/* * Copyright (C) 2010 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef SKY_ENGINE_CORE_EVENTS_DOMWINDOWEVENTQUEUE_H_ #define SKY_ENGINE_CORE_EVENTS_DOMWINDOWEVENTQUEUE_H_ #include "sky/engine/core/events/EventQueue.h" #include "sky/engine/wtf/HashSet.h" #include "sky/engine/wtf/ListHashSet.h" #include "sky/engine/wtf/OwnPtr.h" #include "sky/engine/wtf/RefCounted.h" namespace blink { class Event; class DOMWindowEventQueueTimer; class Node; class ExecutionContext; #if ENABLE(OILPAN) #define DOMWINDOWEVENTQUEUE_BASE_CLASSES public EventQueue #else #define DOMWINDOWEVENTQUEUE_BASE_CLASSES public RefCounted, public EventQueue #endif class DOMWindowEventQueue final : DOMWINDOWEVENTQUEUE_BASE_CLASSES { public: static PassRefPtr create(ExecutionContext*); virtual ~DOMWindowEventQueue(); // EventQueue virtual bool enqueueEvent(PassRefPtr) override; virtual bool cancelEvent(Event*) override; virtual void close() override; private: explicit DOMWindowEventQueue(ExecutionContext*); void pendingEventTimerFired(); void dispatchEvent(PassRefPtr); OwnPtr m_pendingEventTimer; ListHashSet, 16> m_queuedEvents; bool m_isClosed; friend class DOMWindowEventQueueTimer; }; } #endif // SKY_ENGINE_CORE_EVENTS_DOMWINDOWEVENTQUEUE_H_