containerLogicalWidth, bordersPlusPadding) - bordersPlusPadding, Fixed); // 'left' and 'right' cannot both be 'auto' because one would of been // converted to the static position already ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto())); LayoutUnit logicalLeftValue = 0; const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, false); bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto(); bool logicalLeftIsAuto = logicalLeft.isAuto(); bool logicalRightIsAuto = logicalRight.isAuto(); LayoutUnit& marginLogicalLeftValue = style()->isLeftToRightDirection() ? computedValues.m_margins.m_start : computedValues.m_margins.m_end; LayoutUnit& marginLogicalRightValue = style()->isLeftToRightDirection() ? computedValues.m_margins.m_end : computedValues.m_margins.m_start; if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) { /*-----------------------------------------------------------------------*\ * If none of the three is 'auto': If both 'margin-left' and 'margin- * right' are 'auto', solve the equation under the extra constraint that * the two margins get equal values, unless this would make them negative, * in which case when direction of the containing block is 'ltr' ('rtl'), * set 'margin-left' ('margin-right') to zero and solve for 'margin-right' * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto', * solve the equation for that value. If the values are over-constrained, * ignore the value for 'left' (in case the 'direction' property of the * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr') * and solve for that value. \*-----------------------------------------------------------------------*/ // NOTE: It is not necessary to solve for 'right' in the over constrained // case because the value is not used for any further calculations. logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth)); const LayoutUnit availableSpace = containerLogicalWidth - (logicalLeftValue + computedValues.m_extent + valueForLength(logicalRight, containerLogicalWidth) + bordersPlusPadding); // Margins are now the only unknown if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) { // Both margins auto, solve for equality if (availableSpace >= 0) { marginLogicalLeftValue = availableSpace / 2; // split the difference marginLogicalRightValue = availableSpace - marginLogicalLeftValue; // account for odd valued differences } else { // Use the containing block's direction rather than the parent block's // per CSS 2.1 reference test abspos-non-replaced-width-margin-000. if (containerDirection == LTR) { marginLogicalLeftValue = 0; marginLogicalRightValue = availableSpace; // will be negative } else { marginLogicalLeftValue = availableSpace; // will be negative marginLogicalRightValue = 0; } } } else if (marginLogicalLeft.isAuto()) { // Solve for left margin marginLogicalRightValue = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); marginLogicalLeftValue = availableSpace - marginLogicalRightValue; } else if (marginLogicalRight.isAuto()) { // Solve for right margin marginLogicalLeftValue = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightValue = availableSpace - marginLogicalLeftValue; } else { // Over-constrained, solve for left if direction is RTL marginLogicalLeftValue = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightValue = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); // Use the containing block's direction rather than the parent block's // per CSS 2.1 reference test abspos-non-replaced-width-margin-000. if (containerDirection == RTL) logicalLeftValue = (availableSpace + logicalLeftValue) - marginLogicalLeftValue - marginLogicalRightValue; } } else { /*--------------------------------------------------------------------*\ * Otherwise, set 'auto' values for 'margin-left' and 'margin-right' * to 0, and pick the one of the following six rules that applies. * * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the * width is shrink-to-fit. Then solve for 'left' * * OMIT RULE 2 AS IT SHOULD NEVER BE HIT * ------------------------------------------------------------------ * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if * the 'direction' property of the containing block is 'ltr' set * 'left' to the static position, otherwise set 'right' to the * static position. Then solve for 'left' (if 'direction is 'rtl') * or 'right' (if 'direction' is 'ltr'). * ------------------------------------------------------------------ * * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the * width is shrink-to-fit . Then solve for 'right' * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve * for 'left' * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve * for 'width' * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve * for 'right' * * Calculation of the shrink-to-fit width is similar to calculating the * width of a table cell using the automatic table layout algorithm. * Roughly: calculate the preferred width by formatting the content * without breaking lines other than where explicit line breaks occur, * and also calculate the preferred minimum width, e.g., by trying all * possible line breaks. CSS 2.1 does not define the exact algorithm. * Thirdly, calculate the available width: this is found by solving * for 'width' after setting 'left' (in case 1) or 'right' (in case 3) * to 0. * * Then the shrink-to-fit width is: * min(max(preferred minimum width, available width), preferred width). \*--------------------------------------------------------------------*/ // NOTE: For rules 3 and 6 it is not necessary to solve for 'right' // because the value is not used for any further calculations. // Calculate margins, 'auto' margins are ignored. marginLogicalLeftValue = minimumValueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightValue = minimumValueForLength(marginLogicalRight, containerRelativeLogicalWidth); const LayoutUnit availableSpace = containerLogicalWidth - (marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding); // FIXME: Is there a faster way to find the correct case? // Use rule/case that applies. if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) { // RULE 1: (use shrink-to-fit for width, and solve of left) LayoutUnit logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // FIXME: would it be better to have shrink-to-fit in one step? LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit availableWidth = availableSpace - logicalRightValue; computedValues.m_extent = std::min(std::max(preferredMinWidth, availableWidth), preferredWidth); logicalLeftValue = availableSpace - (computedValues.m_extent + logicalRightValue); } else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) { // RULE 3: (use shrink-to-fit for width, and no need solve of right) logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); shrinkToFitWidth(availableSpace, logicalLeftValue, bordersPlusPadding, computedValues); } else if (logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) { // RULE 4: (solve for left) computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth)); logicalLeftValue = availableSpace - (computedValues.m_extent + valueForLength(logicalRight, containerLogicalWidth)); } else if (!logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) { // RULE 5: (solve for width) logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); computedValues.m_extent = availableSpace - (logicalLeftValue + valueForLength(logicalRight, containerLogicalWidth)); } else if (!logicalLeftIsAuto && !logicalWidthIsAuto && logicalRightIsAuto) { // RULE 6: (no need solve for right) logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth)); } } // Use computed values to calculate the horizontal position. // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively // positioned, inline because right now, it is using the logical left position // of the first line box when really it should use the last line box. When // this is fixed elsewhere, this block should be removed. if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) { const RenderInline* flow = toRenderInline(containerBlock); InlineFlowBox* firstLine = flow->firstLineBox(); InlineFlowBox* lastLine = flow->lastLineBox(); if (firstLine && lastLine && firstLine != lastLine) { computedValues.m_position = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()); return; } } if (containerBlock->isBox() && toRenderBox(containerBlock)->scrollsOverflowY() && containerBlock->style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) { logicalLeftValue = logicalLeftValue + toRenderBox(containerBlock)->verticalScrollbarWidth(); } computedValues.m_position = logicalLeftValue + marginLogicalLeftValue; computeLogicalLeftPositionedOffset(computedValues.m_position, this, computedValues.m_extent, containerBlock, containerLogicalWidth); } static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock) { if (!logicalTop.isAuto() || !logicalBottom.isAuto()) return; // FIXME: The static distance computation has not been patched for mixed writing modes. LayoutUnit staticLogicalTop = child->layer()->staticBlockPosition() - containerBlock->borderBefore(); for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) { if (curr->isBox()) staticLogicalTop += toRenderBox(curr)->logicalTop(); } logicalTop.setValue(Fixed, staticLogicalTop); } void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& computedValues) const { if (isReplaced()) { computePositionedLogicalHeightReplaced(computedValues); return; } // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements" // // (block-style-comments in this function and in computePositionedLogicalHeightUsing() // correspond to text from the spec) // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline. const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container()); const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock); RenderStyle* styleToUse = style(); const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight(); const Length marginBefore = styleToUse->marginBefore(); const Length marginAfter = styleToUse->marginAfter(); Length logicalTopLength = styleToUse->logicalTop(); Length logicalBottomLength = styleToUse->logicalBottom(); /*---------------------------------------------------------------------------*\ * For the purposes of this section and the next, the term "static position" * (of an element) refers, roughly, to the position an element would have had * in the normal flow. More precisely, the static position for 'top' is the * distance from the top edge of the containing block to the top margin edge * of a hypothetical box that would have been the first box of the element if * its 'position' property had been 'static' and 'float' had been 'none'. The * value is negative if the hypothetical box is above the containing block. * * But rather than actually calculating the dimensions of that hypothetical * box, user agents are free to make a guess at its probable position. * * For the purposes of calculating the static position, the containing block * of fixed positioned elements is the initial containing block instead of * the viewport. \*---------------------------------------------------------------------------*/ // see FIXME 1 // Calculate the static distance if needed. computeBlockStaticDistance(logicalTopLength, logicalBottomLength, this, containerBlock); // Calculate constraint equation values for 'height' case. LayoutUnit logicalHeight = computedValues.m_extent; computePositionedLogicalHeightUsing(styleToUse->logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength, marginBefore, marginAfter, computedValues); // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults). // see FIXME 2 // Calculate constraint equation values for 'max-height' case. if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) { LogicalExtentComputedValues maxValues; computePositionedLogicalHeightUsing(styleToUse->logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength, marginBefore, marginAfter, maxValues); if (computedValues.m_extent > maxValues.m_extent) { computedValues.m_extent = maxValues.m_extent; computedValues.m_position = maxValues.m_position; computedValues.m_margins.m_before = maxValues.m_margins.m_before; computedValues.m_margins.m_after = maxValues.m_margins.m_after; } } // Calculate constraint equation values for 'min-height' case. if (!styleToUse->logicalMinHeight().isZero() || styleToUse->logicalMinHeight().isIntrinsic()) { LogicalExtentComputedValues minValues; computePositionedLogicalHeightUsing(styleToUse->logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength, marginBefore, marginAfter, minValues); if (computedValues.m_extent < minValues.m_extent) { computedValues.m_extent = minValues.m_extent; computedValues.m_position = minValues.m_position; computedValues.m_margins.m_before = minValues.m_margins.m_before; computedValues.m_margins.m_after = minValues.m_margins.m_after; } } // Set final height value. computedValues.m_extent += bordersPlusPadding; } static void computeLogicalTopPositionedOffset(LayoutUnit& logicalTopPos, const RenderBox* child, LayoutUnit logicalHeightValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight) { // Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped // along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us. if ((child->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode()) || (child->style()->isFlippedBlocksWritingMode() != containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode())) logicalTopPos = containerLogicalHeight - logicalHeightValue - logicalTopPos; // Our offset is from the logical bottom edge in a flipped environment, e.g., right for vertical-rl and bottom for horizontal-bt. if (containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()) { if (child->isHorizontalWritingMode()) logicalTopPos += containerBlock->borderBottom(); else logicalTopPos += containerBlock->borderRight(); } else { if (child->isHorizontalWritingMode()) logicalTopPos += containerBlock->borderTop(); else logicalTopPos += containerBlock->borderLeft(); } } void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight, const Length& logicalTop, const Length& logicalBottom, const Length& marginBefore, const Length& marginAfter, LogicalExtentComputedValues& computedValues) const { // 'top' and 'bottom' cannot both be 'auto' because 'top would of been // converted to the static position in computePositionedLogicalHeight() ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto())); LayoutUnit logicalHeightValue; LayoutUnit contentLogicalHeight = logicalHeight - bordersPlusPadding; const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, false); LayoutUnit logicalTopValue = 0; bool logicalHeightIsAuto = logicalHeightLength.isAuto(); bool logicalTopIsAuto = logicalTop.isAuto(); bool logicalBottomIsAuto = logicalBottom.isAuto(); LayoutUnit resolvedLogicalHeight; if (logicalHeightLength.isIntrinsic()) resolvedLogicalHeight = computeIntrinsicLogicalContentHeightUsing(logicalHeightLength, contentLogicalHeight, bordersPlusPadding); else resolvedLogicalHeight = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight)); if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) { /*-----------------------------------------------------------------------*\ * If none of the three are 'auto': If both 'margin-top' and 'margin- * bottom' are 'auto', solve the equation under the extra constraint that * the two margins get equal values. If one of 'margin-top' or 'margin- * bottom' is 'auto', solve the equation for that value. If the