/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderView_h #define RenderView_h #include "core/frame/FrameView.h" #include "core/rendering/LayoutState.h" #include "core/rendering/PaintInvalidationState.h" #include "core/rendering/RenderBlockFlow.h" #include "platform/PODFreeListArena.h" #include "platform/scroll/ScrollableArea.h" #include "wtf/OwnPtr.h" namespace blink { class RenderLayerCompositor; // The root of the render tree, corresponding to the CSS initial containing block. // It's dimensions match that of the logical viewport (which may be different from // the visible viewport in fixed-layout mode), and it is always at position (0,0) // relative to the document (and so isn't necessarily in view). class RenderView final : public RenderBlockFlow { public: explicit RenderView(Document*); virtual ~RenderView(); virtual void trace(Visitor*) override; bool hitTest(const HitTestRequest&, HitTestResult&); bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); // Returns the total count of calls to HitTest, for testing. unsigned hitTestCount() const { return m_hitTestCount; } virtual const char* renderName() const override { return "RenderView"; } virtual bool isRenderView() const override { return true; } virtual LayerType layerTypeRequired() const override { return NormalLayer; } virtual bool isChildAllowed(RenderObject*, RenderStyle*) const override; virtual void layout() override; virtual void updateLogicalWidth() override; virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const override; // The same as the FrameView's layoutHeight/layoutWidth but with null check guards. int viewHeight(IncludeScrollbarsInRect = ExcludeScrollbars) const; int viewWidth(IncludeScrollbarsInRect = ExcludeScrollbars) const; int viewLogicalWidth() const { return viewWidth(ExcludeScrollbars); } int viewLogicalHeight() const; LayoutUnit viewLogicalHeightForPercentages() const; float zoomFactor() const; FrameView* frameView() const { return m_frameView; } virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const override; void invalidatePaintForRectangle(const LayoutRect&) const; void invalidatePaintForViewAndCompositedLayers(); virtual void paint(PaintInfo&, const LayoutPoint&) override; virtual void paintBoxDecorationBackground(PaintInfo&, const LayoutPoint&) override; enum SelectionPaintInvalidationMode { PaintInvalidationNewXOROld, PaintInvalidationNewMinusOld, PaintInvalidationNothing }; void setSelection(RenderObject* start, int startPos, RenderObject*, int endPos, SelectionPaintInvalidationMode = PaintInvalidationNewXOROld); void getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const; void clearSelection(); RenderObject* selectionStart() const { return m_selectionStart; } RenderObject* selectionEnd() const { return m_selectionEnd; } IntRect selectionBounds(bool clipToVisibleContent = true) const; void selectionStartEnd(int& startPos, int& endPos) const; void invalidatePaintForSelection() const; virtual void absoluteRects(Vector&, const LayoutPoint& accumulatedOffset) const override; virtual void absoluteQuads(Vector&) const override; virtual LayoutRect viewRect() const override; bool shouldDoFullPaintInvalidationForNextLayout() const; bool doingFullPaintInvalidation() const { return m_frameView->needsFullPaintInvalidation(); } LayoutState* layoutState() const { return m_layoutState; } virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override; // Notification that this view moved into or out of a native window. void setIsInWindow(bool); RenderLayerCompositor* compositor(); bool usesCompositing() const; IntRect unscaledDocumentRect() const; LayoutRect backgroundRect(RenderBox* backgroundRenderer) const; IntRect documentRect() const; // Renderer that paints the root background has background-images which all have background-attachment: fixed. bool rootBackgroundIsEntirelyFixed() const; virtual bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const override; double layoutViewportWidth() const; double layoutViewportHeight() const; void pushLayoutState(LayoutState&); void popLayoutState(); virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) override final; private: virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, const PaintInvalidationState* = 0) const override; virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override; virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override; virtual void computeSelfHitTestRects(Vector&, const LayoutPoint& layerOffset) const override; bool shouldInvalidatePaint(const LayoutRect&) const; void layoutContent(); #if ENABLE(ASSERT) void checkLayoutState(); #endif void positionDialog(RenderBox*); void positionDialogs(); friend class ForceHorriblySlowRectMapping; RenderObject* backgroundRenderer() const; FrameView* m_frameView; RawPtr m_selectionStart; RawPtr m_selectionEnd; int m_selectionStartPos; int m_selectionEndPos; LayoutState* m_layoutState; OwnPtr m_compositor; unsigned m_renderCounterCount; unsigned m_hitTestCount; }; DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderView, isRenderView()); // Suspends the LayoutState cached offset and clipRect optimization. Used under transforms // that cannot be represented by LayoutState (common in SVG) and when manipulating the render // tree during layout in ways that can trigger paint invalidation of a non-child (e.g. when a list item // moves its list marker around). Note that even when disabled, LayoutState is still used to // store layoutDelta. class ForceHorriblySlowRectMapping { WTF_MAKE_NONCOPYABLE(ForceHorriblySlowRectMapping); public: ForceHorriblySlowRectMapping(const PaintInvalidationState* paintInvalidationState) : m_paintInvalidationState(paintInvalidationState) , m_didDisable(m_paintInvalidationState && m_paintInvalidationState->cachedOffsetsEnabled()) { if (m_paintInvalidationState) m_paintInvalidationState->m_cachedOffsetsEnabled = false; } ~ForceHorriblySlowRectMapping() { if (m_didDisable) m_paintInvalidationState->m_cachedOffsetsEnabled = true; } private: const PaintInvalidationState* m_paintInvalidationState; bool m_didDisable; }; } // namespace blink #endif // RenderView_h