/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All * rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SKY_ENGINE_CORE_RENDERING_RENDERBLOCK_H_ #define SKY_ENGINE_CORE_RENDERING_RENDERBLOCK_H_ #include "flutter/sky/engine/core/rendering/GapRects.h" #include "flutter/sky/engine/core/rendering/RenderBox.h" #include "flutter/sky/engine/core/rendering/RenderLineBoxList.h" #include "flutter/sky/engine/core/rendering/RootInlineBox.h" #include "flutter/sky/engine/core/rendering/style/ShapeValue.h" #include "flutter/sky/engine/platform/text/TextBreakIterator.h" #include "flutter/sky/engine/platform/text/TextRun.h" #include "flutter/sky/engine/wtf/ListHashSet.h" #include "flutter/sky/engine/wtf/OwnPtr.h" namespace blink { class LineInfo; class LineLayoutState; struct PaintInfo; class RenderInline; class RenderText; class WordMeasurement; template class BidiRunList; typedef WTF::ListHashSet TrackedRendererListHashSet; typedef WTF::HashMap> TrackedDescendantsMap; typedef WTF::HashMap>> TrackedContainerMap; typedef Vector WordMeasurements; enum ContainingBlockState { NewContainingBlock, SameContainingBlock }; class RenderBlock : public RenderBox { public: virtual void destroy() override; friend class LineLayoutState; protected: explicit RenderBlock(); virtual ~RenderBlock(); public: RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); } RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); } // If you have a RenderBlock, use firstChild or lastChild instead. void slowFirstChild() const = delete; void slowLastChild() const = delete; const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } bool beingDestroyed() const { return m_beingDestroyed; } // These two functions are overridden for inline-block. virtual LayoutUnit lineHeight( bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final; virtual int baselinePosition( FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override; LayoutUnit minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const; protected: RenderLineBoxList* lineBoxes() { return &m_lineBoxes; } InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); } InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); } RootInlineBox* firstRootBox() const { return static_cast(firstLineBox()); } RootInlineBox* lastRootBox() const { return static_cast(lastLineBox()); } public: // FIXME-BLOCKFLOW: Remove virtualizaion when all callers have moved to // RenderParagraph virtual void deleteLineBoxTree(); virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override; virtual void removeChild(RenderObject*) override; void insertPositionedObject(RenderBox*); static void removePositionedObject(RenderBox*); void removePositionedObjects(RenderBlock*, ContainingBlockState = SameContainingBlock); TrackedRendererListHashSet* positionedObjects() const; bool hasPositionedObjects() const { TrackedRendererListHashSet* objects = positionedObjects(); return objects && !objects->isEmpty(); } void addPercentHeightDescendant(RenderBox*); static void removePercentHeightDescendant(RenderBox*); static bool hasPercentHeightContainerMap(); static bool hasPercentHeightDescendant(RenderBox*); static void clearPercentHeightDescendantsFrom(RenderBox*); static void removePercentHeightDescendantIfNeeded(RenderBox*); TrackedRendererListHashSet* percentHeightDescendants() const; bool hasPercentHeightDescendants() const { TrackedRendererListHashSet* descendants = percentHeightDescendants(); return descendants && !descendants->isEmpty(); } void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; } void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; } bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; } bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; } bool hasMarginBeforeQuirk(const RenderBox* child) const; bool hasMarginAfterQuirk(const RenderBox* child) const; void markPositionedObjectsForLayout(); LayoutUnit textIndentOffset() const; virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override; // Block flows subclass availableWidth to handle multi column layout // (shrinking the width available to children when laying out.) virtual LayoutUnit availableLogicalWidth() const override final; LayoutUnit blockDirectionOffset(const LayoutSize& offsetFromBlock) const; LayoutUnit inlineDirectionOffset(const LayoutSize& offsetFromBlock) const; virtual bool shouldPaintSelectionGaps() const override final; LayoutRect logicalLeftSelectionGap( RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*); LayoutRect logicalRightSelectionGap( RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*); void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap); RenderBlock* blockBeforeWithinSelectionRoot(LayoutSize& offset) const; virtual void setSelectionState(SelectionState) override; LayoutRect logicalRectToPhysicalRect(const LayoutPoint& physicalPosition, const LayoutRect& logicalRect); // Helper methods for computing line counts and heights for line counts. virtual RootInlineBox* lineAtIndex(int) const; virtual int lineCount(const RootInlineBox* = 0, bool* = 0) const; void clearTruncation(); // Accessors for logical width/height and margins in the containing block's // block-flow direction. LayoutUnit logicalWidthForChild(const RenderBox* child) const { return child->width(); } LayoutUnit logicalHeightForChild(const RenderBox* child) const { return child->height(); } LayoutSize logicalSizeForChild(const RenderBox* child) const { return child->size(); } LayoutUnit logicalTopForChild(const RenderBox* child) const { return child->y(); } LayoutUnit marginBeforeForChild(const RenderBoxModelObject* child) const { return child->marginBefore(style()); } LayoutUnit marginAfterForChild(const RenderBoxModelObject* child) const { return child->marginAfter(style()); } LayoutUnit marginStartForChild(const RenderBoxModelObject* child) const { return child->marginStart(style()); } LayoutUnit marginEndForChild(const RenderBoxModelObject* child) const { return child->marginEnd(style()); } void setMarginStartForChild(RenderBox* child, LayoutUnit