/* * Copyright (c) 2007, 2008, 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/platform/fonts/Font.h" #include "gen/sky/platform/RuntimeEnabledFeatures.h" #include "sky/engine/platform/fonts/FontPlatformFeatures.h" #include "sky/engine/platform/fonts/GlyphBuffer.h" #include "sky/engine/platform/fonts/SimpleFontData.h" #include "sky/engine/platform/fonts/harfbuzz/HarfBuzzShaper.h" #include "sky/engine/platform/geometry/FloatRect.h" #include "sky/engine/platform/graphics/GraphicsContext.h" #include "third_party/skia/include/core/SkPaint.h" #include "third_party/skia/include/core/SkTemplates.h" #include "sky/engine/wtf/unicode/Unicode.h" #include namespace blink { bool FontPlatformFeatures::canExpandAroundIdeographsInComplexText() { return false; } static SkPaint textFillPaint(GraphicsContext* gc, const SimpleFontData* font) { SkPaint paint = gc->fillPaint(); font->platformData().setupPaint(&paint, gc); gc->adjustTextRenderMode(&paint); paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); return paint; } static SkPaint textStrokePaint(GraphicsContext* gc, const SimpleFontData* font, bool isFilling) { SkPaint paint = gc->strokePaint(); font->platformData().setupPaint(&paint, gc); gc->adjustTextRenderMode(&paint); paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); if (isFilling) { // If there is a shadow and we filled above, there will already be // a shadow. We don't want to draw it again or it will be too dark // and it will go on top of the fill. // // Note that this isn't strictly correct, since the stroke could be // very thick and the shadow wouldn't account for this. The "right" // thing would be to draw to a new layer and then draw that layer // with a shadow. But this is a lot of extra work for something // that isn't normally an issue. paint.setLooper(0); } return paint; } static void paintGlyphs(GraphicsContext* gc, const SimpleFontData* font, const Glyph glyphs[], unsigned numGlyphs, const SkPoint pos[], const FloatRect& textRect) { TextDrawingModeFlags textMode = gc->textDrawingMode(); // We draw text up to two times (once for fill, once for stroke). if (textMode & TextModeFill) { SkPaint paint = textFillPaint(gc, font); gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint); } if ((textMode & TextModeStroke) && gc->hasStroke()) { SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill); gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint); } } static void paintGlyphsHorizontal(GraphicsContext* gc, const SimpleFontData* font, const Glyph glyphs[], unsigned numGlyphs, const SkScalar xpos[], SkScalar constY, const FloatRect& textRect) { TextDrawingModeFlags textMode = gc->textDrawingMode(); if (textMode & TextModeFill) { SkPaint paint = textFillPaint(gc, font); gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect, paint); } if ((textMode & TextModeStroke) && gc->hasStroke()) { SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill); gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect, paint); } } void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, unsigned from, unsigned numGlyphs, const FloatPoint& point, const FloatRect& textRect) const { SkScalar x = SkFloatToScalar(point.x()); SkScalar y = SkFloatToScalar(point.y()); const OpenTypeVerticalData* verticalData = font->verticalData(); if (font->platformData().orientation() == Vertical && verticalData) { SkAutoSTMalloc<32, SkPoint> storage(numGlyphs); SkPoint* pos = storage.get(); AffineTransform savedMatrix = gc->getCTM(); gc->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y())); gc->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y())); const unsigned kMaxBufferLength = 256; Vector translations; const FontMetrics& metrics = font->fontMetrics(); SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline)); float horizontalOffset = point.x(); unsigned glyphIndex = 0; while (glyphIndex < numGlyphs) { unsigned chunkLength = std::min(kMaxBufferLength, numGlyphs - glyphIndex); const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex); translations.resize(chunkLength); verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], chunkLength, reinterpret_cast(&translations[0])); x = verticalOriginX; y = SkFloatToScalar(point.y() + horizontalOffset - point.x()); float currentWidth = 0; for (unsigned i = 0; i < chunkLength; ++i, ++glyphIndex) { pos[i].set( x + SkIntToScalar(lroundf(translations[i].x())), y + -SkIntToScalar(-lroundf(currentWidth - translations[i].y()))); currentWidth += glyphBuffer.advanceAt(from + glyphIndex); } horizontalOffset += currentWidth; paintGlyphs(gc, font, glyphs, chunkLength, pos, textRect); } gc->setCTM(savedMatrix); return; } if (!glyphBuffer.hasOffsets()) { SkAutoSTMalloc<64, SkScalar> storage(numGlyphs); SkScalar* xpos = storage.get(); const float* adv = glyphBuffer.advances(from); for (unsigned i = 0; i < numGlyphs; i++) { xpos[i] = x; x += SkFloatToScalar(adv[i]); } const Glyph* glyphs = glyphBuffer.glyphs(from); paintGlyphsHorizontal(gc, font, glyphs, numGlyphs, xpos, SkFloatToScalar(y), textRect); return; } // FIXME: text rendering speed: // Android has code in their WebCore fork to special case when the // GlyphBuffer has no advances other than the defaults. In that case the // text drawing can proceed faster. However, it's unclear when those // patches may be upstreamed to WebKit so we always use the slower path // here. SkAutoSTMalloc<32, SkPoint> storage(numGlyphs); SkPoint* pos = storage.get(); const FloatSize* offsets = glyphBuffer.offsets(from); const float* advances = glyphBuffer.advances(from); SkScalar advanceSoFar = SkFloatToScalar(0); for (unsigned i = 0; i < numGlyphs; i++) { pos[i].set( x + SkFloatToScalar(offsets[i].width()) + advanceSoFar, y + SkFloatToScalar(offsets[i].height())); advanceSoFar += SkFloatToScalar(advances[i]); } const Glyph* glyphs = glyphBuffer.glyphs(from); paintGlyphs(gc, font, glyphs, numGlyphs, pos, textRect); } void Font::drawTextBlob(GraphicsContext* gc, const SkTextBlob* blob, const SkPoint& origin) const { ASSERT(RuntimeEnabledFeatures::textBlobEnabled()); // FIXME: It would be good to move this to Font.cpp, if we're sure that none // of the things in FontMac's setupPaint need to apply here. // See also paintGlyphs. TextDrawingModeFlags textMode = gc->textDrawingMode(); if (textMode & TextModeFill) gc->drawTextBlob(blob, origin, gc->fillPaint()); if ((textMode & TextModeStroke) && gc->hasStroke()) { SkPaint paint = gc->strokePaint(); if (textMode & TextModeFill) paint.setLooper(0); gc->drawTextBlob(blob, origin, paint); } } float Font::floatWidthForComplexText(const TextRun& run, HashSet* fallbackFonts, IntRectExtent* glyphBounds) const { HarfBuzzShaper shaper(this, run, HarfBuzzShaper::NotForTextEmphasis, fallbackFonts); if (!shaper.shape()) return 0; glyphBounds->setTop(floorf(-shaper.glyphBoundingBox().top())); glyphBounds->setBottom(ceilf(shaper.glyphBoundingBox().bottom())); glyphBounds->setLeft(std::max(0, floorf(-shaper.glyphBoundingBox().left()))); glyphBounds->setRight(std::max(0, ceilf(shaper.glyphBoundingBox().right() - shaper.totalWidth()))); return shaper.totalWidth(); } // Return the code point index for the given |x| offset into the text run. int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat, bool includePartialGlyphs) const { HarfBuzzShaper shaper(this, run); if (!shaper.shape()) return 0; return shaper.offsetForPosition(xFloat); } // Return the rectangle for selecting the given range of code-points in the TextRun. FloatRect Font::selectionRectForComplexText(const TextRun& run, const FloatPoint& point, int height, int from, int to) const { HarfBuzzShaper shaper(this, run); if (!shaper.shape()) return FloatRect(); return shaper.selectionRect(point, height, from, to); } namespace { template bool buildTextBlobInternal(const GlyphBuffer& glyphBuffer, SkScalar initialAdvance, SkTextBlobBuilder& builder) { SkScalar x = initialAdvance; unsigned i = 0; while (i < glyphBuffer.size()) { const SimpleFontData* fontData = glyphBuffer.fontDataAt(i); // FIXME: Handle vertical text. if (fontData->platformData().orientation() == Vertical) return false; // FIXME: Handle SVG fonts. if (fontData->isSVGFont()) return false; // FIXME: FontPlatformData makes some decisions on the device scale // factor, which is found via the GraphicsContext. This should be fixed // to avoid correctness problems here. SkPaint paint; fontData->platformData().setupPaint(&paint); paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); unsigned start = i++; while (i < glyphBuffer.size() && glyphBuffer.fontDataAt(i) == fontData) i++; unsigned count = i - start; const SkTextBlobBuilder::RunBuffer& buffer = hasOffsets ? builder.allocRunPos(paint, count) : builder.allocRunPosH(paint, count, 0); const uint16_t* glyphs = glyphBuffer.glyphs(start); std::copy(glyphs, glyphs + count, buffer.glyphs); const float* advances = glyphBuffer.advances(start); const FloatSize* offsets = glyphBuffer.offsets(start); for (unsigned j = 0; j < count; j++) { if (hasOffsets) { const FloatSize& offset = offsets[j]; buffer.pos[2 * j] = x + offset.width(); buffer.pos[2 * j + 1] = offset.height(); } else { buffer.pos[j] = x; } x += SkFloatToScalar(advances[j]); } } return true; } } // namespace PassTextBlobPtr Font::buildTextBlob(const GlyphBuffer& glyphBuffer, float initialAdvance, const FloatRect& bounds) const { ASSERT(RuntimeEnabledFeatures::textBlobEnabled()); SkTextBlobBuilder builder; SkScalar advance = SkFloatToScalar(initialAdvance); bool success = glyphBuffer.hasOffsets() ? buildTextBlobInternal(glyphBuffer, advance, builder) : buildTextBlobInternal(glyphBuffer, advance, builder); return success ? adoptRef(builder.build()) : nullptr; } } // namespace blink