values * are over-constrained, ignore the value for 'bottom' and solve for that * value. \*-----------------------------------------------------------------------*/ // NOTE: It is not necessary to solve for 'bottom' in the over constrained // case because the value is not used for any further calculations. logicalHeightValue = resolvedLogicalHeight; logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight) + bordersPlusPadding); // Margins are now the only unknown if (marginBefore.isAuto() && marginAfter.isAuto()) { // Both margins auto, solve for equality // NOTE: This may result in negative values. computedValues.m_margins.m_before = availableSpace / 2; // split the difference computedValues.m_margins.m_after = availableSpace - computedValues.m_margins.m_before; // account for odd valued differences } else if (marginBefore.isAuto()) { // Solve for top margin computedValues.m_margins.m_after = valueForLength(marginAfter, containerRelativeLogicalWidth); computedValues.m_margins.m_before = availableSpace - computedValues.m_margins.m_after; } else if (marginAfter.isAuto()) { // Solve for bottom margin computedValues.m_margins.m_before = valueForLength(marginBefore, containerRelativeLogicalWidth); computedValues.m_margins.m_after = availableSpace - computedValues.m_margins.m_before; } else { // Over-constrained, (no need solve for bottom) computedValues.m_margins.m_before = valueForLength(marginBefore, containerRelativeLogicalWidth); computedValues.m_margins.m_after = valueForLength(marginAfter, containerRelativeLogicalWidth); } } else { /*--------------------------------------------------------------------*\ * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom' * to 0, and pick the one of the following six rules that applies. * * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then * the height is based on the content, and solve for 'top'. * * OMIT RULE 2 AS IT SHOULD NEVER BE HIT * ------------------------------------------------------------------ * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then * set 'top' to the static position, and solve for 'bottom'. * ------------------------------------------------------------------ * * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then * the height is based on the content, and solve for 'bottom'. * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and * solve for 'top'. * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and * solve for 'height'. * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and * solve for 'bottom'. \*--------------------------------------------------------------------*/ // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom' // because the value is not used for any further calculations. // Calculate margins, 'auto' margins are ignored. computedValues.m_margins.m_before = minimumValueForLength(marginBefore, containerRelativeLogicalWidth); computedValues.m_margins.m_after = minimumValueForLength(marginAfter, containerRelativeLogicalWidth); const LayoutUnit availableSpace = containerLogicalHeight - (computedValues.m_margins.m_before + computedValues.m_margins.m_after + bordersPlusPadding); // Use rule/case that applies. if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) { // RULE 1: (height is content based, solve of top) logicalHeightValue = contentLogicalHeight; logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight)); } else if (!logicalTopIsAuto && logicalHeightIsAuto && logicalBottomIsAuto) { // RULE 3: (height is content based, no need solve of bottom) logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalHeightValue = contentLogicalHeight; } else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) { // RULE 4: (solve of top) logicalHeightValue = resolvedLogicalHeight; logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight)); } else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) { // RULE 5: (solve of height) logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalHeightValue = std::max(0, availableSpace - (logicalTopValue + valueForLength(logicalBottom, containerLogicalHeight))); } else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) { // RULE 6: (no need solve of bottom) logicalHeightValue = resolvedLogicalHeight; logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); } } computedValues.m_extent = logicalHeightValue; // Use computed values to calculate the vertical position. computedValues.m_position = logicalTopValue + computedValues.m_margins.m_before; computeLogicalTopPositionedOffset(computedValues.m_position, this, logicalHeightValue, containerBlock, containerLogicalHeight); } void RenderBox::computePositionedLogicalWidthReplaced(LogicalExtentComputedValues& computedValues) const { // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements" // // (block-style-comments in this function correspond to text from the spec and // the numbers correspond to numbers in spec) // We don't use containingBlock(), since we may be positioned by an enclosing // relative positioned inline. const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container()); const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock); const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, false); // To match WinIE, in quirks mode use the parent's 'direction' property // instead of the the container block's. TextDirection containerDirection = containerBlock->style()->direction(); // Variables to solve. bool isHorizontal = isHorizontalWritingMode(); Length logicalLeft = style()->logicalLeft(); Length logicalRight = style()->logicalRight(); Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop(); Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom(); LayoutUnit& marginLogicalLeftAlias = style()->isLeftToRightDirection() ? computedValues.m_margins.m_start : computedValues.m_margins.m_end; LayoutUnit& marginLogicalRightAlias = style()->isLeftToRightDirection() ? computedValues.m_margins.m_end : computedValues.m_margins.m_start; /*-----------------------------------------------------------------------*\ * 1. The used value of 'width' is determined as for inline replaced * elements. \*-----------------------------------------------------------------------*/ // NOTE: This value of width is final in that the min/max width calculations // are dealt with in computeReplacedWidth(). This means that the steps to produce // correct max/min in the non-replaced version, are not necessary. computedValues.m_extent = computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth(); const LayoutUnit availableSpace = containerLogicalWidth - computedValues.m_extent; /*-----------------------------------------------------------------------*\ * 2. If both 'left' and 'right' have the value 'auto', then if 'direction' * of the containing block is 'ltr', set 'left' to the static position; * else if 'direction' is 'rtl', set 'right' to the static position. \*-----------------------------------------------------------------------*/ // see FIXME 1 computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth); /*-----------------------------------------------------------------------*\ * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left' * or 'margin-right' with '0'. \*-----------------------------------------------------------------------*/ if (logicalLeft.isAuto() || logicalRight.isAuto()) { if (marginLogicalLeft.isAuto()) marginLogicalLeft.setValue(Fixed, 0); if (marginLogicalRight.isAuto()) marginLogicalRight.setValue(Fixed, 0); } /*-----------------------------------------------------------------------*\ * 4. If at this point both 'margin-left' and 'margin-right' are still * 'auto', solve the equation under the extra constraint that the two * margins must get equal values, unless this would make them