value) const { child->setMarginStart(value, style()); } void setMarginEndForChild(RenderBox* child, LayoutUnit value) const { child->setMarginEnd(value, style()); } void setMarginBeforeForChild(RenderBox* child, LayoutUnit value) const { child->setMarginBefore(value, style()); } void setMarginAfterForChild(RenderBox* child, LayoutUnit value) const { child->setMarginAfter(value, style()); } LayoutUnit marginBeforeForChild(const RenderBox* child) const; LayoutUnit marginAfterForChild(const RenderBox* child) const; virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) override; LayoutUnit availableLogicalWidthForContent() const { return max( 0, logicalRightOffsetForContent() - logicalLeftOffsetForContent()); } LayoutUnit logicalLeftOffsetForContent() const { return borderLeft() + paddingLeft(); } LayoutUnit logicalRightOffsetForContent() const { return logicalLeftOffsetForContent() + availableLogicalWidth(); } LayoutUnit startOffsetForContent() const { return style()->isLeftToRightDirection() ? logicalLeftOffsetForContent() : logicalWidth() - logicalRightOffsetForContent(); } LayoutUnit endOffsetForContent() const { return !style()->isLeftToRightDirection() ? logicalLeftOffsetForContent() : logicalWidth() - logicalRightOffsetForContent(); } #if ENABLE(ASSERT) void checkPositionedObjectsNeedLayout(); #endif #ifndef NDEBUG void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0) const; #endif bool recalcChildOverflowAfterStyleChange(); bool recalcOverflowAfterStyleChange(); protected: virtual void willBeDestroyed() override; void dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope&); enum PositionedLayoutBehavior { DefaultLayout, ForcedLayoutAfterContainingBlockMoved }; void layoutPositionedObjects(bool relayoutChildren, PositionedLayoutBehavior = DefaultLayout); LayoutUnit marginIntrinsicLogicalWidthForChild(RenderBox* child) const; int beforeMarginInLineDirection(LineDirectionMode) const; virtual void paint(PaintInfo&, const LayoutPoint&, Vector& layers) override; void paintObject(PaintInfo&, const LayoutPoint&, Vector& layers); virtual void paintChildren(PaintInfo&, const LayoutPoint&, Vector& layers); virtual void adjustInlineDirectionLineBounds( unsigned /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const {} virtual void computeIntrinsicLogicalWidths( LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override; virtual void computePreferredLogicalWidths() override; virtual int firstLineBoxBaseline( FontBaselineOrAuto baselineType) const override; virtual int inlineBlockBaseline(LineDirectionMode) const override; virtual int lastLineBoxBaseline(LineDirectionMode) const; virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override; virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle) override; virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; virtual bool hasLineIfEmpty() const; bool simplifiedLayout(); virtual void simplifiedNormalFlowLayout(); public: virtual void computeOverflow(LayoutUnit oldClientAfterEdge, bool = false); protected: virtual void addOverflowFromChildren(); void addOverflowFromPositionedObjects(); virtual void addFocusRingRects( Vector&, const LayoutPoint& additionalOffset, const RenderBox* paintContainer = 0) const override; void updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox*); virtual bool isInlineBlock() const override final { return isInline() && isReplaced(); } virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset); private: virtual RenderObjectChildList* virtualChildren() override final { return children(); } virtual const RenderObjectChildList* virtualChildren() const override final { return children(); } virtual const char* renderName() const override; virtual bool isRenderBlock() const override final { return true; } virtual void dirtyLinesFromChangedChild(RenderObject* child) override final { m_lineBoxes.dirtyLinesFromChangedChild(this, child); } void insertIntoTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*&, TrackedContainerMap*&); static void removeFromTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*&, TrackedContainerMap*&); void paintSelection(PaintInfo&, const LayoutPoint&); // Obtains the nearest enclosing block (including this block) that contributes // a first-line style to our inline children. virtual RenderBlock* firstLineBlock() const override; bool isSelectionRoot() const; GapRects selectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* = 0); GapRects blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*); LayoutRect blockSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo*); virtual LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position); virtual LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position); virtual void absoluteQuads(Vector&) const override; virtual LayoutRect localCaretRect( InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0) override final; PositionWithAffinity positionForPointWithInlineChildren(const LayoutPoint&); void removeFromGlobalMaps(); bool widthAvailableToChildrenHasChanged(); protected: bool updateLogicalWidthAndColumnWidth(); RenderObjectChildList m_children; RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this // block flow. For example, //
Hello
world.
will have two // total lines for the
. LayoutUnit m_pageLogicalOffset; unsigned m_hasMarginBeforeQuirk : 1; // Note these quirk values can't be put // in RenderBlockRareData since they are // set too frequently. unsigned m_hasMarginAfterQuirk : 1; unsigned m_beingDestroyed : 1; unsigned m_hasBorderOrPaddingLogicalWidthChanged : 1; // FIXME-BLOCKFLOW: Remove this when the line layout stuff has all moved out // of RenderBlock friend class LineBreaker; // FIXME: This is temporary as we move code that accesses block flow // member variables out of RenderBlock and into RenderParagraph. friend class RenderParagraph; }; DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlock, isRenderBlock()); } // namespace blink #endif // SKY_ENGINE_CORE_RENDERING_RENDERBLOCK_H_