/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2014 Adobe Systems Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SKY_ENGINE_CORE_RENDERING_LINE_TRAILINGOBJECTS_H_ #define SKY_ENGINE_CORE_RENDERING_LINE_TRAILINGOBJECTS_H_ #include "sky/engine/wtf/Vector.h" namespace blink { class InlineIterator; class RenderObject; class RenderText; struct BidiRun; template class BidiResolver; template class MidpointState; typedef BidiResolver InlineBidiResolver; typedef MidpointState LineMidpointState; // This class allows us to ensure lineboxes are created in the right place on the line when // an out-of-flow positioned object or an empty inline is encountered between a trailing space // and subsequent spaces and we want to ignore (i.e. collapse) surplus whitespace. So for example: //
X Y
// or //
X
Y
// In both of the above snippets the inline and the positioned object occur after a trailing space // and before a space that will cause our line breaking algorithm to start ignoring spaces. When it // does that we want to ensure that the inline/positioned object gets a linebox and that it is part // of the collapsed whitespace. So to achieve this we use appendObjectIfNeeded() to keep track of // objects encountered after a trailing whitespace and updateMidpointsForTrailingObjects() to put // them in the right place when we start ignoring surplus whitespace. class TrailingObjects { public: TrailingObjects() : m_whitespace(0) { } void setTrailingWhitespace(RenderText* whitespace) { ASSERT(whitespace); m_whitespace = whitespace; } void clear() { m_whitespace = 0; // Using resize(0) rather than clear() here saves 2% on // PerformanceTests/Layout/line-layout.html because we avoid freeing and // re-allocating the underlying buffer repeatedly. m_objects.resize(0); } void appendObjectIfNeeded(RenderObject* object) { if (m_whitespace) m_objects.append(object); } enum CollapseFirstSpaceOrNot { DoNotCollapseFirstSpace, CollapseFirstSpace }; void updateMidpointsForTrailingObjects(LineMidpointState&, const InlineIterator& lBreak, CollapseFirstSpaceOrNot); private: RenderText* m_whitespace; Vector m_objects; }; } #endif // SKY_ENGINE_CORE_RENDERING_LINE_TRAILINGOBJECTS_H_