/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/core/dom/shadow/InsertionPoint.h" #include "sky/engine/core/dom/Document.h" #include "sky/engine/core/dom/ElementTraversal.h" #include "sky/engine/core/dom/QualifiedName.h" #include "sky/engine/core/dom/StaticNodeList.h" #include "sky/engine/core/dom/shadow/ElementShadow.h" namespace blink { InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document& document) : HTMLElement(tagName, document, CreateInsertionPoint) , m_registeredWithShadowRoot(false) { } InsertionPoint::~InsertionPoint() { } void InsertionPoint::setDistribution(ContentDistribution& distribution) { if (shouldUseFallbackElements()) { for (Node* child = firstChild(); child; child = child->nextSibling()) child->lazyReattachIfAttached(); } // Attempt not to reattach nodes that would be distributed to the exact same // location by comparing the old and new distributions. size_t i = 0; size_t j = 0; for ( ; i < m_distribution.size() && j < distribution.size(); ++i, ++j) { if (m_distribution.size() < distribution.size()) { // If the new distribution is larger than the old one, reattach all nodes in // the new distribution that were inserted. for ( ; j < distribution.size() && m_distribution.at(i) != distribution.at(j); ++j) distribution.at(j)->lazyReattachIfAttached(); } else if (m_distribution.size() > distribution.size()) { // If the old distribution is larger than the new one, reattach all nodes in // the old distribution that were removed. for ( ; i < m_distribution.size() && m_distribution.at(i) != distribution.at(j); ++i) m_distribution.at(i)->lazyReattachIfAttached(); } else if (m_distribution.at(i) != distribution.at(j)) { // If both distributions are the same length reattach both old and new. m_distribution.at(i)->lazyReattachIfAttached(); distribution.at(j)->lazyReattachIfAttached(); } } // If we hit the end of either list above we need to reattach all remaining nodes. for ( ; i < m_distribution.size(); ++i) m_distribution.at(i)->lazyReattachIfAttached(); for ( ; j < distribution.size(); ++j) distribution.at(j)->lazyReattachIfAttached(); m_distribution.swap(distribution); m_distribution.shrinkToFit(); } void InsertionPoint::attachDistribution(const AttachContext& context) { // We need to attach the distribution here so that they're inserted in the right order // otherwise the n^2 protection inside RenderTreeBuilder will cause them to be // inserted in the wrong place later. This also lets distributed nodes benefit from // the n^2 protection. for (size_t i = 0; i < m_distribution.size(); ++i) { if (m_distribution.at(i)->needsAttach()) m_distribution.at(i)->attach(context); } } void InsertionPoint::detachDistribution(const AttachContext& context) { for (size_t i = 0; i < m_distribution.size(); ++i) m_distribution.at(i)->lazyReattachIfAttached(); } void InsertionPoint::willRecalcStyle(StyleRecalcChange change) { if (change < Inherit) return; for (size_t i = 0; i < m_distribution.size(); ++i) m_distribution.at(i)->setNeedsStyleRecalc(SubtreeStyleChange); } bool InsertionPoint::shouldUseFallbackElements() const { return isActive() && !hasDistribution(); } bool InsertionPoint::canBeActive() const { if (!isInShadowTree()) return false; return !Traversal::firstAncestor(*this); } bool InsertionPoint::isActive() const { // FIXME(sky): Remove this. return canBeActive(); } bool InsertionPoint::isContentInsertionPoint() const { return isHTMLContentElement(*this) && isActive(); } Vector> InsertionPoint::getDistributedNodes() { document().updateDistributionForNodeIfNeeded(this); Vector > result; result.reserveInitialCapacity(m_distribution.size()); for (size_t i = 0; i < m_distribution.size(); ++i) result.uncheckedAppend(m_distribution.at(i)); return result; } void InsertionPoint::childrenChanged(const ChildrenChange& change) { HTMLElement::childrenChanged(change); if (ShadowRoot* root = containingShadowRoot()) { if (ElementShadow* rootOwner = root->owner()) rootOwner->setNeedsDistributionRecalc(); } } void InsertionPoint::insertedInto(ContainerNode* insertionPoint) { HTMLElement::insertedInto(insertionPoint); if (ShadowRoot* root = containingShadowRoot()) { if (ElementShadow* rootOwner = root->owner()) { rootOwner->setNeedsDistributionRecalc(); if (canBeActive() && !m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) { m_registeredWithShadowRoot = true; root->didAddInsertionPoint(); if (canAffectSelector()) rootOwner->willAffectSelector(); } } } } void InsertionPoint::removedFrom(ContainerNode* insertionPoint) { ShadowRoot* root = containingShadowRoot(); if (!root) root = insertionPoint->containingShadowRoot(); if (root) { if (ElementShadow* rootOwner = root->owner()) rootOwner->setNeedsDistributionRecalc(); } // host can be null when removedFrom() is called from ElementShadow destructor. ElementShadow* rootOwner = root ? root->owner() : 0; // Since this insertion point is no longer visible from the shadow subtree, it need to clean itself up. clearDistribution(); if (m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) { ASSERT(root); m_registeredWithShadowRoot = false; root->didRemoveInsertionPoint(); if (rootOwner) { if (canAffectSelector()) rootOwner->willAffectSelector(); } } HTMLElement::removedFrom(insertionPoint); } const InsertionPoint* resolveReprojection(const Node* projectedNode) { ASSERT(projectedNode); const InsertionPoint* insertionPoint = 0; const Node* current = projectedNode; ElementShadow* lastElementShadow = 0; while (true) { ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); if (!shadow || shadow == lastElementShadow) break; lastElementShadow = shadow; const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode); if (!insertedTo) break; ASSERT(current != insertedTo); current = insertedTo; insertionPoint = insertedTo; } return insertionPoint; } void collectDestinationInsertionPoints(const Node& node, Vector, 8>& results) { const Node* current = &node; ElementShadow* lastElementShadow = 0; while (true) { ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); if (!shadow || shadow == lastElementShadow) return; lastElementShadow = shadow; const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node); if (!insertionPoints) return; for (size_t i = 0; i < insertionPoints->size(); ++i) results.append(insertionPoints->at(i).get()); ASSERT(current != insertionPoints->last().get()); current = insertionPoints->last().get(); } } } // namespace blink