/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/core/animation/animatable/AnimatableDouble.h" #include #include "sky/engine/platform/animation/AnimationUtilities.h" namespace blink { bool AnimatableDouble::usesDefaultInterpolationWith(const AnimatableValue* value) const { const AnimatableDouble* other = toAnimatableDouble(value); return (m_constraint == InterpolationIsNonContinuousWithZero) && (!m_number || !other->m_number); } PassRefPtr AnimatableDouble::interpolateTo(const AnimatableValue* value, double fraction) const { const AnimatableDouble* other = toAnimatableDouble(value); ASSERT(m_constraint == other->m_constraint); if ((m_constraint == InterpolationIsNonContinuousWithZero) && (!m_number || !other->m_number)) return defaultInterpolateTo(this, value, fraction); return AnimatableDouble::create(blend(m_number, other->m_number, fraction)); } bool AnimatableDouble::equalTo(const AnimatableValue* value) const { return m_number == toAnimatableDouble(value)->m_number; } double AnimatableDouble::distanceTo(const AnimatableValue* value) const { const AnimatableDouble* other = toAnimatableDouble(value); return fabs(m_number - other->m_number); } } // namespace blink