/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_DOM_SHADOW_ELEMENTSHADOW_H_ #define SKY_ENGINE_CORE_DOM_SHADOW_ELEMENTSHADOW_H_ #include "sky/engine/core/dom/shadow/InsertionPoint.h" #include "sky/engine/core/dom/shadow/SelectRuleFeatureSet.h" #include "sky/engine/core/dom/shadow/ShadowRoot.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/wtf/HashMap.h" #include "sky/engine/wtf/Noncopyable.h" #include "sky/engine/wtf/PassOwnPtr.h" namespace blink { class ElementShadow final { WTF_MAKE_NONCOPYABLE(ElementShadow); WTF_MAKE_FAST_ALLOCATED; public: static PassOwnPtr create(); ~ElementShadow(); Element* host() const; ShadowRoot* shadowRoot() const { return m_shadowRoot; } ElementShadow* containingShadow() const; ShadowRoot& addShadowRoot(Element& shadowHost); bool hasSameStyles(const ElementShadow*) const; void attach(const Node::AttachContext&); void detach(const Node::AttachContext&); void willAffectSelector(); const SelectRuleFeatureSet& ensureSelectFeatureSet(); void distributeIfNeeded(); void setNeedsDistributionRecalc(); const InsertionPoint* finalDestinationInsertionPointFor(const Node*) const; const DestinationInsertionPoints* destinationInsertionPointsFor(const Node*) const; void didDistributeNode(const Node*, InsertionPoint*); private: ElementShadow(); void removeDetachedShadowRoot(); void distribute(); void clearDistribution(); void collectSelectFeatureSetFrom(ShadowRoot&); void distributeNodeChildrenTo(InsertionPoint*, ContainerNode*); bool needsSelectFeatureSet() const { return m_needsSelectFeatureSet; } void setNeedsSelectFeatureSet() { m_needsSelectFeatureSet = true; } typedef HashMap, DestinationInsertionPoints> NodeToDestinationInsertionPoints; NodeToDestinationInsertionPoints m_nodeToInsertionPoints; SelectRuleFeatureSet m_selectFeatures; ShadowRoot* m_shadowRoot; bool m_needsDistributionRecalc; bool m_needsSelectFeatureSet; }; inline Element* ElementShadow::host() const { ASSERT(m_shadowRoot); return m_shadowRoot->host(); } inline ElementShadow* ElementShadow::containingShadow() const { if (ShadowRoot* parentRoot = host()->containingShadowRoot()) return parentRoot->owner(); return 0; } inline void ElementShadow::distributeIfNeeded() { if (m_needsDistributionRecalc) distribute(); m_needsDistributionRecalc = false; } } // namespace #endif // SKY_ENGINE_CORE_DOM_SHADOW_ELEMENTSHADOW_H_