/* * Copyright (c) 2013, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/core/animation/TimingCalculations.h" #include using namespace blink; namespace { TEST(AnimationTimingCalculationsTest, ActiveTime) { Timing timing; // calculateActiveTime(activeDuration, fillMode, localTime, parentPhase, phase, timing) // Before Phase timing.startDelay = 10; EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing))); EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing))); EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing)); EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing)); // Active Phase timing.startDelay = 10; // Active, and parent Before EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseBefore, AnimationNode::PhaseActive, timing))); EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, AnimationNode::PhaseBefore, AnimationNode::PhaseActive, timing))); // Active, and parent After EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseAfter, AnimationNode::PhaseActive, timing))); EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeBackwards, 15, AnimationNode::PhaseAfter, AnimationNode::PhaseActive, timing))); // Active, and parent Active EXPECT_EQ(5, calculateActiveTime(20, Timing::FillModeForwards, 15, AnimationNode::PhaseActive, AnimationNode::PhaseActive, timing)); // After Phase timing.startDelay = 10; EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeForwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)); EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeBoth, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)); EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeBackwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing))); EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeNone, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing))); // None EXPECT_TRUE(isNull(calculateActiveTime(32, Timing::FillModeNone, nullValue(), AnimationNode::PhaseNone, AnimationNode::PhaseNone, timing))); } TEST(AnimationTimingCalculationsTest, ScaledActiveTime) { Timing timing; // calculateScaledActiveTime(activeDuration, activeTime, startOffset, timing) // if the active time is null EXPECT_TRUE(isNull(calculateScaledActiveTime(4, nullValue(), 5, timing))); // if the playback rate is negative timing.playbackRate = -1; EXPECT_EQ(35, calculateScaledActiveTime(40, 10, 5, timing)); // otherwise timing.playbackRate = 0; EXPECT_EQ(5, calculateScaledActiveTime(40, 10, 5, timing)); timing.playbackRate = 1; EXPECT_EQ(15, calculateScaledActiveTime(40, 10, 5, timing)); // infinte activeTime timing.playbackRate = 0; EXPECT_EQ(0, calculateScaledActiveTime(std::numeric_limits::infinity(), std::numeric_limits::infinity(), 0, timing)); timing.playbackRate = 1; EXPECT_EQ(std::numeric_limits::infinity(), calculateScaledActiveTime(std::numeric_limits::infinity(), std::numeric_limits::infinity(), 0, timing)); } TEST(AnimationTimingCalculationsTest, IterationTime) { Timing timing; // calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, timing) // if the scaled active time is null EXPECT_TRUE(isNull(calculateIterationTime(1, 1, nullValue(), 1, timing))); // if (complex-conditions)... EXPECT_EQ(12, calculateIterationTime(12, 12, 12, 0, timing)); // otherwise timing.iterationCount = 10; EXPECT_EQ(5, calculateIterationTime(10, 100, 25, 4, timing)); EXPECT_EQ(7, calculateIterationTime(11, 110, 29, 1, timing)); timing.iterationStart = 1.1; EXPECT_EQ(8, calculateIterationTime(12, 120, 20, 7, timing)); } TEST(AnimationTimingCalculationsTest, CurrentIteration) { Timing timing; // calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, timing) // if the scaled active time is null EXPECT_TRUE(isNull(calculateCurrentIteration(1, 1, nullValue(), timing))); // if the scaled active time is zero EXPECT_EQ(0, calculateCurrentIteration(1, 1, 0, timing)); // if the iteration time equals the iteration duration timing.iterationStart = 4; timing.iterationCount = 7; EXPECT_EQ(10, calculateCurrentIteration(5, 5, 9, timing)); // otherwise EXPECT_EQ(3, calculateCurrentIteration(3.2, 3.1, 10, timing)); } TEST(AnimationTimingCalculationsTest, DirectedTime) { Timing timing; // calculateDirectedTime(currentIteration, iterationDuration, iterationTime, timing) // if the iteration time is null EXPECT_TRUE(isNull(calculateDirectedTime(1, 2, nullValue(), timing))); // forwards EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing)); EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing)); timing.direction = Timing::PlaybackDirectionAlternate; EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing)); EXPECT_EQ(17, calculateDirectedTime(2, 20, 17, timing)); timing.direction = Timing::PlaybackDirectionAlternateReverse; EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing)); EXPECT_EQ(17, calculateDirectedTime(3, 20, 17, timing)); // reverse timing.direction = Timing::PlaybackDirectionReverse; EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing)); EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing)); timing.direction = Timing::PlaybackDirectionAlternate; EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing)); EXPECT_EQ(3, calculateDirectedTime(3, 20, 17, timing)); timing.direction = Timing::PlaybackDirectionAlternateReverse; EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing)); EXPECT_EQ(3, calculateDirectedTime(2, 20, 17, timing)); } TEST(AnimationTimingCalculationsTest, TransformedTime) { Timing timing; // calculateTransformedTime(currentIteration, iterationDuration, iterationTime, timing) // Iteration time is null EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing))); // PlaybackDirectionForwards EXPECT_EQ(12, calculateTransformedTime(0, 20, 12, timing)); EXPECT_EQ(12, calculateTransformedTime(1, 20, 12, timing)); // PlaybackDirectionForwards with timing function timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction::StepAtEnd); EXPECT_EQ(10, calculateTransformedTime(0, 20, 12, timing)); EXPECT_EQ(10, calculateTransformedTime(1, 20, 12, timing)); // PlaybackDirectionReverse timing.timingFunction = Timing::defaults().timingFunction; timing.direction = Timing::PlaybackDirectionReverse; EXPECT_EQ(8, calculateTransformedTime(0, 20, 12, timing)); EXPECT_EQ(8, calculateTransformedTime(1, 20, 12, timing)); // PlaybackDirectionReverse with timing function timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction::StepAtEnd); EXPECT_EQ(5, calculateTransformedTime(0, 20, 12, timing)); EXPECT_EQ(5, calculateTransformedTime(1, 20, 12, timing)); // Timing function when directed time is null. EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing))); // Timing function when iterationDuration is infinity timing.direction = Timing::PlaybackDirectionNormal; EXPECT_EQ(0, calculateTransformedTime(0, std::numeric_limits::infinity(), 0, timing)); EXPECT_EQ(1, calculateTransformedTime(0, std::numeric_limits::infinity(), 1, timing)); timing.direction = Timing::PlaybackDirectionReverse; EXPECT_EQ(std::numeric_limits::infinity(), calculateTransformedTime(0, std::numeric_limits::infinity(), 0, timing)); EXPECT_EQ(std::numeric_limits::infinity(), calculateTransformedTime(0, std::numeric_limits::infinity(), 1, timing)); } }