/* * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_RENDERING_CLIPRECT_H_ #define SKY_ENGINE_CORE_RENDERING_CLIPRECT_H_ #include "sky/engine/platform/geometry/LayoutRect.h" namespace blink { class RenderLayer; class HitTestLocation; class ClipRect { public: ClipRect() : m_hasRadius(false) { } ClipRect(const LayoutRect& rect) : m_rect(rect) , m_hasRadius(false) { } const LayoutRect& rect() const { return m_rect; } void setRect(const LayoutRect& rect) { m_rect = rect; } bool hasRadius() const { return m_hasRadius; } void setHasRadius(bool hasRadius) { m_hasRadius = hasRadius; } bool operator==(const ClipRect& other) const { return rect() == other.rect() && hasRadius() == other.hasRadius(); } bool operator!=(const ClipRect& other) const { return rect() != other.rect() || hasRadius() != other.hasRadius(); } bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; } void intersect(const LayoutRect& other) { m_rect.intersect(other); } void intersect(const ClipRect& other) { m_rect.intersect(other.rect()); if (other.hasRadius()) m_hasRadius = true; } void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); } void move(const LayoutSize& size) { m_rect.move(size); } void moveBy(const LayoutPoint& point) { m_rect.moveBy(point); } bool isEmpty() const { return m_rect.isEmpty(); } bool intersects(const LayoutRect& rect) const { return m_rect.intersects(rect); } bool intersects(const HitTestLocation&) const; private: LayoutRect m_rect; bool m_hasRadius; }; inline ClipRect intersection(const ClipRect& a, const ClipRect& b) { ClipRect c = a; c.intersect(b); return c; } } // namespace blink #endif // SKY_ENGINE_CORE_RENDERING_CLIPRECT_H_