/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010, 2011, 2013 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SKY_ENGINE_CORE_DOM_CONTAINERNODE_H_ #define SKY_ENGINE_CORE_DOM_CONTAINERNODE_H_ #include "sky/engine/bindings/exception_state_placeholder.h" #include "sky/engine/core/dom/Node.h" #include "sky/engine/wtf/OwnPtr.h" #include "sky/engine/wtf/Vector.h" namespace blink { class ExceptionState; class FloatPoint; template class StaticNodeTypeList; // This constant controls how much buffer is initially allocated // for a Node Vector that is used to store child Nodes of a given Node. // FIXME: Optimize the value. const int initialNodeVectorSize = 11; typedef Vector, initialNodeVectorSize> NodeVector; class ContainerNode : public Node { DEFINE_WRAPPERTYPEINFO(); public: virtual ~ContainerNode(); Node* firstChild() const { return m_firstChild; } Node* lastChild() const { return m_lastChild; } bool hasChildren() const { return m_firstChild; } Element* firstElementChild() const; Element* lastElementChild() const; Vector> getChildNodes() const; Vector> getChildElements() const; // These functions release the nodes from |nodes|. void append(Vector>& nodes, ExceptionState&); void prepend(Vector>& nodes, ExceptionState&); PassRefPtr prependChild(PassRefPtr node, ExceptionState&); void removeChildren(); PassRefPtr setChild(PassRefPtr node, ExceptionState&); void setChildren(Vector>& nodes, ExceptionState&); bool hasOneChild() const { return m_firstChild && !m_firstChild->nextSibling(); } bool hasOneTextChild() const { return hasOneChild() && m_firstChild->isTextNode(); } unsigned countChildren() const; PassRefPtr querySelector(const AtomicString& selectors, ExceptionState&); Vector> querySelectorAll(const AtomicString& selectors, ExceptionState&); PassRefPtr insertBefore(PassRefPtr newChild, Node* refChild, ExceptionState& = ASSERT_NO_EXCEPTION); PassRefPtr replaceChild(PassRefPtr newChild, PassRefPtr oldChild, ExceptionState& = ASSERT_NO_EXCEPTION); PassRefPtr removeChild(PassRefPtr child, ExceptionState& = ASSERT_NO_EXCEPTION); PassRefPtr appendChild(PassRefPtr newChild, ExceptionState& = ASSERT_NO_EXCEPTION); Element* getElementById(const AtomicString& id) const; // These methods are only used during parsing. // They don't send DOM mutation events or handle reparenting. void parserAppendChild(PassRefPtr); void cloneChildNodes(ContainerNode* clone); virtual void attach(const AttachContext& = AttachContext()) override; virtual void detach(const AttachContext& = AttachContext()) override; virtual LayoutRect boundingBox() const override final; virtual void setFocus(bool) override; void focusStateChanged(); virtual void setActive(bool = true) override; virtual void setHovered(bool = true) override; // ----------------------------------------------------------------------------- // Notification of document structure changes (see core/dom/Node.h for more notification methods) enum ChildrenChangeType { ElementInserted, NonElementInserted, ElementRemoved, NonElementRemoved, AllChildrenRemoved, TextChanged }; enum ChildrenChangeSource { ChildrenChangeSourceAPI, ChildrenChangeSourceParser }; struct ChildrenChange { STACK_ALLOCATED(); public: static ChildrenChange forInsertion(Node& node, ChildrenChangeSource byParser) { ChildrenChange change = { node.isElementNode() ? ElementInserted : NonElementInserted, byParser }; return change; } static ChildrenChange forRemoval(Node& node, ChildrenChangeSource byParser) { ChildrenChange change = { node.isElementNode() ? ElementRemoved : NonElementRemoved, byParser }; return change; } bool isChildInsertion() const { return type == ElementInserted || type == NonElementInserted; } ChildrenChangeType type; ChildrenChangeSource byParser; }; // Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child // node that is of the type TEXT_NODE has changed its value. virtual void childrenChanged(const ChildrenChange&); protected: ContainerNode(TreeScope*, ConstructionType = CreateContainer); void removeDetachedChildren(); void setFirstChild(Node* child) { m_firstChild = child; } void setLastChild(Node* child) { m_lastChild = child; } private: bool isContainerNode() const = delete; // This will catch anyone doing an unnecessary check. bool isTextNode() const = delete; // This will catch anyone doing an unnecessary check. void removeBetween(Node* previousChild, Node* nextChild, Node& oldChild); void insertBeforeCommon(Node& nextChild, Node& oldChild); void appendChildCommon(Node& child); void updateTreeAfterInsertion(Node& child); void willRemoveChildren(); void willRemoveChild(Node& child); void removeDetachedChildrenInContainer(ContainerNode&); void addChildNodesToDeletionQueue(Node*&, Node*&, ContainerNode&); void notifyNodeInserted(Node&, ChildrenChangeSource = ChildrenChangeSourceAPI); void notifyNodeInsertedInternal(Node&); void notifyNodeRemoved(Node&); inline void checkAcceptChildType(const Node* newChild, ExceptionState&) const; inline void checkAcceptChildHierarchy(const Node& newChild, const Node* oldChild, ExceptionState&) const; inline bool containsConsideringHostElements(const Node&) const; void attachChildren(const AttachContext& = AttachContext()); void detachChildren(const AttachContext& = AttachContext()); bool getUpperLeftCorner(FloatPoint&) const; bool getLowerRightCorner(FloatPoint&) const; RawPtr m_firstChild; RawPtr m_lastChild; }; #if ENABLE(ASSERT) bool childAttachedAllowedWhenAttachingChildren(ContainerNode*); #endif DEFINE_NODE_TYPE_CASTS(ContainerNode, isContainerNode()); inline ContainerNode::ContainerNode(TreeScope* treeScope, ConstructionType type) : Node(treeScope, type) , m_firstChild(nullptr) , m_lastChild(nullptr) { } inline void ContainerNode::attachChildren(const AttachContext& context) { AttachContext childrenContext(context); childrenContext.resolvedStyle = 0; for (Node* child = firstChild(); child; child = child->nextSibling()) { ASSERT(child->needsAttach() || childAttachedAllowedWhenAttachingChildren(this)); if (child->needsAttach()) child->attach(childrenContext); } } inline void ContainerNode::detachChildren(const AttachContext& context) { AttachContext childrenContext(context); childrenContext.resolvedStyle = 0; for (Node* child = firstChild(); child; child = child->nextSibling()) child->detach(childrenContext); } inline unsigned Node::countChildren() const { if (!isContainerNode()) return 0; return toContainerNode(this)->countChildren(); } inline Node* Node::firstChild() const { if (!isContainerNode()) return 0; return toContainerNode(this)->firstChild(); } inline Node* Node::lastChild() const { if (!isContainerNode()) return 0; return toContainerNode(this)->lastChild(); } inline bool Node::isTreeScope() const { return &treeScope().rootNode() == this; } inline void appendChildNodes(ContainerNode& node, NodeVector& nodes) { ASSERT(!nodes.size()); for (Node* child = node.firstChild(); child; child = child->nextSibling()) nodes.append(child); } } // namespace blink #endif // SKY_ENGINE_CORE_DOM_CONTAINERNODE_H_