/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "platform/image-decoders/gif/GIFImageDecoder.h" #include #include "platform/image-decoders/gif/GIFImageReader.h" #include "sky/engine/wtf/NotFound.h" #include "sky/engine/wtf/PassOwnPtr.h" namespace blink { GIFImageDecoder::GIFImageDecoder(ImageSource::AlphaOption alphaOption, ImageSource::GammaAndColorProfileOption gammaAndColorProfileOption, size_t maxDecodedBytes) : ImageDecoder(alphaOption, gammaAndColorProfileOption, maxDecodedBytes) , m_repetitionCount(cAnimationLoopOnce) { } GIFImageDecoder::~GIFImageDecoder() { } void GIFImageDecoder::setData(SharedBuffer* data, bool allDataReceived) { if (failed()) return; ImageDecoder::setData(data, allDataReceived); if (m_reader) m_reader->setData(data); } bool GIFImageDecoder::isSizeAvailable() { if (!ImageDecoder::isSizeAvailable()) parse(GIFSizeQuery); return ImageDecoder::isSizeAvailable(); } size_t GIFImageDecoder::frameCount() { parse(GIFFrameCountQuery); return m_frameBufferCache.size(); } int GIFImageDecoder::repetitionCount() const { // This value can arrive at any point in the image data stream. Most GIFs // in the wild declare it near the beginning of the file, so it usually is // set by the time we've decoded the size, but (depending on the GIF and the // packets sent back by the webserver) not always. If the reader hasn't // seen a loop count yet, it will return cLoopCountNotSeen, in which case we // should default to looping once (the initial value for // |m_repetitionCount|). // // There are some additional wrinkles here. First, ImageSource::clear() // may destroy the reader, making the result from the reader _less_ // authoritative on future calls if the recreated reader hasn't seen the // loop count. We don't need to special-case this because in this case the // new reader will once again return cLoopCountNotSeen, and we won't // overwrite the cached correct value. // // Second, a GIF might never set a loop count at all, in which case we // should continue to treat it as a "loop once" animation. We don't need // special code here either, because in this case we'll never change // |m_repetitionCount| from its default value. // // Third, we use the same GIFImageReader for counting frames and we might // see the loop count and then encounter a decoding error which happens // later in the stream. It is also possible that no frames are in the // stream. In these cases we should just loop once. if (isAllDataReceived() && parseCompleted() && m_reader->imagesCount() == 1) m_repetitionCount = cAnimationNone; else if (failed() || (m_reader && (!m_reader->imagesCount()))) m_repetitionCount = cAnimationLoopOnce; else if (m_reader && m_reader->loopCount() != cLoopCountNotSeen) m_repetitionCount = m_reader->loopCount(); return m_repetitionCount; } ImageFrame* GIFImageDecoder::frameBufferAtIndex(size_t index) { if (index >= frameCount()) return 0; ImageFrame& frame = m_frameBufferCache[index]; if (frame.status() != ImageFrame::FrameComplete) { decode(index); } frame.notifyBitmapIfPixelsChanged(); return &frame; } bool GIFImageDecoder::frameIsCompleteAtIndex(size_t index) const { return m_reader && (index < m_reader->imagesCount()) && m_reader->frameContext(index)->isComplete(); } float GIFImageDecoder::frameDurationAtIndex(size_t index) const { return (m_reader && (index < m_reader->imagesCount()) && m_reader->frameContext(index)->isHeaderDefined()) ? m_reader->frameContext(index)->delayTime() : 0; } bool GIFImageDecoder::setFailed() { m_reader.clear(); return ImageDecoder::setFailed(); } bool GIFImageDecoder::haveDecodedRow(size_t frameIndex, GIFRow::const_iterator rowBegin, size_t width, size_t rowNumber, unsigned repeatCount, bool writeTransparentPixels) { const GIFFrameContext* frameContext = m_reader->frameContext(frameIndex); // The pixel data and coordinates supplied to us are relative to the frame's // origin within the entire image size, i.e. // (frameContext->xOffset, frameContext->yOffset). There is no guarantee // that width == (size().width() - frameContext->xOffset), so // we must ensure we don't run off the end of either the source data or the // row's X-coordinates. const int xBegin = frameContext->xOffset(); const int yBegin = frameContext->yOffset() + rowNumber; const int xEnd = std::min(static_cast(frameContext->xOffset() + width), size().width()); const int yEnd = std::min(static_cast(frameContext->yOffset() + rowNumber + repeatCount), size().height()); if (!width || (xBegin < 0) || (yBegin < 0) || (xEnd <= xBegin) || (yEnd <= yBegin)) return true; const GIFColorMap::Table& colorTable = frameContext->localColorMap().isDefined() ? frameContext->localColorMap().table() : m_reader->globalColorMap().table(); if (colorTable.isEmpty()) return true; GIFColorMap::Table::const_iterator colorTableIter = colorTable.begin(); // Initialize the frame if necessary. ImageFrame& buffer = m_frameBufferCache[frameIndex]; if ((buffer.status() == ImageFrame::FrameEmpty) && !initFrameBuffer(frameIndex)) return false; const size_t transparentPixel = frameContext->transparentPixel(); GIFRow::const_iterator rowEnd = rowBegin + (xEnd - xBegin); ImageFrame::PixelData* currentAddress = buffer.getAddr(xBegin, yBegin); // We may or may not need to write transparent pixels to the buffer. // If we're compositing against a previous image, it's wrong, and if // we're writing atop a cleared, fully transparent buffer, it's // unnecessary; but if we're decoding an interlaced gif and // displaying it "Haeberli"-style, we must write these for passes // beyond the first, or the initial passes will "show through" the // later ones. // // The loops below are almost identical. One writes a transparent pixel // and one doesn't based on the value of |writeTransparentPixels|. // The condition check is taken out of the loop to enhance performance. // This optimization reduces decoding time by about 15% for a 3MB image. if (writeTransparentPixels) { for (; rowBegin != rowEnd; ++rowBegin, ++currentAddress) { const size_t sourceValue = *rowBegin; if ((sourceValue != transparentPixel) && (sourceValue < colorTable.size())) { *currentAddress = colorTableIter[sourceValue]; } else { *currentAddress = 0; m_currentBufferSawAlpha = true; } } } else { for (; rowBegin != rowEnd; ++rowBegin, ++currentAddress) { const size_t sourceValue = *rowBegin; if ((sourceValue != transparentPixel) && (sourceValue < colorTable.size())) *currentAddress = colorTableIter[sourceValue]; else m_currentBufferSawAlpha = true; } } // Tell the frame to copy the row data if need be. if (repeatCount > 1) buffer.copyRowNTimes(xBegin, xEnd, yBegin, yEnd); buffer.setPixelsChanged(true); return true; } bool GIFImageDecoder::parseCompleted() const { return m_reader && m_reader->parseCompleted(); } bool GIFImageDecoder::frameComplete(size_t frameIndex) { // Initialize the frame if necessary. Some GIFs insert do-nothing frames, // in which case we never reach haveDecodedRow() before getting here. ImageFrame& buffer = m_frameBufferCache[frameIndex]; if ((buffer.status() == ImageFrame::FrameEmpty) && !initFrameBuffer(frameIndex)) return false; // initFrameBuffer() has already called setFailed(). buffer.setStatus(ImageFrame::FrameComplete); if (!m_currentBufferSawAlpha) { // The whole frame was non-transparent, so it's possible that the entire // resulting buffer was non-transparent, and we can setHasAlpha(false). if (buffer.originalFrameRect().contains(IntRect(IntPoint(), size()))) { buffer.setHasAlpha(false); buffer.setRequiredPreviousFrameIndex(kNotFound); } else if (buffer.requiredPreviousFrameIndex() != kNotFound) { // Tricky case. This frame does not have alpha only if everywhere // outside its rect doesn't have alpha. To know whether this is // true, we check the start state of the frame -- if it doesn't have // alpha, we're safe. const ImageFrame* prevBuffer = &m_frameBufferCache[buffer.requiredPreviousFrameIndex()]; ASSERT(prevBuffer->disposalMethod() != ImageFrame::DisposeOverwritePrevious); // Now, if we're at a DisposeNotSpecified or DisposeKeep frame, then // we can say we have no alpha if that frame had no alpha. But // since in initFrameBuffer() we already copied that frame's alpha // state into the current frame's, we need do nothing at all here. // // The only remaining case is a DisposeOverwriteBgcolor frame. If // it had no alpha, and its rect is contained in the current frame's // rect, we know the current frame has no alpha. if ((prevBuffer->disposalMethod() == ImageFrame::DisposeOverwriteBgcolor) && !prevBuffer->hasAlpha() && buffer.originalFrameRect().contains(prevBuffer->originalFrameRect())) buffer.setHasAlpha(false); } } return