/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_PAGE_FOCUSCONTROLLER_H_ #define SKY_ENGINE_CORE_PAGE_FOCUSCONTROLLER_H_ #include "sky/engine/core/page/FocusType.h" #include "sky/engine/platform/geometry/LayoutRect.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/wtf/Forward.h" #include "sky/engine/wtf/Noncopyable.h" #include "sky/engine/wtf/RefPtr.h" namespace blink { struct FocusCandidate; class Document; class Element; class LocalFrame; class IntRect; class KeyboardEvent; class Node; class Page; class TreeScope; class FocusNavigationScope { STACK_ALLOCATED(); public: Node* rootNode() const; Element* owner() const; static FocusNavigationScope focusNavigationScopeOf(Node*); static FocusNavigationScope ownedByNonFocusableFocusScopeOwner(Node*); static FocusNavigationScope ownedByShadowHost(Node*); private: explicit FocusNavigationScope(TreeScope*); RawPtr m_rootTreeScope; }; class FocusController { WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED; public: static PassOwnPtr create(Page*); void setFocusedFrame(PassRefPtr); void focusDocumentView(PassRefPtr); LocalFrame* focusedFrame() const { return m_focusedFrame.get(); } LocalFrame* focusedOrMainFrame() const; bool setInitialFocus(FocusType); bool advanceFocus(FocusType type) { return advanceFocus(type, false); } bool setFocusedElement(Element*, PassRefPtr, FocusType = FocusTypeNone); void setActive(bool); bool isActive() const { return m_isActive; } void setFocused(bool); bool isFocused() const { return m_isFocused; } private: explicit FocusController(Page*); bool advanceFocus(FocusType, bool initialFocus); bool advanceFocusInDocumentOrder(FocusType, bool initialFocus); Node* findFocusableNodeAcrossFocusScope(FocusType, FocusNavigationScope startScope, Node* start); Node* findFocusableNodeRecursively(FocusType, FocusNavigationScope, Node* start); Node* findFocusableNodeDecendingDownIntoFrameDocument(FocusType, Node*); // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node. // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes // first (from lowest to highest), and then elements without tab indexes (in document order). // // @param start The node from which to start searching. The node after this will be focused. May be null. // // @return The focus node that comes after/before start node. // // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1 inline Node* findFocusableNode(FocusType, FocusNavigationScope, Node* start); Node* nextFocusableNode(FocusNavigationScope, Node* start); Node* previousFocusableNode(FocusNavigationScope, Node* start); Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusType); Page* m_page; RefPtr m_focusedFrame; bool m_isActive; bool m_isFocused; bool m_isChangingFocusedFrame; }; } // namespace blink #endif // SKY_ENGINE_CORE_PAGE_FOCUSCONTROLLER_H_