negative, * in which case when the direction of the containing block is 'ltr' * ('rtl'), set 'margin-left' ('margin-right') to zero and solve for * 'margin-right' ('margin-left'). \*-----------------------------------------------------------------------*/ LayoutUnit logicalLeftValue = 0; LayoutUnit logicalRightValue = 0; if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) { // 'left' and 'right' cannot be 'auto' due to step 3 ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto())); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); LayoutUnit difference = availableSpace - (logicalLeftValue + logicalRightValue); if (difference > 0) { marginLogicalLeftAlias = difference / 2; // split the difference marginLogicalRightAlias = difference - marginLogicalLeftAlias; // account for odd valued differences } else { // Use the containing block's direction rather than the parent block's // per CSS 2.1 reference test abspos-replaced-width-margin-000. if (containerDirection == LTR) { marginLogicalLeftAlias = 0; marginLogicalRightAlias = difference; // will be negative } else { marginLogicalLeftAlias = difference; // will be negative marginLogicalRightAlias = 0; } } /*-----------------------------------------------------------------------*\ * 5. If at this point there is an 'auto' left, solve the equation for * that value. \*-----------------------------------------------------------------------*/ } else if (logicalLeft.isAuto()) { marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // Solve for 'left' logicalLeftValue = availableSpace - (logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias); } else if (logicalRight.isAuto()) { marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); // Solve for 'right' logicalRightValue = availableSpace - (logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias); } else if (marginLogicalLeft.isAuto()) { marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // Solve for 'margin-left' marginLogicalLeftAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalRightAlias); } else if (marginLogicalRight.isAuto()) { marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // Solve for 'margin-right' marginLogicalRightAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalLeftAlias); } else { // Nothing is 'auto', just calculate the values. marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); // If the containing block is right-to-left, then push the left position as far to the right as possible if (containerDirection == RTL) { int totalLogicalWidth = computedValues.m_extent + logicalLeftValue + logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias; logicalLeftValue = containerLogicalWidth - (totalLogicalWidth - logicalLeftValue); } } /*-----------------------------------------------------------------------*\ * 6. If at this point the values are over-constrained, ignore the value * for either 'left' (in case the 'direction' property of the * containing block is 'rtl') or 'right' (in case 'direction' is * 'ltr') and solve for that value. \*-----------------------------------------------------------------------*/ // NOTE: Constraints imposed by the width of the containing block and its content have already been accounted for above. // FIXME: Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space, so that // can make the result here rather complicated to compute. // Use computed values to calculate the horizontal position. // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively // positioned, inline containing block because right now, it is using the logical left position // of the first line box when really it should use the last line box. When // this is fixed elsewhere, this block should be removed. if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) { const RenderInline* flow = toRenderInline(containerBlock); InlineFlowBox* firstLine = flow->firstLineBox(); InlineFlowBox* lastLine = flow->lastLineBox(); if (firstLine && lastLine && firstLine != lastLine) { computedValues.m_position = logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()); return; } } LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias; computeLogicalLeftPositionedOffset(logicalLeftPos, this, computedValues.m_extent, containerBlock, containerLogicalWidth); computedValues.m_position = logicalLeftPos; } void RenderBox::computePositionedLogicalHeightReplaced(LogicalExtentComputedValues& computedValues) const { // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements" // // (block-style-comments in this function correspond to text from the spec and // the numbers correspond to numbers in spec) // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline. const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container()); const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock); const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, false); // Variables to solve. Length marginBefore = style()->marginBefore(); Length marginAfter = style()->marginAfter(); LayoutUnit& marginBeforeAlias = computedValues.m_margins.m_before; LayoutUnit& marginAfterAlias = computedValues.m_margins.m_after; Length logicalTop = style()->logicalTop(); Length logicalBottom = style()->logicalBottom(); /*-----------------------------------------------------------------------*\ * 1. The used value of 'height' is determined as for inline replaced * elements. \*-----------------------------------------------------------------------*/ // NOTE: This value of height is final in that the min/max height calculations // are dealt with in computeReplacedHeight(). This means that the steps to produce // correct max/min in the non-replaced version, are not necessary. computedValues.m_extent = computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight(); const LayoutUnit availableSpace = containerLogicalHeight - computedValues.m_extent; /*-----------------------------------------------------------------------*\ * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top' * with the element's static position. \*-----------------------------------------------------------------------*/ // see FIXME 1 computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock); /*-----------------------------------------------------------------------*\ * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or * 'margin-bottom' with '0'. \*-----------------------------------------------------------------------*/ // FIXME: The spec. says that this step should only be taken when bottom is // auto, but if only top is auto, this makes step 4 impossible. if (logicalTop.isAuto() || logicalBottom.isAuto()) { if (marginBefore.isAuto()) marginBefore.setValue(Fixed, 0); if (marginAfter.isAuto()) marginAfter.setValue(Fixed, 0); } /*-----------------------------------------------------------------------*\ * 4. If at this point both 'margin-top' and 'margin-bottom' are still * 'auto', solve the equation under the extra constraint that the two * margins must get equal values. \*-----------------------------------------------------------------------*/ LayoutUnit logicalTopValue = 0; LayoutUnit logicalBottomValue = 0; if (marginBefore.isAuto() && marginAfter.isAuto()) { // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined. ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto())); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); LayoutUnit difference = availableSpace - (logicalTopValue + logicalBottomValue); // NOTE: This may result in negative values. marginBeforeAlias = difference / 2; // split the difference marginAfterAlias = difference - marginBeforeAlias; // account for odd valued differences /*-----------------------------------------------------------------------*\ * 5. If at this point there is only one 'auto' left, solve the equation * for that value. \*-----------------------------------------------------------------------*/ } else if (logicalTop.isAuto()) { marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); // Solve for 'top' logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias + marginAfterAlias); } else if (logicalBottom.isAuto()) { marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); // Solve for 'bottom' // NOTE: It is not necessary to solve for 'bottom' because we don't ever // use the value. } else if (marginBefore.isAuto()) { marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); // Solve for 'margin-top' marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginAfterAlias); } else if (marginAfter.isAuto()) { marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); // Solve for 'margin-bottom' marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginBeforeAlias); } else { // Nothing is 'auto', just calculate the values. marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); // NOTE: It is not necessary to solve for 'bottom' because we don't ever // use the value. } /*-----------------------------------------------------------------------*\ * 6. If at this point the values are over-constrained, ignore the value * for 'bottom' and solve for that value. \*-----------------------------------------------------------------------*/ // NOTE: It is not necessary to do this step because we don't end up using // the value of 'bottom' regardless of whether the values are over-constrained // or not. // Use computed values to calculate the vertical position. LayoutUnit logicalTopPos = logicalTopValue + marginBeforeAlias; computeLogicalTopPositionedOffset(logicalTopPos, this, computedValues.m_extent, containerBlock, containerLogicalHeight); computedValues.m_position = logicalTopPos; } LayoutRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit* extraWidthToEndOfLine) { // VisiblePositions at offsets inside containers either a) refer to the positions before/after // those containers (tables and select elements) or b) refer to the position inside an empty block. // They never refer to children. // FIXME: Paint the carets inside empty blocks differently than the carets before/after elements. LayoutRect rect(location(), LayoutSize(caretWidth, height())); bool ltr = box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection(); if ((!caretOffset) ^ ltr) rect.move(LayoutSize(width() - caretWidth, 0)); if (box) { RootInlineBox& rootBox = box->root(); LayoutUnit top = rootBox.lineTop(); rect.setY(top); rect.setHeight(rootBox.lineBottom() - top); } // If height of box is smaller than font height, use the latter one, // otherwise the caret might become invisible. // // Also, if the box is not a replaced element, always use the font height. // This prevents the "big caret" bug described in: // Deleting all content in a document can result in giant tall-as-window insertion point // // FIXME: ignoring :first-line, missing good reason to take care of LayoutUnit fontHeight = style()->fontMetrics().height(); if (fontHeight > rect.height() || !isReplaced()) rect.setHeight(fontHeight); if (extraWidthToEndOfLine) *extraWidthToEndOfLine = x() + width() - rect.maxX(); // Move to local coords rect.moveBy(-location()); // FIXME: Border/padding should be added for all elements but this workaround // is needed because we use offsets inside an "atomic" element to represent // positions before and after the element in deprecated editing offsets. if (node() && !(editingIgnoresContent(node()) || isRenderedTableElement(node()))) { rect.setX(rect.x() + borderLeft() + paddingLeft()); rect.setY(rect.y() + paddingTop() + borderTop()); } if (!isHorizontalWritingMode()) return rect.transposedRect(); return rect; } PositionWithAffinity RenderBox::positionForPoint(const LayoutPoint& point) { // no children...return this render object's element, if there is one, and offset 0 RenderObject* firstChild = slowFirstChild(); if (!firstChild) return createPositionWithAffinity(nonPseudoNode() ? firstPositionInOrBeforeNode(nonPseudoNode()) : Position()); // Pass off to the closest child. LayoutUnit minDist = LayoutUnit::max(); RenderBox* closestRenderer = 0; LayoutPoint adjustedPoint = point; for (RenderObject* renderObject = firstChild; renderObject; renderObject = renderObject->nextSibling()) { if (!renderObject->slowFirstChild() && !renderObject->isInline() && !renderObject->isRenderBlockFlow()) continue; if (!renderObject->isBox()) continue; RenderBox* renderer = toRenderBox(renderObject); LayoutUnit top = renderer->borderTop() + renderer->paddingTop() + renderer->y(); LayoutUnit bottom = top + renderer->contentHeight(); LayoutUnit left = renderer->borderLeft() + renderer->paddingLeft() + renderer->x(); LayoutUnit right = left + renderer->contentWidth(); if (point.x() <= right && point.x() >= left && point.y() <= top && point.y() >= bottom) return renderer->positionForPoint(point - renderer->locationOffset()); // Find the distance from (x, y) to the box. Split the space around the box into 8 pieces // and use a different compare depending on which piece (x, y) is in. LayoutPoint cmp; if (point.x() > right) { if (point.y() < top) cmp = LayoutPoint(right, top); else if (point.y() > bottom) cmp = LayoutPoint(right, bottom); else cmp = LayoutPoint(right, point.y()); } else if (point.x() < left) { if (point.y() < top) cmp = LayoutPoint(left, top); else if (point.y() > bottom) cmp = LayoutPoint(left, bottom); else cmp = LayoutPoint(left, point.y()); } else { if (point.y() < top) cmp = LayoutPoint(point.x(), top); else cmp = LayoutPoint(point.x(), bottom); } LayoutSize difference = cmp - point; LayoutUnit dist = difference.width() * difference.width() + difference.height() * difference.height(); if (dist < minDist) { closestRenderer = renderer; minDist = dist; } } if (closestRenderer) return closestRenderer->positionForPoint(adjustedPoint - closestRenderer->locationOffset()); return createPositionWithAffinity(firstPositionInOrBeforeNode(nonPseudoNode())); } bool RenderBox::shrinkToAvoidFloats() const { // Floating objects don't shrink. Objects that don't avoid floats don't shrink. Marquees don't shrink. if (isInline() || !avoidsFloats() || isFloating()) return false; // Only auto width objects can possibly shrink to avoid floats. return style()->width().isAuto(); } static bool isReplacedElement(Node* node) { // Checkboxes and radioboxes are not isReplaced() nor do they have their own renderer in which to override avoidFloats(). return node && node->isElementNode() && toElement(node)->isFormControlElement(); } bool RenderBox::avoidsFloats() const { return isReplaced() || isReplacedElement(node()) || hasOverflowClip() || isWritingModeRoot() || isFlexItemIncludingDeprecated(); } InvalidationReason RenderBox::getPaintInvalidationReason(const RenderLayerModelObject& paintInvalidationContainer, const LayoutRect& oldBounds, const LayoutPoint& oldLocation, const LayoutRect& newBounds, const LayoutPoint& newLocation) { InvalidationReason invalidationReason = RenderBoxModelObject::getPaintInvalidationReason(paintInvalidationContainer, oldBounds, oldLocation, newBounds, newLocation); if (invalidationReason != InvalidationNone && invalidationReason != InvalidationIncremental) return invalidationReason; if (!style()->hasBackground() && !style()->hasBoxDecorations()) return invalidationReason; LayoutSize oldBorderBoxSize = computePreviousBorderBoxSize(oldBounds.size()); LayoutSize newBorderBoxSize = size(); if (oldBorderBoxSize == newBorderBoxSize) return invalidationReason; // FIXME: Implement correct incremental invalidation for visual overflowing effects. if (style()->hasVisualOverflowingEffect() || style()->hasFilter()) return