/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SKY_ENGINE_CORE_LOADER_IMAGELOADER_H_ #define SKY_ENGINE_CORE_LOADER_IMAGELOADER_H_ #include "sky/engine/core/fetch/ImageResource.h" #include "sky/engine/core/fetch/ImageResourceClient.h" #include "sky/engine/core/fetch/ResourcePtr.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/wtf/HashSet.h" #include "sky/engine/wtf/WeakPtr.h" #include "sky/engine/wtf/text/AtomicString.h" namespace blink { class IncrementLoadEventDelayCount; class FetchRequest; class Document; class ImageLoaderClient { public: virtual void notifyImageSourceChanged() = 0; // Determines whether the observed ImageResource should have higher priority in the decoded resources cache. virtual bool requestsHighLiveResourceCachePriority() { return false; } protected: ImageLoaderClient() { } }; class Element; class ImageLoader; class RenderImageResource; template class EventSender; typedef EventSender ImageEventSender; class ImageLoader : public ImageResourceClient { public: explicit ImageLoader(Element*); virtual ~ImageLoader(); enum LoadType { LoadNormally, ForceLoadImmediately }; enum UpdateFromElementBehavior { // This should be the update behavior when the element is attached to a document, or when DOM mutations trigger a new load. // Starts loading if a load hasn't already been started. UpdateNormal, // This should be the update behavior when the resource was changed (via 'src', 'srcset' or 'sizes'). // Starts a new load even if a previous load of the same resource have failed, to match Firefox's behavior. // FIXME - Verify that this is the right behavior according to the spec. UpdateIgnorePreviousError, // This forces the image to update its intrinsic size, even if the image source has not changed. UpdateSizeChanged }; void updateFromElement(UpdateFromElementBehavior = UpdateNormal, LoadType = LoadNormally); void elementDidMoveToNewDocument(); Element* element() const { return m_element; } bool imageComplete() const { return m_imageComplete && !m_pendingTask; } ImageResource* image() const { return m_image.get(); } void setImage(ImageResource*); // Cancels pending load events, and doesn't dispatch new ones. bool hasPendingActivity() const { return m_hasPendingLoadEvent || m_hasPendingErrorEvent || m_pendingTask; } void dispatchPendingEvent(ImageEventSender*); static void dispatchPendingLoadEvents(); static void dispatchPendingErrorEvents(); void addClient(ImageLoaderClient*); void removeClient(ImageLoaderClient*); protected: virtual void notifyFinished(Resource*) override; private: class Task; // Called from the task or from updateFromElement to initiate the load. void doUpdateFromElement(UpdateFromElementBehavior); virtual void dispatchLoadEvent() = 0; virtual String sourceURI(const AtomicString&) const = 0; void updatedHasPendingEvent(); void dispatchPendingLoadEvent(); void dispatchPendingErrorEvent(); RenderImageResource* renderImageResource(); void updateRenderer(); void setImageWithoutConsideringPendingLoadEvent(ImageResource*); void sourceImageChanged(); void clearFailedLoadURL(); void crossSiteOrCSPViolationOccured(AtomicString); void enqueueImageLoadingMicroTask(UpdateFromElementBehavior); void timerFired(Timer*); KURL imageSourceToKURL(AtomicString) const; // Used to determine whether to immediately initiate the load // or to schedule a microtask. bool shouldLoadImmediately(const KURL&, LoadType) const; void willRemoveClient(ImageLoaderClient&); RawPtr m_element; ResourcePtr m_image; RefPtr m_keepAlive; HashSet m_clients; Timer m_derefElementTimer; AtomicString m_failedLoadURL; WeakPtr m_pendingTask; // owned by Microtask OwnPtr m_loadDelayCounter; bool m_hasPendingLoadEvent : 1; bool m_hasPendingErrorEvent : 1; bool m_imageComplete : 1; bool m_elementIsProtected : 1; unsigned m_highPriorityClientCount; }; } #endif // SKY_ENGINE_CORE_LOADER_IMAGELOADER_H_