true; } size_t GIFImageDecoder::clearCacheExceptFrame(size_t clearExceptFrame) { // We need to preserve frames such that: // 1. We don't clear |clearExceptFrame|; // 2. We don't clear any frame from which a future initFrameBuffer() call // will copy bitmap data. // All other frames can be cleared. while ((clearExceptFrame < m_frameBufferCache.size()) && (m_frameBufferCache[clearExceptFrame].status() == ImageFrame::FrameEmpty)) clearExceptFrame = m_frameBufferCache[clearExceptFrame].requiredPreviousFrameIndex(); return ImageDecoder::clearCacheExceptFrame(clearExceptFrame); } void GIFImageDecoder::clearFrameBuffer(size_t frameIndex) { if (m_reader && m_frameBufferCache[frameIndex].status() == ImageFrame::FramePartial) { // Reset the state of the partial frame in the reader so that the frame // can be decoded again when requested. m_reader->clearDecodeState(frameIndex); } ImageDecoder::clearFrameBuffer(frameIndex); } void GIFImageDecoder::parse(GIFParseQuery query) { if (failed()) return; if (!m_reader) { m_reader = adoptPtr(new GIFImageReader(this)); m_reader->setData(m_data); } if (!m_reader->parse(query)) { setFailed(); return; } const size_t oldSize = m_frameBufferCache.size(); m_frameBufferCache.resize(m_reader->imagesCount()); for (size_t i = oldSize; i < m_reader->imagesCount(); ++i) { ImageFrame& buffer = m_frameBufferCache[i]; const GIFFrameContext* frameContext = m_reader->frameContext(i); buffer.setPremultiplyAlpha(m_premultiplyAlpha); buffer.setRequiredPreviousFrameIndex(findRequiredPreviousFrame(i, false)); buffer.setDuration(frameContext->delayTime()); buffer.setDisposalMethod(frameContext->disposalMethod()); // Initialize the frame rect in our buffer. IntRect frameRect = frameContext->frameRect(); // Make sure the frameRect doesn't extend outside the buffer. if (frameRect.maxX() > size().width()) frameRect.setWidth(size().width() - frameRect.x()); if (frameRect.maxY() > size().height()) frameRect.setHeight(size().height() - frameRect.y()); buffer.setOriginalFrameRect(frameRect); } } void GIFImageDecoder::decode(size_t frameIndex) { parse(GIFFrameCountQuery); if (failed()) return; Vector framesToDecode; size_t frameToDecode = frameIndex; do { framesToDecode.append(frameToDecode); frameToDecode = m_frameBufferCache[frameToDecode].requiredPreviousFrameIndex(); } while (frameToDecode != kNotFound && m_frameBufferCache[frameToDecode].status() != ImageFrame::FrameComplete); for (size_t i = framesToDecode.size(); i > 0; --i) { size_t frameIndex = framesToDecode[i - 1]; if (!m_reader->decode(frameIndex)) { setFailed(); return; } // We need more data to continue decoding. if (m_frameBufferCache[frameIndex].status() != ImageFrame::FrameComplete) break; } // It is also a fatal error if all data is received and we have decoded all // frames available but the file is truncated. if (frameIndex >= m_frameBufferCache.size() - 1 && isAllDataReceived() && m_reader && !m_reader->parseCompleted()) setFailed(); } bool GIFImageDecoder::initFrameBuffer(size_t frameIndex) { // Initialize the frame rect in our buffer. ImageFrame* const buffer = &m_frameBufferCache[frameIndex]; size_t requiredPreviousFrameIndex = buffer->requiredPreviousFrameIndex(); if (requiredPreviousFrameIndex == kNotFound) { // This frame doesn't rely on any previous data. if (!buffer->setSize(size().width(), size().height())) return setFailed(); } else { const ImageFrame* prevBuffer = &m_frameBufferCache[requiredPreviousFrameIndex]; ASSERT(prevBuffer->status() == ImageFrame::FrameComplete); // Preserve the last frame as the starting state for this frame. if (!buffer->copyBitmapData(*prevBuffer)) return setFailed(); if (prevBuffer->disposalMethod() == ImageFrame::DisposeOverwriteBgcolor) { // We want to clear the previous frame to transparent, without // affecting pixels in the image outside of the frame. const IntRect& prevRect = prevBuffer->originalFrameRect(); ASSERT(!prevRect.contains(IntRect(IntPoint(), size()))); buffer->zeroFillFrameRect(prevRect); } } // Update our status to be partially complete. buffer->setStatus(ImageFrame::FramePartial); // Reset the alpha pixel tracker for this frame. m_currentBufferSawAlpha = false; return true; } } // namespace blink