InvalidationBorderBoxChange; if (style()->hasBorderRadius()) { // If a border-radius exists and width/height is smaller than radius width/height, // we need to fully invalidate to cover the changed radius. RoundedRect oldRoundedRect = style()->getRoundedBorderFor(LayoutRect(LayoutPoint(0, 0), oldBorderBoxSize)); RoundedRect newRoundedRect = style()->getRoundedBorderFor(LayoutRect(LayoutPoint(0, 0), newBorderBoxSize)); if (oldRoundedRect.radii() != newRoundedRect.radii()) return InvalidationBorderBoxChange; } if (oldBorderBoxSize.width() != newBorderBoxSize.width() && mustInvalidateBackgroundOrBorderPaintOnWidthChange()) return InvalidationBorderBoxChange; if (oldBorderBoxSize.height() != newBorderBoxSize.height() && mustInvalidateBackgroundOrBorderPaintOnHeightChange()) return InvalidationBorderBoxChange; return InvalidationIncremental; } void RenderBox::incrementallyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, const LayoutRect& oldBounds, const LayoutRect& newBounds, const LayoutPoint& positionFromPaintInvalidationContainer) { RenderObject::incrementallyInvalidatePaint(paintInvalidationContainer, oldBounds, newBounds, positionFromPaintInvalidationContainer); bool hasBoxDecorations = style()->hasBoxDecorations(); if (!style()->hasBackground() && !hasBoxDecorations) return; LayoutSize oldBorderBoxSize = computePreviousBorderBoxSize(oldBounds.size()); LayoutSize newBorderBoxSize = size(); // If border box size didn't change, RenderBox's incrementallyInvalidatePaint() is good. if (oldBorderBoxSize == newBorderBoxSize) return; // If size of the paint invalidation rect equals to size of border box, RenderObject::incrementallyInvalidatePaint() // is good for boxes having background without box decorations. ASSERT(oldBounds.location() == newBounds.location()); // Otherwise we won't do incremental invalidation. if (!hasBoxDecorations && positionFromPaintInvalidationContainer == newBounds.location() && oldBorderBoxSize == oldBounds.size() && newBorderBoxSize == newBounds.size()) return; // Invalidate the right delta part and the right border of the old or new box which has smaller width. LayoutUnit deltaWidth = absoluteValue(oldBorderBoxSize.width() - newBorderBoxSize.width()); if (deltaWidth) { LayoutUnit smallerWidth = std::min(oldBorderBoxSize.width(), newBorderBoxSize.width()); LayoutUnit borderTopRightRadiusWidth = valueForLength(style()->borderTopRightRadius().width(), smallerWidth); LayoutUnit borderBottomRightRadiusWidth = valueForLength(style()->borderBottomRightRadius().width(), smallerWidth); LayoutUnit borderWidth = std::max(borderRight(), std::max(borderTopRightRadiusWidth, borderBottomRightRadiusWidth)); LayoutRect rightDeltaRect(positionFromPaintInvalidationContainer.x() + smallerWidth - borderWidth, positionFromPaintInvalidationContainer.y(), deltaWidth + borderWidth, std::max(oldBorderBoxSize.height(), newBorderBoxSize.height())); invalidatePaintUsingContainer(&paintInvalidationContainer, rightDeltaRect, InvalidationIncremental); } // Invalidate the bottom delta part and the bottom border of the old or new box which has smaller height. LayoutUnit deltaHeight = absoluteValue(oldBorderBoxSize.height() - newBorderBoxSize.height()); if (deltaHeight) { LayoutUnit smallerHeight = std::min(oldBorderBoxSize.height(), newBorderBoxSize.height()); LayoutUnit borderBottomLeftRadiusHeight = valueForLength(style()->borderBottomLeftRadius().height(), smallerHeight); LayoutUnit borderBottomRightRadiusHeight = valueForLength(style()->borderBottomRightRadius().height(), smallerHeight); LayoutUnit borderHeight = std::max(borderBottom(), std::max(borderBottomLeftRadiusHeight, borderBottomRightRadiusHeight)); LayoutRect bottomDeltaRect(positionFromPaintInvalidationContainer.x(), positionFromPaintInvalidationContainer.y() + smallerHeight - borderHeight, std::max(oldBorderBoxSize.width(), newBorderBoxSize.width()), deltaHeight + borderHeight); invalidatePaintUsingContainer(&paintInvalidationContainer, bottomDeltaRect, InvalidationIncremental); } } void RenderBox::addVisualEffectOverflow() { if (!style()->hasVisualOverflowingEffect()) return; // Add in the final overflow with shadows, outsets and outline combined. LayoutRect visualEffectOverflow = borderBoxRect(); visualEffectOverflow.expand(computeVisualEffectOverflowExtent()); addVisualOverflow(visualEffectOverflow); } LayoutBoxExtent RenderBox::computeVisualEffectOverflowExtent() const { ASSERT(style()->hasVisualOverflowingEffect()); LayoutUnit top; LayoutUnit right; LayoutUnit bottom; LayoutUnit left; if (style()->boxShadow()) { style()->getBoxShadowExtent(top, right, bottom, left); // Box shadow extent's top and left are negative when extend to left and top direction, respectively. // Negate to make them positive. top = -top; left = -left; } if (style()->hasBorderImageOutsets()) { LayoutBoxExtent borderOutsets = style()->borderImageOutsets(); top = std::max(top, borderOutsets.top()); right = std::max(right, borderOutsets.right()); bottom = std::max(bottom, borderOutsets.bottom()); left = std::max(left, borderOutsets.left()); } if (style()->hasOutline()) { if (style()->outlineStyleIsAuto()) { // The result focus ring rects are in coordinates of this object's border box. Vector focusRingRects; addFocusRingRects(focusRingRects, LayoutPoint(), this); IntRect rect = unionRect(focusRingRects); int outlineSize = GraphicsContext::focusRingOutsetExtent(style()->outlineOffset(), style()->outlineWidth()); top = std::max(top, -rect.y() + outlineSize); right = std::max(right, rect.maxX() - width() + outlineSize); bottom = std::max(bottom, rect.maxY() - height() + outlineSize); left = std::max(left, -rect.x() + outlineSize); } else { LayoutUnit outlineSize = style()->outlineSize(); top = std::max(top, outlineSize); right = std::max(right, outlineSize); bottom = std::max(bottom, outlineSize); left = std::max(left, outlineSize); } } return LayoutBoxExtent(top, right, bottom, left); } void RenderBox::addOverflowFromChild(RenderBox* child, const LayoutSize& delta) { // Only propagate layout overflow from the child if the child isn't clipping its overflow. If it is, then // its overflow is internal to it, and we don't care about it. layoutOverflowRectForPropagation takes care of this // and just propagates the border box rect instead. LayoutRect childLayoutOverflowRect = child->layoutOverflowRectForPropagation(style()); childLayoutOverflowRect.move(delta); addLayoutOverflow(childLayoutOverflowRect); // Add in visual overflow from the child. Even if the child clips its overflow, it may still // have visual overflow of its own set from box shadows or reflections. It is unnecessary to propagate this // overflow if we are clipping our own overflow. if (child->hasSelfPaintingLayer()) return; LayoutRect childVisualOverflowRect = child->visualOverflowRectForPropagation(style()); childVisualOverflowRect.move(delta); addContentsVisualOverflow(childVisualOverflowRect); } void RenderBox::addLayoutOverflow(const LayoutRect& rect) { LayoutRect clientBox = noOverflowRect(); if (clientBox.contains(rect) || rect.isEmpty()) return; // For overflow clip objects, we don't want to propagate overflow into unreachable areas. LayoutRect overflowRect(rect); if (hasOverflowClip() || isRenderView()) { // Overflow is in the block's coordinate space and thus is flipped for horizontal-bt and vertical-rl // writing modes. At this stage that is actually a simplification, since we can treat horizontal-tb/bt as the same // and vertical-lr/rl as the same. bool hasTopOverflow = !style()->isLeftToRightDirection() && !isHorizontalWritingMode(); bool hasLeftOverflow = !style()->isLeftToRightDirection() && isHorizontalWritingMode(); if (isFlexibleBox() && style()->isReverseFlexDirection()) { RenderFlexibleBox* flexibleBox = toRenderFlexibleBox(this); if (flexibleBox->isHorizontalFlow()) hasLeftOverflow = true; else hasTopOverflow = true; } if (!hasTopOverflow) overflowRect.shiftYEdgeTo(std::max(overflowRect.y(), clientBox.y())); else overflowRect.shiftMaxYEdgeTo(std::min(overflowRect.maxY(), clientBox.maxY())); if (!hasLeftOverflow) overflowRect.shiftXEdgeTo(std::max(overflowRect.x(), clientBox.x())); else overflowRect.shiftMaxXEdgeTo(std::min(overflowRect.maxX(), clientBox.maxX())); // Now re-test with the adjusted rectangle and see if it has become unreachable or fully // contained. if (clientBox.contains(overflowRect) || overflowRect.isEmpty()) return; } if (!m_overflow) m_overflow = adoptPtr(new RenderOverflow(clientBox, borderBoxRect())); m_overflow->addLayoutOverflow(overflowRect); } void RenderBox::addVisualOverflow(const LayoutRect& rect) { LayoutRect borderBox = borderBoxRect(); if (borderBox.contains(rect) || rect.isEmpty()) return; if (!m_overflow) m_overflow = adoptPtr(new RenderOverflow(noOverflowRect(), borderBox)); m_overflow->addVisualOverflow(rect); } void RenderBox::addContentsVisualOverflow(const LayoutRect& rect) { if (!hasOverflowClip()) { addVisualOverflow(rect); return; } if (!m_overflow) m_overflow = adoptPtr(new RenderOverflow(noOverflowRect(), borderBoxRect())); m_overflow->addContentsVisualOverflow(rect); } void RenderBox::clearLayoutOverflow() { if (!m_overflow) return; if (!hasVisualOverflow() && contentsVisualOverflowRect().isEmpty()) { clearAllOverflows(); return; } m_overflow->setLayoutOverflow(noOverflowRect()); } bool RenderBox::percentageLogicalHeightIsResolvableFromBlock(const RenderBlock* containingBlock, bool isOutOfFlowPositioned) { // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing // block that may have a specified height and then use it. In strict mode, this violates the // specification, which states that percentage heights just revert to auto if the containing // block has an auto height. We still skip anonymous containing blocks in both modes, though, and look // only at explicit containers. const RenderBlock* cb = containingBlock; while (!cb->isRenderView() && !cb->isOutOfFlowPositioned() && cb->style()->logicalHeight().isAuto()) { if (!cb->isAnonymousBlock()) break; cb = cb->containingBlock(); } // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height // explicitly specified that can be used for any percentage computations. // FIXME: We can't just check top/bottom here. // https://bugs.webkit.org/show_bug.cgi?id=46500 bool isOutOfFlowPositionedWithSpecifiedHeight = cb->isOutOfFlowPositioned() && (!cb->style()->logicalHeight().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto())); // Otherwise we only use our percentage height if our containing block had a specified // height. if (cb->style()->logicalHeight().isFixed()) return true; if (cb->style()->logicalHeight().isPercent() && !isOutOfFlowPositionedWithSpecifiedHeight) return percentageLogicalHeightIsResolvableFromBlock(cb->containingBlock(), cb->isOutOfFlowPositioned()); if (cb->isRenderView() || isOutOfFlowPositionedWithSpecifiedHeight) return true; if (cb->isDocumentElement() && isOutOfFlowPositioned) { // Match the positioned objects behavior, which is that positioned objects will fill their viewport // always. Note we could only hit this case by recurring into computePercentageLogicalHeight on a positioned containing block. return true; } return false; } LayoutUnit RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const { if (isReplaced()) return direction == HorizontalLine ? m_marginBox.top() + height() + m_marginBox.bottom() : m_marginBox.right() + width() + m_marginBox.left(); return 0; } int RenderBox::baselinePosition(FontBaseline baselineType, bool /*firstLine*/, LineDirectionMode direction, LinePositionMode linePositionMode) const { ASSERT(linePositionMode == PositionOnContainingLine); if (isReplaced()) { int result = direction == HorizontalLine ? m_marginBox.top() + height() + m_marginBox.bottom() : m_marginBox.right() + width() + m_marginBox.left(); if (baselineType == AlphabeticBaseline) return result; return result - result / 2; } return 0; } RenderLayer* RenderBox::enclosingFloatPaintingLayer() const { const RenderObject* curr = this; while (curr) { RenderLayer* layer = curr->hasLayer() && curr->isBox() ? toRenderBox(curr)->layer() : 0; if (layer && layer->isSelfPaintingLayer()) return layer; curr = curr->parent(); } return 0; } LayoutRect RenderBox::logicalVisualOverflowRectForPropagation(RenderStyle* parentStyle) const { LayoutRect rect = visualOverflowRectForPropagation(parentStyle); if (!parentStyle->isHorizontalWritingMode()) return rect.transposedRect(); return rect; } LayoutRect RenderBox::visualOverflowRectForPropagation(RenderStyle* parentStyle) const { // If the writing modes of the child and parent match, then we don't have to // do anything fancy. Just return the result. LayoutRect rect = visualOverflowRect(); if (parentStyle->writingMode() == style()->writingMode()) return rect; // We are putting ourselves into our parent's coordinate space. If there is a flipped block mismatch // in a particular axis, then we have to flip the rect along that axis. if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode) rect.setX(width() - rect.maxX()); else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode) rect.setY(height() - rect.maxY()); return rect; } LayoutRect RenderBox::logicalLayoutOverflowRectForPropagation(RenderStyle* parentStyle) const { LayoutRect rect = layoutOverflowRectForPropagation(parentStyle); if (!parentStyle->isHorizontalWritingMode()) return rect.transposedRect(); return rect; } LayoutRect RenderBox::layoutOverflowRectForPropagation(RenderStyle* parentStyle) const { // Only propagate interior layout overflow if we don't clip it. LayoutRect rect = borderBoxRect(); // We want to include the margin, but only when it adds height. Quirky margins don't contribute height // nor do the margins of self-collapsing blocks. if (!style()->hasMarginAfterQuirk() && !isSelfCollapsingBlock()) rect.expand(isHorizontalWritingMode() ? LayoutSize(LayoutUnit(), marginAfter()) : LayoutSize(marginAfter(), LayoutUnit())); if (!hasOverflowClip()) rect.unite(layoutOverflowRect()); bool hasTransform = hasLayer() && layer()->transform(); if (isRelPositioned() || hasTransform) { // If we are relatively positioned or if we have a transform, then we have to convert // this rectangle into physical coordinates, apply relative positioning and transforms // to it, and then convert it back. flipForWritingMode(rect); if (hasTransform) rect = layer()->currentTransform().mapRect(rect); if (isRelPositioned()) rect.move(offsetForInFlowPosition()); // Now we need to flip back. flipForWritingMode(rect); } // If the writing modes of the child and parent match, then we don't have to // do anything fancy. Just return the result. if (parentStyle->writingMode() == style()->writingMode()) return rect; // We are putting ourselves into our parent's coordinate space. If there is a flipped block mismatch // in a particular axis, then we have to flip the rect along that axis. if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode) rect.setX(width() - rect.maxX()); else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode) rect.setY(height() - rect.maxY()); return rect; } LayoutRect RenderBox::noOverflowRect() const { // Because of the special coordinate system used for overflow rectangles and many other // rectangles (not quite logical, not quite physical), we need to flip the block progression // coordinate in vertical-rl and horizontal-bt writing modes. In other words, the rectangle // returned is physical, except for the block direction progression coordinate (y in horizontal // writing modes, x in vertical