Sky Rendering ============= The Sky render tree is a low-level layout and painting system based on a retained tree of objects that inherit from [`RenderObject`](object.dart). Most developers using Sky will not need to interact directly with the rendering tree. Instead, most developers should use [Sky widgets](../widgets/README.md), which are built using the render tree. Overview -------- ### Base Model The base class for every node in the render tree is [`RenderObject`](object.dart), which defines the base layout model. The base layout mode is extremely general and can accomodate a large number of more concrete layout models that can co-exist in the same tree. For example, the base model does not commit to a fixed number of dimensions or even a cartesian coordinate system. In this way, a single render tree can contain render objects operating in three-dimensional space together with other render objects operating in two-dimensional space, e.g., on the face of a cube in the three- dimensional space. Moreover, the two-dimensional layout might be partially computed in cartesian coordinates and partially computed in polar coordinates. These distinct models can interact during layout, for example determining the size of the cube by the height of a block of text on the cube's face. Not entirely free-wheeling, the base model does impose some structure on the render tree: * Subclasses of `RenderObject` must implement a `performLayout` function that takes as input a `constraints` object provided by its parent. `RenderObject` has no opinion about the structure of this object and different layout models use different types of constraints. However, whatever type they choose must implement `operator==` in such a way that `performLayout` produces the same output for two `constraints` objects that are `operator==`. * Implementations of `performLayout` are expected to call `layout` on their children. When calling `layout`, a `RenderObject` must use the `parentUsesSize` parameter to declare whether its `performLayout` function depends on information read from the child. If the parent doesn't declare that it uses the child's size, the edge from the parent to the child becomes a _relayout boundary_, which means the child (and its subtree) might undergo layout without the parent undergoing layout. * Subclasses of `RenderObject` must implement a `paint` function that draws a visual representation of the object onto a `RenderCanvas`. If the `RenderObject` has children, the `RenderObject` is responsible for painting its children using the `paintChild` function on the `RenderCanvas`. * Subclasses of `RenderObject` must call `adoptChild` whenever they add a child. Similarly, they must call `dropChild` whenever they remove a child. * Most subclasses of `RenderObject` will implement a `hitTest` function that lets clients query the render tree for objects that intersect with a given user input location. `RenderObject` itself does not impose a particular type signature on `hitTest`, but most implementations will take an argument of type `HitTestResult` (or, more likely, a model-specific subclass of `HitTestResult`) as well as an object that describes the location at which the user provided input (e.g., a `Point` for a two-dimensional cartesian model). * Finally, subclasses of `RenderObject` can override the default, do-nothing implemenations of `handleEvent` and `rotate` to respond to user input and screen rotation, respectively. The base model also provides two mixins for common child models: * `RenderObjectWithChildMixin` is useful for subclasses of `RenderObject` that have a unique child. * `ContainerRenderObjectMixin` is useful for subclasses of `RenderObject` that have a child list. Subclasses of `RenderObject` are not required to use either of these child models and are free to invent novel child models for their specific use cases. ### Parent Data ### Box Model #### EdgeDims #### BoxConstraints ### Bespoke Models Using the provided subclasses ----------------------------- ### render_box.dart #### RenderConstrainedBox #### RenderShrinkWrapWidth #### RenderOpacity #### RenderColorFilter #### RenderClipRect #### RenderClipOval #### RenderPadding #### RenderPositionedBox #### RenderImage #### RenderDecoratedBox #### RenderTransform #### RenderSizeObserver #### RenderCustomPaint ### RenderBlock (render_block.dart) ### RenderFlex (render_flex.dart) ### RenderParagraph (render_paragraph.dart) ### RenderStack (render_stack.dart) Writing new subclasses ---------------------- ### The RenderObject contract #### The ParentData contract #### Using RenderObjectWithChildMixin #### Using ContainerParentDataMixin and ContainerRenderObjectMixin ### The RenderBox contract #### Using RenderProxyBox ### The Hit Testing contract Performance rules of thumb -------------------------- * Avoid using transforms where mere maths would be sufficient (e.g. draw your rectangle at x,y rather than translating by x,y and drawing it at 0,0). * Avoid using save/restore on canvases. Dependencies ------------ * [`package:sky/base`](../base) * [`package:sky/mojo`](../mojo) * [`package:sky/animation`](../mojo)