/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/rendering/LayoutState.h" #include "core/rendering/RenderInline.h" #include "core/rendering/RenderLayer.h" #include "core/rendering/RenderView.h" #include "platform/Partitions.h" namespace blink { LayoutState::LayoutState(RenderView& view) : m_containingBlockLogicalWidthChanged(false) , m_next(0) , m_renderer(view) { ASSERT(!view.layoutState()); view.pushLayoutState(*this); } LayoutState::LayoutState(RenderBox& renderer, const LayoutSize& offset, bool containingBlockLogicalWidthChanged) : m_containingBlockLogicalWidthChanged(containingBlockLogicalWidthChanged) , m_next(renderer.view()->layoutState()) , m_renderer(renderer) { renderer.view()->pushLayoutState(*this); bool fixed = renderer.isOutOfFlowPositioned() && renderer.style()->position() == FixedPosition; if (fixed) { // FIXME: This doesn't work correctly with transforms. FloatPoint fixedOffset = renderer.view()->localToAbsolute(FloatPoint(), IsFixed); m_layoutOffset = LayoutSize(fixedOffset.x(), fixedOffset.y()) + offset; } else { m_layoutOffset = m_next->m_layoutOffset + offset; } if (renderer.isOutOfFlowPositioned() && !fixed) { if (RenderObject* container = renderer.container()) { if (container->style()->hasInFlowPosition() && container->isRenderInline()) m_layoutOffset += toRenderInline(container)->offsetForInFlowPositionedInline(renderer); } } // FIXME: Apply control clip if present. } LayoutState::LayoutState(RenderObject& root) : m_containingBlockLogicalWidthChanged(false) , m_next(root.view()->layoutState()) , m_renderer(root) { ASSERT(!m_next); // We'll end up pushing in RenderView itself, so don't bother adding it. if (root.isRenderView()) return; root.view()->pushLayoutState(*this); RenderObject* container = root.container(); FloatPoint absContentPoint = container->localToAbsolute(FloatPoint(), UseTransforms); m_layoutOffset = LayoutSize(absContentPoint.x(), absContentPoint.y()); } LayoutState::~LayoutState() { if (m_renderer.view()->layoutState()) { ASSERT(m_renderer.view()->layoutState() == this); m_renderer.view()->popLayoutState(); } } } // namespace blink