writing modes), which is always "logical top". Apart from the // flipping, this method does the same as clientBoxRect(). const int scrollBarWidth = verticalScrollbarWidth(); const int scrollBarHeight = horizontalScrollbarHeight(); LayoutUnit left = borderLeft() + (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft() ? scrollBarWidth : 0); LayoutUnit top = borderTop(); LayoutUnit right = borderRight(); LayoutUnit bottom = borderBottom(); LayoutRect rect(left, top, width() - left - right, height() - top - bottom); flipForWritingMode(rect); // Subtract space occupied by scrollbars. Order is important here: first flip, then subtract // scrollbars. This may seem backwards and weird, since one would think that a horizontal // scrollbar at the physical bottom in horizontal-bt ought to be at the logical top (physical // bottom), between the logical top (physical bottom) border and the logical top (physical // bottom) padding. But this is how the rest of the code expects us to behave. This is highly // related to https://bugs.webkit.org/show_bug.cgi?id=76129 // FIXME: when the above mentioned bug is fixed, it should hopefully be possible to call // clientBoxRect() or paddingBoxRect() in this method, rather than fiddling with the edges on // our own. if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) rect.contract(0, scrollBarHeight); else rect.contract(scrollBarWidth, scrollBarHeight); return rect; } LayoutRect RenderBox::overflowRectForPaintRejection() const { LayoutRect overflowRect = visualOverflowRect(); if (!m_overflow || !usesCompositedScrolling()) return overflowRect; overflowRect.unite(layoutOverflowRect()); overflowRect.move(-scrolledContentOffset()); return overflowRect; } LayoutUnit RenderBox::offsetLeft() const { return adjustedPositionRelativeToOffsetParent(topLeftLocation()).x(); } LayoutUnit RenderBox::offsetTop() const { return adjustedPositionRelativeToOffsetParent(topLeftLocation()).y(); } LayoutPoint RenderBox::flipForWritingModeForChild(const RenderBox* child, const LayoutPoint& point) const { if (!style()->isFlippedBlocksWritingMode()) return point; // The child is going to add in its x() and y(), so we have to make sure it ends up in // the right place. if (isHorizontalWritingMode()) return LayoutPoint(point.x(), point.y() + height() - child->height() - (2 * child->y())); return LayoutPoint(point.x() + width() - child->width() - (2 * child->x()), point.y()); } void RenderBox::flipForWritingMode(LayoutRect& rect) const { if (!style()->isFlippedBlocksWritingMode()) return; if (isHorizontalWritingMode()) rect.setY(height() - rect.maxY()); else rect.setX(width() - rect.maxX()); } LayoutUnit RenderBox::flipForWritingMode(LayoutUnit position) const { if (!style()->isFlippedBlocksWritingMode()) return position; return logicalHeight() - position; } LayoutPoint RenderBox::flipForWritingMode(const LayoutPoint& position) const { if (!style()->isFlippedBlocksWritingMode()) return position; return isHorizontalWritingMode() ? LayoutPoint(position.x(), height() - position.y()) : LayoutPoint(width() - position.x(), position.y()); } LayoutPoint RenderBox::flipForWritingModeIncludingColumns(const LayoutPoint& point) const { return flipForWritingMode(point); } LayoutSize RenderBox::flipForWritingMode(const LayoutSize& offset) const { if (!style()->isFlippedBlocksWritingMode()) return offset; return isHorizontalWritingMode() ? LayoutSize(offset.width(), height() - offset.height()) : LayoutSize(width() - offset.width(), offset.height()); } FloatPoint RenderBox::flipForWritingMode(const FloatPoint& position) const { if (!style()->isFlippedBlocksWritingMode()) return position; return isHorizontalWritingMode() ? FloatPoint(position.x(), height() - position.y()) : FloatPoint(width() - position.x(), position.y()); } void RenderBox::flipForWritingMode(FloatRect& rect) const { if (!style()->isFlippedBlocksWritingMode()) return; if (isHorizontalWritingMode()) rect.setY(height() - rect.maxY()); else rect.setX(width() - rect.maxX()); } LayoutPoint RenderBox::topLeftLocation() const { RenderBlock* containerBlock = containingBlock(); if (!containerBlock || containerBlock == this) return location(); return containerBlock->flipForWritingModeForChild(this, location()); } LayoutSize RenderBox::topLeftLocationOffset() const { RenderBlock* containerBlock = containingBlock(); if (!containerBlock || containerBlock == this) return locationOffset(); LayoutRect rect(frameRect()); containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline. return LayoutSize(rect.x(), rect.y()); } bool RenderBox::hasRelativeLogicalHeight() const { return style()->logicalHeight().isPercent() || style()->logicalMinHeight().isPercent() || style()->logicalMaxHeight().isPercent(); } static void markBoxForRelayoutAfterSplit(RenderBox* box) { box->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(); } RenderObject* RenderBox::splitAnonymousBoxesAroundChild(RenderObject* beforeChild) { bool didSplitParentAnonymousBoxes = false; while (beforeChild->parent() != this) { RenderBox* boxToSplit = toRenderBox(beforeChild->parent()); if (boxToSplit->slowFirstChild() != beforeChild && boxToSplit->isAnonymous()) { didSplitParentAnonymousBoxes = true; // We have to split the parent box into two boxes and move children // from |beforeChild| to end into the new post box. RenderBox* postBox = boxToSplit->createAnonymousBoxWithSameTypeAs(this); postBox->setChildrenInline(boxToSplit->childrenInline()); RenderBox* parentBox = toRenderBox(boxToSplit->parent()); // We need to invalidate the |parentBox| before inserting the new node // so that the table paint invalidation logic knows the structure is dirty. // See for example RenderTableCell:clippedOverflowRectForPaintInvalidation. markBoxForRelayoutAfterSplit(parentBox); parentBox->virtualChildren()->insertChildNode(parentBox, postBox, boxToSplit->nextSibling()); boxToSplit->moveChildrenTo(postBox, beforeChild, 0, true); markBoxForRelayoutAfterSplit(boxToSplit); markBoxForRelayoutAfterSplit(postBox); beforeChild = postBox; } else beforeChild = boxToSplit; } if (didSplitParentAnonymousBoxes) markBoxForRelayoutAfterSplit(this); ASSERT(beforeChild->parent() == this); return beforeChild; } void RenderBox::savePreviousBorderBoxSizeIfNeeded() { // If m_rareData is already created, always save. if (!m_rareData) { LayoutSize paintInvalidationSize = previousPaintInvalidationRect().size(); // Don't save old border box size if the paint rect is empty because we'll // full invalidate once the paint rect becomes non-empty. if (paintInvalidationSize.isEmpty()) return; // Don't save old border box size if we can use size of the old paint rect // as the old border box size in the next invalidation. if (paintInvalidationSize == size()) return; // We need the old border box size only when the box has background or box decorations. if (!style()->hasBackground() && !style()->hasBoxDecorations()) return; } ensureRareData().m_previousBorderBoxSize = size(); } LayoutSize RenderBox::computePreviousBorderBoxSize(const LayoutSize& previousBoundsSize) const { // PreviousBorderBoxSize is only valid when there is background or box decorations. ASSERT(style()->hasBackground() || style()->hasBoxDecorations()); if (m_rareData && m_rareData->m_previousBorderBoxSize.width() != -1) return m_rareData->m_previousBorderBoxSize; // We didn't save the old border box size because it was the same as the size of oldBounds. return previousBoundsSize; } RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style) { backgroundColor = style.colorIncludingFallback(CSSPropertyBackgroundColor); hasBackground = backgroundColor.alpha() || style.hasBackgroundImage(); ASSERT(hasBackground == style.hasBackground()); hasBorder = style.hasBorder(); } } // namespace blink