/* * Copyright (C) 2009 Apple Inc. All rights reserved. * Copyright (C) 2013 Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_PLATFORM_ANIMATION_ANIMATIONVALUE_H_ #define SKY_ENGINE_PLATFORM_ANIMATION_ANIMATIONVALUE_H_ #include "sky/engine/platform/animation/TimingFunction.h" #include "sky/engine/platform/graphics/filters/FilterOperations.h" #include "sky/engine/platform/transforms/TransformOperations.h" #include "sky/engine/wtf/PassRefPtr.h" #include "sky/engine/wtf/RefPtr.h" namespace blink { // Base class for animation values (also used for transitions). Here to // represent values for properties being animated via the GraphicsLayer, // without pulling in style-related data from outside of the platform directory. class AnimationValue { WTF_MAKE_FAST_ALLOCATED; public: explicit AnimationValue(double keyTime, PassRefPtr timingFunction = nullptr) : m_keyTime(keyTime) , m_timingFunction(timingFunction) { } virtual ~AnimationValue() { } double keyTime() const { return m_keyTime; } const TimingFunction* timingFunction() const { return m_timingFunction.get(); } virtual PassOwnPtr clone() const = 0; private: double m_keyTime; RefPtr m_timingFunction; }; // Used to store one float value of an animation. class FloatAnimationValue final : public AnimationValue { public: FloatAnimationValue(double keyTime, float value, PassRefPtr timingFunction = nullptr) : AnimationValue(keyTime, timingFunction) , m_value(value) { } virtual PassOwnPtr clone() const override { return adoptPtr(new FloatAnimationValue(*this)); } float value() const { return m_value; } private: float m_value; }; // Used to store one transform value in a keyframe list. class TransformAnimationValue final : public AnimationValue { public: explicit TransformAnimationValue(double keyTime, const TransformOperations* value = 0, PassRefPtr timingFunction = nullptr) : AnimationValue(keyTime, timingFunction) { if (value) m_value = *value; } virtual PassOwnPtr clone() const override { return adoptPtr(new TransformAnimationValue(*this)); } const TransformOperations* value() const { return &m_value; } private: TransformOperations m_value; }; // Used to store one filter value in a keyframe list. class FilterAnimationValue final : public AnimationValue { public: explicit FilterAnimationValue(double keyTime, const FilterOperations* value = 0, PassRefPtr timingFunction = nullptr) : AnimationValue(keyTime, timingFunction) { if (value) m_value = *value; } virtual PassOwnPtr clone() const override { return adoptPtr(new FilterAnimationValue(*this)); } const FilterOperations* value() const { return &m_value; } private: FilterOperations m_value; }; } // namespace blink #endif // SKY_ENGINE_PLATFORM_ANIMATION_ANIMATIONVALUE_H_