class AbstractNode { // AbstractNode represents a node in a tree. // The AbstractNode protocol is as follows: // - When a subclass is changing the parent of a child, it should // call either parent.adoptChild(child) or parent.dropChild(child) // as appropriate. Subclasses should expose an API for // manipulating the tree if you want to (e.g. a setter for a // 'child' property, or an 'add()' method to manipulate a list). // - You can see the current parent by querying 'parent'. // - You can see the current attachment state by querying // 'attached'. The root of any tree that is to be considered // attached should be manually attached by calling 'attach()'. // Other than that, don't call 'attach()' or 'detach()'. This is // all managed automatically assuming you call the 'adoptChild()' // and 'dropChild()' methods appropriately. // - Subclasses that have children must override 'attach()' and // 'detach()' as described below. // - Nodes always have a 'depth' greater than their ancestors'. // There's no guarantee regarding depth between siblings. The // depth of a node is used to ensure that nodes are processed in // depth order. The 'depth' of a child can be more than one // greater than the 'depth' of the parent, because the 'depth' // values are never decreased: all that matters is that it's // greater than the parent. Consider a tree with a root node A, a // child B, and a grandchild C. Initially, A will have 'depth' 0, // B 'depth' 1, and C 'depth' 2. If C is moved to be a child of A, // sibling of B, then the numbers won't change. C's 'depth' will // still be 2. This is all managed automatically assuming you call // 'adoptChild()' and 'dropChild()' appropriately. int _depth = 0; int get depth => _depth; void redepthChild(AbstractNode child) { // internal, do not call assert(child._attached == _attached); if (child._depth <= _depth) { child._depth = _depth + 1; child.redepthChildren(); } } void redepthChildren() { // internal, do not call // override this in subclasses with child nodes // simply call redepthChild(child) for each child } bool _attached = false; bool get attached => _attached; void attach() { // override this in subclasses with child nodes // simply call attach() for each child then call your superclass _attached = true; attachChildren(); } attachChildren() { } // workaround for lack of inter-class mixins in Dart void detach() { // override this in subclasses with child nodes // simply call detach() for each child then call your superclass _attached = false; detachChildren(); } detachChildren() { } // workaround for lack of inter-class mixins in Dart AbstractNode _parent; AbstractNode get parent => _parent; void adoptChild(AbstractNode child) { // only for use by subclasses assert(child != null); assert(child._parent == null); child._parent = this; if (attached) child.attach(); redepthChild(child); } void dropChild(AbstractNode child) { // only for use by subclasses assert(child != null); assert(child._parent == this); assert(child.attached == attached); child._parent = null; if (attached) child.detach(); } }